Switch Theme:

Mek Shokk Attack Gun  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Steady Dwarf Warrior



Palmyra, NJ

So it happened that my opponent (I guess it could be called) "misfired" a Shokk Attack Gun and his Mek ended up in close combat with my Eldar Guardians on his first turn. So here is the simple question and our sensible (and presumably wrong due to mixing common sense with a GW game) ruling. I found a thread containing all the Ork codex questions but requested no answers be posted so I am asking what people think.

Are the Mek and Guardians considered locked in combat so no more Ork units may fire on them that shooting phase?

Our answer was that they were locked and safe from further shooting that turn.


Thanks for reading and your thoughts in advance.

"Build a fire for a man and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life."  
   
Made in sg
Executing Exarch





Short answer: you were right.

Longer answer: look at the definitions in the Assault Phase section for what constitutes being locked. Did the unit satisfy the conditions? (Yes.)

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Decrepit Dakkanaut





The moral of the story being, I believe, think carefully about the order in which you resolve shooting.
   
Made in us
Sneaky Kommando





Yep. Saving the shokk is a good idea simply because it is ordinance, let alone the fact that you might end up in combat with whatever you are shooting. Consequently I always give my shooty mek a PK just incase.

This message was edited 1 time. Last update was at 2008/04/14 18:06:22


Epic Fail 
   
Made in sg
Executing Exarch





I have to disagree. Out of all the possible misfires, the only one that becomes worse when you fire the SAG first is, well, this one. I would still always shoot the SAG first; it uses a marker and thus benefits from having the most targets in the area when it goes off. It also lets you compensate for a bad shot by directing more firepower at the intended target.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Sneaky Kommando





Yes but firing it after your AT gives you the option of taking a chance at a vehicle if all else fails. It also depends heavily on what targets the SAG has at the time.

On a side note, I finally rolled boxcars on my SAG and wiped out an entire raptor squad. Kinda makes up for all the times he's killed himself.

Epic Fail 
   
Made in sg
Executing Exarch





True. It does depend on the circumstances.

It's always awesome when that happens, isn't it? (But not for me--I'm the guy staring down the barrel and cursing the loss of my Falcon-full of Harlies.) Not exactly something you can plan for, though.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in us
Longtime Dakkanaut




Long Beach, CA

wait if your in combat then your in combat. No shooting at people in combat.

"Do NOT ask me if you can fire the squad you forgot to shoot once we are in the assault phase, EVER!!!"

 
   
Made in us
Lead-Footed Trukkboy Driver






Saint Paul

Props on that shot dakkalad. I'm still waiitng for those sweet sweet boxcars...

   
Made in us
Drone without a Controller





I was shooting at a warhound when I got my only boxcars. Should have had something else take out the void shield first...
   
Made in us
Tunneling Trygon





The House that Peterbilt

I was shooting at a warhound when I got my only boxcars. Should have had something else take out the void shield first...

Forgive my ignorance of apocalypse rules, but wouldn't box cars remove any model, period? I don't think void shields would matter, would it? Again, not familair with most of apocalypse rules.

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Grumpy Longbeard






Any model is removed yes, but only if they aren't vehicles. Vehicles take an automatic penetration.

Opinions are like arseholes. Everyone's got one and they all stink. 
   
 
Forum Index » 40K You Make Da Call
Go to: