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Made in us
Damsel of the Lady




So:

1. Special relics in place of Chapter Master upgrades maybe? (Visions of the Augurim/Gifts of Prescience)

2. Dominus tree is back.

3. Tides are back.

This message was edited 1 time. Last update was at 2021/08/04 14:08:24


 
   
Made in us
Decrepit Dakkanaut





 Marshal Loss wrote:

The Terminator Sorcerer won't be getting an extra wound over what he currently has. Only Rubricae & Scarab Occult will be gaining the extra wound.


Doh my brain turned 5 attacks into 5 wounds. Ah well.


Automatically Appended Next Post:
 bullyboy wrote:
https://www.warhammer-community.com/2021/08/04/the-grey-knights-can-see-your-reinforcements-coming-with-the-new-codexs-predictive-powers/

Grey Knights


Minimum 6" charge is interesting. No flubbing those important short charges. Not sure it helps much with deepstrike charging, which is probably good.

This message was edited 1 time. Last update was at 2021/08/04 14:29:37


 
   
Made in us
Damsel of the Lady




 Daedalus81 wrote:
 Marshal Loss wrote:

The Terminator Sorcerer won't be getting an extra wound over what he currently has. Only Rubricae & Scarab Occult will be gaining the extra wound.


Doh my brain turned 5 attacks into 5 wounds. Ah well.


Automatically Appended Next Post:
 bullyboy wrote:
https://www.warhammer-community.com/2021/08/04/the-grey-knights-can-see-your-reinforcements-coming-with-the-new-codexs-predictive-powers/

Grey Knights


Minimum 6" charge is interesting. No flubbing those important short charges. Not sure it helps much with deepstrike charging, which is probably good.


Boosts no-re-roll DS charge to like 38% and re-roll charge to above 60%
   
Made in us
Decrepit Dakkanaut





It will be interesting to see what they keep for rerolls and bonuses.
   
Made in us
Damsel of the Lady




 Daedalus81 wrote:
It will be interesting to see what they keep for rerolls and bonuses.


It will but you'll always have the CP re-roll to make one of the charges fairly reliable.
   
Made in gb
Crazed Spirit of the Defiler




Assuming you have to buy these pre battle then Omen of Incursion is too situational while Gem of Inoktu is something you will probably use in every game. I guess if Omen is 5pts and Gem is 30pts that might make me re-think this though.

If it is an additional Tide rather than a replacement Tide then that is a good flexibility tool.

It could be very powerful given how much "free" deepstrike they have. It depends if GK keep their re-roll charges warlord trait, lose it or even get a source of +1 or +2 to charge from somewhere else.


Automatically Appended Next Post:
Helpfuly reminded "somewhere else" that we already have the points for these.

The Visions are
Augury of Aggression-20 points
Heroisms Favor-15 points
A Noble Death-20 Points
Omen of Incursion-30 points (Once per Battle Auspex Scan)
Presaged Paralysis-15 points
Foretelling of the Locus-30 points

The Gifts of the Prescient are
True Name Shard-10 Points
Temporal Bombs-15 points
Servant of the Throne-20 points
Deluminator of Majesty-15 points
Gem of Inoktar-15 points (Once per battle +2 for all dominus spells cast that phase)
Severance Bolt-30 points

So the one I think is better is cheaper!

This message was edited 1 time. Last update was at 2021/08/04 16:20:52


 
   
Made in gb
Devastating Dark Reaper





EightFoldPath wrote:
Assuming you have to buy these pre battle then Omen of Incursion is too situational while Gem of Inoktu is something you will probably use in every game. I guess if Omen is 5pts and Gem is 30pts that might make me re-think this though.

If it is an additional Tide rather than a replacement Tide then that is a good flexibility tool.

It could be very powerful given how much "free" deepstrike they have. It depends if GK keep their re-roll charges warlord trait, lose it or even get a source of +1 or +2 to charge from somewhere else.


Automatically Appended Next Post:
Helpfuly reminded "somewhere else" that we already have the points for these.

The Visions are
Augury of Aggression-20 points
Heroisms Favor-15 points
A Noble Death-20 Points
Omen of Incursion-30 points (Once per Battle Auspex Scan)
Presaged Paralysis-15 points
Foretelling of the Locus-30 points

The Gifts of the Prescient are
True Name Shard-10 Points
Temporal Bombs-15 points
Servant of the Throne-20 points
Deluminator of Majesty-15 points
Gem of Inoktar-15 points (Once per battle +2 for all dominus spells cast that phase)
Severance Bolt-30 points

So the one I think is better is cheaper!


I don't think the Omen of Incursion is too bad. No hit penalties on it and it's not as if the unit that shoots has to be anywhere near the character that has the ability. I think most of the shooty grey knight units will be core so as long as your opponent has a unit that will arrive as reinforcements I think you should get to use it in a game.
   
Made in us
Haemonculi Flesh Apprentice






Exactly, I actually think the Omen of Incusion is way stronger in 9th. No hit penalty, character doesn't even need to be near the reserve unit and remember this could be in addition to overwatch later on the same unit.

The gem seems OK, but if they retain their inate +1 to cast and low cost powers, this seems like it could just be more win on a single turn for a single caster. But it's also strong.

Seems as though the tides are changing? Which hopefully means that 2 damage smite BS is gone? What a lazy mechanic that was, I know GK needed help, but making them rely on smite spam was a crap fix. With the increased attacks and wounds and more consistent charging it is looking like they will be a pretty obvious assault army which they always should have been.

I mean, they are knights lol.

This message was edited 1 time. Last update was at 2021/08/04 18:58:08


   
Made in us
Regular Dakkanaut




It's Auspex Scan that you need to spend 30 points for during list building rather than 1 CP flexibly when it's useful.

Unless a meta evolves where every game your opponent will definitely deep strike something then it's pretty bad.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

https://www.warhammer-community.com/2021/08/05/find-out-which-grey-knights-units-boast-the-biggest-gains-in-the-new-codex/

New article up. Looks like GK units are going back to having fixed psychic powers per unit like they did in 5th.

   
Made in us
Longtime Dakkanaut





 Redemption wrote:
https://www.warhammer-community.com/2021/08/05/find-out-which-grey-knights-units-boast-the-biggest-gains-in-the-new-codex/

New article up. Looks like GK units are going back to having fixed psychic powers per unit like they did in 5th.


And it's a bit like some Sigmar units having dedicated spells.

Looks like Astral Aim got changed significantly.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

They removed the ability to ignore LoS from astral aim. Which is great, because hiding a unit of purgators with psilencers and using astral aim on them to DPS units to death without any drawback was pretty cheesy.

Hopefully they'll do the same to Hive Guard with Impalers.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Fixture of Dakka





OMG WHAT IS THIS?



What have they done to that poor sod? He can't go into battle in a goddamn baby sling!

When did this happen? How have I not seen this before???


Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Dakka Veteran





SamusDrake wrote:
OMG WHAT IS THIS?

What have they done to that poor sod? He can't go into battle in a goddamn baby sling!

When did this happen? How have I not seen this before???



Rubbish. That's what it is. It's also been like that since it's original release.
   
Made in gb
Fixture of Dakka





JimmyWolf87 wrote:


Rubbish. That's what it is. It's also been like that since it's original release.


Seriously, I haven't laughed so much in months. This is awesome, stupid, outrageous and adorable all at once.

GW should win an award for absurdity.

Casual gaming, mostly solo-coop these days.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The miniature is 11 years old.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Longtime Dakkanaut




Germany

SamusDrake wrote:
OMG WHAT IS THIS?



What have they done to that poor sod? He can't go into battle in a goddamn baby sling!

When did this happen? How have I not seen this before???


It's the Dreadknight.
They sometimes go helmetless, too.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Using Object Source Lighting





Portland

Wait, I thought I missed some tongue in cheek thing here, was this honestly never having encountered this model before?

And yeah, I feel like so many mecha descended from the ALIENS power loader completely fail to recognize that what makes this badass is that she basically improvised her space forklift training to fight a big bad in something not at all meant for it, and that an unarmored cockpit has basically no defensive value but she still won with it.

Especially in a setting that already has fully enclosed pilot designs (knights, titans, dreads kinda, even the lowly armored sentinel) so it isn't about no one having come up with the idea in the setting, it's just dumb, idk.

This message was edited 1 time. Last update was at 2021/08/05 14:32:07



My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Dakka Veteran





I will say that the gun variant is marginally less cack than the sword one. Just.

Perhaps they can repurpose the fluff in future iterations so that it's actually a full squad of 5 Terminators who's armour can slot together to form one super-Dreadotronzord.
   
Made in gb
Battleship Captain





Bristol (UK)

I think the sword is a separate upgrade, it always has the two wrist guns.
   
Made in pl
Longtime Dakkanaut




Germany

JimmyWolf87 wrote:
I will say that the gun variant is marginally less cack than the sword one. Just.

Perhaps they can repurpose the fluff in future iterations so that it's actually a full squad of 5 Terminators who's armour can slot together to form one super-Dreadotronzord.


And then five of them can combine to form the DreadDreadtronzord

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Dakka Veteran





 Wha-Mu-077 wrote:
JimmyWolf87 wrote:
I will say that the gun variant is marginally less cack than the sword one. Just.

Perhaps they can repurpose the fluff in future iterations so that it's actually a full squad of 5 Terminators who's armour can slot together to form one super-Dreadotronzord.


And then five of them can combine to form the DreadDreadtronzord


Now slow down there sonny; they're not T'au!
   
Made in pl
Longtime Dakkanaut




Germany

JimmyWolf87 wrote:
 Wha-Mu-077 wrote:
JimmyWolf87 wrote:
I will say that the gun variant is marginally less cack than the sword one. Just.

Perhaps they can repurpose the fluff in future iterations so that it's actually a full squad of 5 Terminators who's armour can slot together to form one super-Dreadotronzord.


And then five of them can combine to form the DreadDreadtronzord


Now slow down there sonny; they're not T'au!


No, but clearly the Grey Knights need their own combining Mecha to defeat the inevetiable deamon-posessed Khornetron of the T'au.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Shadowy Grot Kommittee Memba






JimmyWolf87 wrote:
 Wha-Mu-077 wrote:
JimmyWolf87 wrote:
I will say that the gun variant is marginally less cack than the sword one. Just.

Perhaps they can repurpose the fluff in future iterations so that it's actually a full squad of 5 Terminators who's armour can slot together to form one super-Dreadotronzord.


And then five of them can combine to form the DreadDreadtronzord


Now slow down there sonny; they're not T'au!


At this point space marine in a space marine in a space marine would be a step down in the flanderization of the marine design.

Better than infenestrators with light heavy assault bolt rifstols (a brand new kind of bolt rifle that fires bolt pistols) and crotch mounted heavy stubbers.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




In setting the Dreadknight pilot is already wearing the nigh-invulnerable Terminator armor, aka "Tactical Dreadnought Armor" so he's already fantastically protected but he needs to be able to lift and swing a 10 foot sword to hit that Greater Daemon.

It's fine, let it go.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

SamusDrake wrote:
OMG WHAT IS THIS?



What have they done to that poor sod? He can't go into battle in a goddamn baby sling!

When did this happen? How have I not seen this before???


Ever since 5th ed? It's not a new model, and people have been mocking it since its release.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

I actually really like this



Especially the version with the helmet (because GK helmets always look good).

[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in pl
Longtime Dakkanaut




Germany

Lanlaorn wrote:
In setting the Dreadknight pilot is already wearing the nigh-invulnerable Terminator armor, aka "Tactical Dreadnought Armor" so he's already fantastically protected but he needs to be able to lift and swing a 10 foot sword to hit that Greater Daemon.

It's fine, let it go.


Yeah he's supposed to fight a Greater Daemon, which can kill a man in Terminator Armour with a single punch, because they're a bloody Greater Demon. Also, none of that helps if he doesn't put on a helmet.

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Dakka Veteran





Lanlaorn wrote:
In setting the Dreadknight pilot is already wearing the nigh-invulnerable Terminator armor, aka "Tactical Dreadnought Armor" so he's already fantastically protected but he needs to be able to lift and swing a 10 foot sword to hit that Greater Daemon.

It's fine, let it go.


The concept is 'fine' (it's logically a sensible bit of kit, even if I'd argue that it's thematically problematic that they'd utilise it). It's more the execution of the design that just makes it look silly. There are any number of ways that the core idea could have been put out (even if it was just a 'bigger pattern dreadnaught') and it retain the purpose yet somehow that is what they settled on.

Taste is subjective; I'm not going to argue against the logical 'need' for the introduction of that model in the range (even if, again, I don't think it's thematic), nor am I going to say anyone who does like it is wrong. Personally I just find that model utterly daft (and has a long history of ridicule towards it) and boiling down the way the GK tackle larger daemons to "What if we just make a sword but...get this...bigger!" frankly quite childish or, at best, leaning into a 'Mecha vs Kaiju' vision which is fun and cool enough in its own way but just never felt right for the Grey Knights, especially when there's another very obvious 40K faction to satisfy that schtick.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

JimmyWolf87 wrote:
The concept is 'fine' (it's logically a sensible bit of kit, even if I'd argue that it's thematically problematic that they'd utilise it). It's more the execution of the design that just makes it look silly. There are any number of ways that the core idea could have been put out (even if it was just a 'bigger pattern dreadnaught') and it retain the purpose yet somehow that is what they settled on.
I've brought it up before - in this thread already, I believe - but the Dreadknight was't always going to have the Terminator just hanging there like a giant armoured baby carrier.

Like the new Nundam suits, the pilot was going to be more integrated, with his legs partially within the legs of the Dreadknight:


If the model looked like that I doubt it would get anywhere near the ridicule that it has received for the past decade.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
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