This game is from my first Rogue Trader tournament. You can tell it's my first because of my horrid army list... I played the Ultramarines.
Ultramarines 1850
Captain w/Infiltrating Command Squad (Power Fist v.Sgt)
5x Terminators w/Hvy Flamers
5x Scouts w/Sniper Rifles,
ML
8x Devastators w/
ML (x4)
6x Devastators w/Plasma Cannon (x3)
10x Sisters of Battle w/Storm Bolter, Heavy Flamer, Power Weapon
5x Seraphim
White Scars 1850
Librarian w/Terminator Command Squad,
FoD, 2xAss Cannons
Chaplain w/Terminator Command Squad, 2xAss Cannons
Terminator Squad, 2xAss Cannons
Bikers w/T. Homer, Power Weapon
Bikers w/T. Homer, Power Weapon
The mission was Cleanse with an extra 3 battle points going to the player who held the board center at the end of the game.
It was at Cayber Gate that our own Brother Fulvius, then a 1st Co. Veteran, offended a brother of the venerable White Scars. Who said what, exactly, is a moot point—bolter rounds were fired, knives drawn, and wounds dealt. Fulvius slew his brother Astartes in secret.
It would not be until the Fetorous IV campaign that this blood debt would be extracted from our chapter.
To his credit, it was Captain Fulvius’s first command. That is not to say, however, that the disgrace he endured at Fetorous IV was excusable, acceptable, or in any way a credit to the Chapter. This record of the Massacre at Boishegin exists, therefore, not to illuminate our shame but to record it, so that future commanders may learn from Fulvius’ mistakes.
Brother Captain Fulvius had received intelligence from Epistolary Khang of the White Scars that enemy armor would be funneling through the ruins of Boishegin. Fulvius ordered two of the 4th Co. Devastator Squads to entrench themselves within the ruins of a hostel. A scout detachment of the 10th company and two teams of Adeptas Sororitas also joined Fulvius at his request.
The naked board.
LOS-blocking buildings with the checkered areas representing difficult terrain / 5+ cover.
Deployment.
White Scars turn 1.
He turboboosts his bikers, keeping them out of line of sight.
Ultramarines turn 1.
My bikers boost forward. Sisters’ Rhino moves toward the central objective and unloads.
White Scars turn 2.
Reserves rolls give him his Elite Terminators. They appear and open fire on my bikers, inflicting casualties. His bikers move and assault my bikers, killing the squad, leaving only the Chaplain.
To clarify: the green dots signify where the unit moved from.
Ultramarines turn 2.
Chaplain retreats. Infiltrating command squad advances to bolster Sisters at central objective. Scouts fire but fail to pin. All fire fails to beat 2+ or 5++ saves.
White Scars turn 3.
Reserves rolls give him his Librarian and command squad. They appear next to his Elite squad and open fire, killing the majority of my command squad. Librarian casts Fear of Darkness on the Sisters, who fail their morale check and flee. Bikers advance, opening fire on the Seraphim and killing most.
Ultramarines turn 3.
Seraphim and Chaplain move up toward biker squad. Plasma Devastators kill two Terminators. Seraphim and Chaplain charge the biker squad – assault resolves, and all models involved in the combat are killed.
White Scars turn 4.
Reserves rolls give him his Chaplain. Combined assault cannon spam eliminates the Plasma Devastators and Captain Fulvius. The Chaplain-led command squad charges into my terminators and, in a flurry of power fisting, my squad is killed. Some casualties are inflicted on his side.
“Brothers, protect me! For the Emperor!” Brother Captain Fulvius commanded of his Devastators.
His Devastators said nothing – they silently loaded their missile launchers and sent another volley of krak rockets at the advancing wall of white metal.
Fulvius’ last words were, “Don’t let them kill me. They’re all damned for this!” Seconds later, assault cannon round hit him in the thigh, severing his leg and causing almost instantaneous exsanguination.
Ultramarines turn 4 through 6.
I realize this game is over. I cannot recall specifically where I moved, but I did end up netting Battle Points by maneuvering my Tech-Marine into his deployment zone, and denying him Victory Points against my Scout Squad and Tactical Squad.
Conclusion.
This army defeated all others at the tournament, netting its creator Best General. I was proud to find out I scored highest against him. Since then, his army has served as a thought puzzle for me – how to win against such a solid gimmick? The general was a fun guy to game against, and even though I lost, I felt I played fairly well – besides, it’s not often you see such a solid army!
It was only after the route, when the surviving members of the Heavy Weapons Taskforce 34 returned to our stronghold, that Codicer Arcadius drew upon the Warp and pieced together the White Scars’ motivation.
We fought and died alongside them at Stosset, at Garamendis Prime, at Cayber Gates and Arkinon Secundus. We fought with them at Gaul and Veta Breem. Now, here on Fetorous, they became our enemies.
The Holy Inquisition would repay its blood debt also: Emperor preserve us if we should need to make war with them to the last man.
Any ideas on how I can beat an army like his in the future?