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Made in gb
Enginseer with a Wrench





Slayer-Fan123 wrote:
 Kanluwen wrote:
Just datasheets. We don't really get leak-leaks anymore.

Yeah I still haven't seen anything for Skitarii. Hope the Plasma Caliver got a proper buff.


Why would the plasma caliver get a buff? It's already better than everyone else's plasma gun. I'm not expecting anything from plasma at all, but, maybe a range increase? Plasma is a ranged power sword, the base high ap weapon for everything else to work from. Though I'd take an arc rifle over a plasma caliver at this point so...maybe you're right and it needs something to elevate it.
   
Made in de
Storming Storm Guardian





I'll wonder if they do the same thing they did with Wyches in the new Drukhari codex, allowing only one of each of the special weapons for Skitarii as there is only one of each on the sprue.

They seem to have a fetish to remove any options that don't translate 1:1 to the options included in their kits.

 
   
Made in gb
Arch Magos w/ 4 Meg of RAM




United Kingdom

Fluff article - 5 Kits That Revolutionised How The Adeptus Mechanicus Wage War.
   
Made in us
Veteran Knight Baron in a Crusader





Is the bit about the Transvector transporting larger squads between multiple ships a rules preview or just weird fluff that doesn't see the tabletop?
   
Made in us
Longtime Dakkanaut





Rihgu wrote:
Is the bit about the Transvector transporting larger squads between multiple ships a rules preview or just weird fluff that doesn't see the tabletop?


I'm sensing a rules preview--can't see any other reason for them to introduce such a specific and unusual piece of fluff. Pretty interesting.
   
Made in us
Been Around the Block




 stahly wrote:
I'll wonder if they do the same thing they did with Wyches in the new Drukhari codex, allowing only one of each of the special weapons for Skitarii as there is only one of each on the sprue.

They seem to have a fetish to remove any options that don't translate 1:1 to the options included in their kits.


Honestly, that's something I am okay with them doing. It's more consumer friendly since you don't have the expense of having to buy extra boxes of models you won't use, pay a huge mark up to get the options from eBay or 3D printed, or converting/kitbashing your own. I would prefer they just put the additional options in the box to begin with, but if they won't then limiting the available options rules-wise to what comes in the box is fine with me. There's no need for an additional tax just to have the all options available to a player.
   
Made in gb
Enginseer with a Wrench





Cripple X wrote:
 stahly wrote:
I'll wonder if they do the same thing they did with Wyches in the new Drukhari codex, allowing only one of each of the special weapons for Skitarii as there is only one of each on the sprue.

They seem to have a fetish to remove any options that don't translate 1:1 to the options included in their kits.


Honestly, that's something I am okay with them doing. It's more consumer friendly since you don't have the expense of having to buy extra boxes of models you won't use, pay a huge mark up to get the options from eBay or 3D printed, or converting/kitbashing your own. I would prefer they just put the additional options in the box to begin with, but if they won't then limiting the available options rules-wise to what comes in the box is fine with me. There's no need for an additional tax just to have the all options available to a player.


As long as we don't have to field a unit of 10 to get them, for sure, also our plasma caliver would definitely need a boost in power if we're only allowed one of them. However, compared to other squads with special weapons options it'd be a significant restriction. If we can still take 1 for 5 and maybe 2 for 10 then that's fine, I guess, but feels like an unnecessary nerf and just makes our basic troops even less appealing than they already are.

Edit: Wait, i take that back, unless we can move and fire the arquebus!

This message was edited 1 time. Last update was at 2021/05/18 14:23:35


 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

I could see the Caliver going exclusive to Vanguard and Arquebus exclusive to Rangers while both get Arc Rifles.
   
Made in us
Decrepit Dakkanaut





"Fluff article" seems a bit wrong compared to "please buy these super expensive kits we tried to push from PA".
   
Made in us
Paramount Plague Censer Bearer





Texas

I actually quite like all these units...but my work table is currently full of Slaanesh demons and Mierce Ysians at the moment...

Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood?

DC:70S+G++M+++B+I-Pat43/f+D++A(WTF)/eWD079R+++T(R)DM+ 
   
Made in de
Sagitarius with a Big F'in Gun





I'll take our old 3 shots plasma back any day.
   
Made in us
Three Color Minimum





Tangentville, New Jersey

I hope they don't do the "one per squad 'cause that's what's in the box". I have one squad of rangers and one squad of vanguard, but my rangers have two arquebusses and my vanguard have two plasma cavilers.

(I'm preparing to be disappointed )

[Edited for Ork-moji fail]

This message was edited 1 time. Last update was at 2021/05/18 19:15:50



 
   
Made in gb
Arch Magos w/ 4 Meg of RAM




United Kingdom

Let’s Join the Adeptus Mechanicus For a Sing-along of Death


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This message was edited 1 time. Last update was at 2021/05/19 13:33:08


 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Doctrina Imperatives look solid, but the real star of the show was this art:


Also, lol they said nothing significant about the Marshal still.
   
Made in us
Shadowy Grot Kommittee Memba






The article seemed to imply that the Doctrina Imperatives were more of an aura ability. I would guess that they are closer to guard orders and thus require the presence of a marshal or techpriest to get them to work/perhaps improve them in some way.

Dunno. Maybe the Techpriest Dominus and other TP units enable the canticles and skitarii marshals and enginseers enable doctrinas.

HQs whose job is actually commanding troops! a wild concept!

This message was edited 1 time. Last update was at 2021/05/19 13:54:03


"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in au
Krazed Killa Kan






I wonder how the synergies of Mars Skitarii getting Cantaicles will be, could be interesting.
   
Made in de
Stalwart Dark Angels Space Marine





 the_scotsman wrote:
The article seemed to imply that the Doctrina Imperatives were more of an aura ability. I would guess that they are closer to guard orders and thus require the presence of a marshal or techpriest to get them to work/perhaps improve them in some way.

Dunno. Maybe the Techpriest Dominus and other TP units enable the canticles and skitarii marshals and enginseers enable doctrinas.

HQs whose job is actually commanding troops! a wild concept!



Considering that the lore in 7th Was the doctrinas are send from ships in orbit I wouldn't assume that they are aura abilities now.
   
Made in us
Veteran Knight Baron in a Crusader





 Seneca wrote:
 the_scotsman wrote:
The article seemed to imply that the Doctrina Imperatives were more of an aura ability. I would guess that they are closer to guard orders and thus require the presence of a marshal or techpriest to get them to work/perhaps improve them in some way.

Dunno. Maybe the Techpriest Dominus and other TP units enable the canticles and skitarii marshals and enginseers enable doctrinas.

HQs whose job is actually commanding troops! a wild concept!



Considering that the lore in 7th Was the doctrinas are send from ships in orbit I wouldn't assume that they are aura abilities now.


Well, Synapse is beamed down from Norn Queens in their Hive Ships in orbit, and Synapse is an aura ability, so who can even know, at this point?
   
Made in au
Longtime Dakkanaut




 Tiberius501 wrote:
I wonder how the synergies of Mars Skitarii getting Cantaicles will be, could be interesting.


So long as it doesn't result in Mars being the no-brainer choice from that.
   
Made in gb
Enginseer with a Wrench





Iracundus wrote:
 Tiberius501 wrote:
I wonder how the synergies of Mars Skitarii getting Cantaicles will be, could be interesting.


So long as it doesn't result in Mars being the no-brainer choice from that.


I mean if the Skitarii keyword is all that's needed to receive an imperative all Mars disintegrators, stratoraptors and onagers could potentially have a 2+ save or 2+ BS depending on if you go first or second, then they can re-roll one hit, wound and damage roll every time they fire. That's super powerful.

though if we're talking about an orders system presumably imperative might be limited by how many HQs or imperative issuing units you have.

I also feel like the galvanic field might be gone and be replaced by the manipulus having greater control or number of imperatives. Issuing multiple or from a greater range or even ignoring the deprecations maybe.

This message was edited 1 time. Last update was at 2021/05/19 14:35:05


 
   
Made in us
Shadowy Grot Kommittee Memba






 Seneca wrote:
 the_scotsman wrote:
The article seemed to imply that the Doctrina Imperatives were more of an aura ability. I would guess that they are closer to guard orders and thus require the presence of a marshal or techpriest to get them to work/perhaps improve them in some way.

Dunno. Maybe the Techpriest Dominus and other TP units enable the canticles and skitarii marshals and enginseers enable doctrinas.

HQs whose job is actually commanding troops! a wild concept!



Considering that the lore in 7th Was the doctrinas are send from ships in orbit I wouldn't assume that they are aura abilities now.


So what you're saying is, GW is caught between a small detail of established lore, and structuring a rule in such a way that it would help to sell a new model.

Well this is an interesting conundrum, I'm really curious to see how GW will go with this! Changing the lore to sell a model would be a bizarre and crazy step for them, really new territory.

"I can't believe all these tryhard WAACs out there just care about winning all the time when it's supposed to be a game for fun!!!!!!! Also here's my 27 page essay on why marines are OP and Orkz should get a bunch of OP rules so I can win more games

-the_scotsman"

-ERJAK 
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Iracundus wrote:
 Tiberius501 wrote:
I wonder how the synergies of Mars Skitarii getting Cantaicles will be, could be interesting.


So long as it doesn't result in Mars being the no-brainer choice from that.

As long as Cawl is the only named, Mars will always be considered by some as the "no-brainer" choice.
   
Made in de
Longtime Dakkanaut




So AdMech still keep Canticles in a soup army?
   
Made in gb
Enginseer with a Wrench





Sunny Side Up wrote:
So AdMech still keep Canticles in a soup army?


All we know for sure at the moment is what some of the canticles and imperatives are. Things we do not know:

What units benefit from canticles
How units are eligible to benefit from canticles
What units benefit from imperatives
How units are eligible to benefit from imperatives
How many units can benefit from imperatives (if we assume they're akin to orders made by HQs)
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

Well, we do know that Knight of the Iron Cog was designed to be compatible with the codex and includes the clause:
That unit gains the Canticles of the Omnissiah ability and is considered to have the ADEPTUS MECHANICUS keyword for the purposes of this ability (the inclusion of this unit in your army does not prevent ADEPTUS MECHANICUS units in your army from using any rules that require every model in your army to have the ADEPTUS MECHANICUS keyword).
That all but states that Canticles don't apply unless all units have the Adeptus Mechanicus keyword.

This message was edited 2 times. Last update was at 2021/05/19 15:02:17


   
Made in gb
Enginseer with a Wrench





That's kinda par for the course though, faction-wide rules requiring all your units to be from that faction.

Canticles is probably the more straightforward one of the two, just how they're chosen each round and how many times per game etc is still unknown. We could assume there's still 6 and you roll for them or pick them as is the case now. But those cards dont include any numbers on them.

Imperatives has more questions, we could assume it works the same as guard orders, but that would be dull so I hope it's a tad more interesting than that.

I don't remember from 7th (don't have my book to hand) whether imperatives applied to onager and ballistarii/dragoons. Kinda hope it just applies to all skitarii but looking at the bonuses so far they make more sense on infantry/cavalry. I'm still pretty hopeful our vehicles won't be left out in the cold canticles/imperatives wise.
   
Made in us
Owns Whole Set of Skullz Techpriests






Right behind you.

Octovol wrote:
That's kinda par for the course though, faction-wide rules requiring all your units to be from that faction.

Canticles is probably the more straightforward one of the two, just how they're chosen each round and how many times per game etc is still unknown. We could assume there's still 6 and you roll for them or pick them as is the case now. But those cards dont include any numbers on them.

Imperatives has more questions, we could assume it works the same as guard orders, but that would be dull so I hope it's a tad more interesting than that.

I'm not expecting it to work the same as Guard Orders. It just won't work unless the Marshal can tag multiple units at once or something wonky like that.

I don't remember from 7th (don't have my book to hand) whether imperatives applied to onager and ballistarii/dragoons. Kinda hope it just applies to all skitarii but looking at the bonuses so far they make more sense on infantry/cavalry. I'm still pretty hopeful our vehicles won't be left out in the cold canticles/imperatives wise.

Imperatives applied to all Skitarii, and were selected at the start of your Movement phase. Each could only be used once per game.

If I had to take a wild stab in the dark?
Imperatives are going to be across the board, with the Data-Tethers letting units ignore the drawbacks.
   
Made in us
Decrepit Dakkanaut




Imperatives seem fun with the drawback on each one.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Executing Exarch






So Ad Mech looks set to get Expert Crafters+1 .. Cool.. cool...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Stalwart Tribune





 Kanluwen wrote:


If I had to take a wild stab in the dark?
Imperatives are going to be across the board, with the Data-Tethers letting units ignore the drawbacks.





That is an idea I could get behind, I have been wondering what they could do.

This message was edited 1 time. Last update was at 2021/05/19 17:23:20


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
 
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