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Made in gb
Ultramarine Librarian with Freaky Familiar





You mean here? The small house next to the green aircraft? (I think its a 40K Valkyrie).

https://www.darkinnit.com/newdakkamap/#/-1857/64/-3037/max/0/0

I'm in the process of emptying out my storage supplies and moving permanently to my island fortress. You're more than welcome to move into my old tower at this location and take over entirely. It'll just lie vacant otherwise, it'll be a shame for it to go unused.

You can even claim the horde of tamed dogs I have there, they're a pain in the arse to transport through the nether portal and I already have a breeding pair on my island now.

You can also claim the big quarry with a glass roof north of my tower.


I saw your island fortress, cool spot. If not limited on real estate!


Oh there's plenty enough space for me. I tend to incorporate my builds into the local terrain rather than flattening the landscape. And I build a lot of stuff underground. That rock spire on my island will be hollowed out eventually and turned into another tower, like my previous base above.

This message was edited 5 times. Last update was at 2018/02/22 21:08:33


 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
You mean here? The small house next to the green aircraft? (I think its a 40K Valkyrie).

https://www.darkinnit.com/newdakkamap/#/-1857/64/-3037/max/0/0

I'm in the process of emptying out my storage supplies and moving permanently to my island fortress. You're more than welcome to move into my old tower at this location and take over entirely. It'll just lie vacant otherwise, it'll be a shame for it to go unused.

You can even claim the horde of tamed dogs I have there, they're a pain in the arse to transport through the nether portal and I already have a breeding pair on my island now.

You can also claim the big quarry with a glass roof north of my tower.


I saw your island fortress, cool spot. If not limited on real estate!


Oh there's plenty enough space for me. I tend to incorporate my builds into the local terrain rather than flattening the landscape. And I build a lot of stuff underground. That rock spire on my island will be hollowed out eventually and turned into another tower, like my previous base above.


I'm the base closer to spawn, the taller keep, island and walled in partially blocked off bay. That's near me! If you ever want to find it, take the old Verdai portal north, road, not too far from entrench just after I think or before master of ordeince. Or BloodRose.

I inherited the site off the guy who built the wooden structure. He a freind from the forum games section.

Il maybe have a look, if the Dakka map behaves lol.
It's only giving me a zoned out view, glitches happen though.



Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


SOO

There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

As today I had lost one of my most valuable villagers. A villager that gave you unenchanted diamond equipment for emeralds. Including a Diamond Sword, Helmet, and Pickaxe. The problem being that this bug https://bugs.mojang.com/browse/MC-108469


The bug

In many cases when entities are moved into another chunk they are not added to the new chunks entity lists rightaway.
Instead they get added when the entity receives the next update tick. Until that happens the entity will not be found by some searches that use the chunk-wise lists.
In some cases (like in lazy chunks) it can even happen that the entity is not ticked and doesn't get added to the new list at all. Upon unloading the world the entity will not get saved in the correct chunk and be deleted upon the next reload.

Two cases where this bug can happen are teleport commands and pistons. It's likely that there are more cases though.


Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.

I Don't know of darknnit is on or can find a fix for people who have been losing villagers other than spawning one. :/ kind of ridic that is happening.

This message was edited 2 times. Last update was at 2018/02/24 01:58:57


From whom are unforgiven we bring the mercy of war. 
   
Made in au
Dangerous Outrider





 Asherian Command wrote:
There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.
Light doesn't stop zombie sieges from spawning and I don't believe wolves attack or get attacked by zombies unless you get into a fight with them yourself, not even to defend villagers. Only golems help with that.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Lotet wrote:
 Asherian Command wrote:
There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.
Light doesn't stop zombie sieges from spawning and I don't believe wolves attack or get attacked by zombies unless you get into a fight with them yourself, not even to defend villagers. Only golems help with that.


Actually yes they do. They cannot spawn above light levels of 12 according to the wiki

I even showed the bug you were talking about as all of this happened during the day. And not during the night which zombie sieges happened.

The bug will explain it and is very common as the villagers are enclosed and do have a iron golem guarding them, the iron golem even despawned interestingly no drops nothing. Infact I captured a zombie name tagged it, put it into an enclosed area, went just a block away turned around the thing despawned.

From whom are unforgiven we bring the mercy of war. 
   
Made in au
Dangerous Outrider





I looked it up just now to be sure. Wiki said they don't spawn when the sky light level is 12.
At midnight each night. If a siege is to occur, attempts will be made each tick to start the siege until either a siege is successfully started, or the sun rises. Specifically, the siege attempt is abandoned when the sky light level reaches 12; however, inclement weather can allow siege start attempts to continue well past dawn, since it reduces the sky light level.
So if a thunderstorm happens at night and continues past dawn, sieges can still spawn till the weather clears.
Zombies spawned within a siege ignore player proximity, light levels, and the presence of other mobs.
But otherwise torches won't help.

Not like this matters anyway since it's likely not part of the problem, as you've demonstrated.
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Asherian Command wrote:
Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


SOO

There is currently a kind of mind numbing bug that has been taking away my villagers and entities. So I had thought oh must be zombie sieges, but the problem is the ENTIRE area is light level 15. So there would be no reasonable way for them to spawn there. I began to search the forums for bugs.

As today I had lost one of my most valuable villagers. A villager that gave you unenchanted diamond equipment for emeralds. Including a Diamond Sword, Helmet, and Pickaxe. The problem being that this bug https://bugs.mojang.com/browse/MC-108469


The bug

In many cases when entities are moved into another chunk they are not added to the new chunks entity lists rightaway.
Instead they get added when the entity receives the next update tick. Until that happens the entity will not be found by some searches that use the chunk-wise lists.
In some cases (like in lazy chunks) it can even happen that the entity is not ticked and doesn't get added to the new list at all. Upon unloading the world the entity will not get saved in the correct chunk and be deleted upon the next reload.

Two cases where this bug can happen are teleport commands and pistons. It's likely that there are more cases though.


Which explains why I have all sudden less dogs, and less villagers every single time i log in. This is a very strange bug and I hope that I let you all know that it isn't just zombie sieges. THEY DO INFACT Despawn.

I Don't know of darknnit is on or can find a fix for people who have been losing villagers other than spawning one. :/ kind of ridic that is happening.
do you have villager boxes because you could seal them, use a sticky piston to raise and lower a glass block down over there "serving window"

That may protect your villagers you have left?

Had a horse vanish before, reloading the server or file seems to fix that bug.

This message was edited 1 time. Last update was at 2018/02/24 08:51:55


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Lady of the Lake






 Asherian Command wrote:
Can someone help me build a pumpkin farm generator I am trying to have all my automation stuff under my base?

I am currently trying to get as many emeralds as possible for a build that requires lots of glowstone, glass, and diamond equipment.


Sure, and you if you don't catch me online check out the one I have running at my base; I'll run you through it sometime anyway. But basically it's like this.


To build it all you have to do is put together these little modules which are pretty easy to toss together.


Then you just need one redstone above the torch then a solid block in front of it.

The piston will extend and retract rapidly until the redstone torch shorts out then it's done. Every time a pumpkin or melon grows in front of the piston the block update will reset the redstone torch and it will fire rapidly again until it shorts out again. It can scale infinitely up down or to the sides and it's nice that the surrounding ones can grow their pumpkin onto it as well as it sort of speeds it up. Also when one of them goes off the rest of that layer will as well as they kind of set each other off, but it doesn't hurt it really. For my one I added solid blocks between the redstone on the top so I could put water in each of those spaces to hydrate the upper levels as well.

   
Made in us
Liche Priest Hierophant






With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Both are pretty simple. This requires less parts, aka making observers too though.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois





This message was edited 1 time. Last update was at 2018/02/24 21:31:09


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion




Ooh... They look cool...

Certainly more intresting than endless gravel and a source of magma blocks... Outside nether...

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in au
Lady of the Lake






Anvildude wrote:
With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.

I tried with them too, but the problem is with observers you need to have them look at where the pumpkin would grow but that would mean the piston would likely be above or below the dirt block it'd grow on. The problem I had with that is it's a bit bigger, the modules don't like sit together as nicely and a piston moving a block in front of an observer triggers it so it would work once then just start working as a clock.

Observers are good for reed farms though. You just raise the piston up a block, put an observer on top of the piston facing forward and whenever the reed gets 3 tall it'll harvest it back down to 1. Only needs to be 1 wide as well.

This message was edited 1 time. Last update was at 2018/02/25 04:25:49


   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 n0t_u wrote:
Anvildude wrote:
With Observers, I think you can even set up a single-block wide version. But this seems resoundingly simple.

I tried with them too, but the problem is with observers you need to have them look at where the pumpkin would grow but that would mean the piston would likely be above or below the dirt block it'd grow on. The problem I had with that is it's a bit bigger, the modules don't like sit together as nicely and a piston moving a block in front of an observer triggers it so it would work once then just start working as a clock.

Observers are good for reed farms though. You just raise the piston up a block, put an observer on top of the piston facing forward and whenever the reed gets 3 tall it'll harvest it back down to 1. Only needs to be 1 wide as well.


I might need to do that when I start working on my reed farm automation (I am currently trying to build up a stockpile of diamond equipment)

Also : https://www.darkinnit.com/newdakkamap/#/3275/64/-1295/-1/0/0

I have also moved at least 50% of all my stuff into a hoard and will start working on interior decorating would love to hear some critique

Also I have a question for Darknnit or whoever is running the server, would it be alright if we just reloaded every ocean outside of a 4k block radius of spawn ? It would allow us to not only not go as far from spawn but also allow us to see new terrian gen from previous ventures as there are close to no one that I know of that is past the 4k block radius from spawn. Also considering we probably wouldn't have to go as far for 1.12 or 1.11 things that did spawn.

Its up to darknnit or whomever to decide on that but looking at the circumstances it is kind of annoying how far we have to go just to get new gen of stone types and now with oceans actually having living environments, it is going to be harder to find those environments due to how much exploration has gone on just to find ocean temples and mansions by various players.

This message was edited 1 time. Last update was at 2018/02/25 10:34:14


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Worthiest of Warlock Engineers






preston

It would be nice to see mansions closer to spawn I have to admit
Venturing 80K+ just to find that someone has managed to get there sooner is a real bummer

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 master of ordinance wrote:
It would be nice to see mansions closer to spawn I have to admit
Venturing 80K+ just to find that someone has managed to get there sooner is a real bummer


>.> I think I know what your referring to

I too had that experinence. Every Mansion I went to has been past 80k or 100k. No one even builds that far currently. And i rather not go too far as there is no reason to have a ton of terrian generation with such a small server.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Worthiest of Warlock Engineers






preston

Yeah, if we where busy it would be fine, but at the moment there are too few players to really make far out settlements a viable option. We could build them but there is so much space out there that player-to-player contact would mostly cease to exist.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 master of ordinance wrote:
Yeah, if we where busy it would be fine, but at the moment there are too few players to really make far out settlements a viable option. We could build them but there is so much space out there that player-to-player contact would mostly cease to exist.


Thats my thought to, we only have like what ten maybe eight active players on right now?

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.

This message was edited 1 time. Last update was at 2018/02/25 20:47:21


 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Shadow Captain Edithae wrote:
I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.


The amount of work most of us have spent building our stuff and no doubt the amount of objects and items we all have have been obtained over years of time.A new server I don't think will be benefical its not modded mincraft as it is vanilla many of us would be loathe to have to restart everything and work on new buildings again and have to get more resources. Alot of resources. We have the nether hub and all that, Its why I suggested the 4k block radius as no one is that far and if they are well they clearly haven't been playing for a while.

ON SECOND THOUGHT : If we are going to restart the serverI would suggest we be allowed to keep our ender chest inventories and what ever we are wearing.

As it is kind of annoying having to deal with all this other problems with not having enough gear etc and having trouble with terrian gen.

I think the biggest person who would be hit by this is Anvil and whoever has the megabuilds

This message was edited 2 times. Last update was at 2018/02/25 21:21:40


From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I'm not suggesting that we delete the current server, only that we start a new one to run in parallel. A third server in effect (two vanilla, plus the FTB Unleashed).

Might not be feasible though.
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

 Shadow Captain Edithae wrote:
I'm not suggesting that we delete the current server, only that we start a new one to run in parallel. A third server in effect (two vanilla, plus the FTB Unleashed).

Might not be feasible though.


I think we could get rid of this current server and start a new one, but the fair thing would probably be to allow all players on the server some notice that only their ender chests and their current inventories would be preserved.

From whom are unforgiven we bring the mercy of war. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Asherian Command wrote:
 Shadow Captain Edithae wrote:
I'd like to suggest the creation of a new server, so we can start over with everyone on a level playing field with all the latest updates to Biome generation, and so the more interesting biomes will be generated a little closer to spawn.

Having players scattered to the four corners of the earth because thats where all the interesting and desirable land is located detracts from the fun of playing on a multiplayer server.

If possible, I would like to request that the Iron Golem Mine and some of the other communal resource facilities at Spawn, be copy-pasted over to this new server, to help players start over. Having that iron golem farm at spawn is fantastic, helps new players to kick start their first settlement, and lets existing players focus on big builds without losing momentum due to lack of resources for tools etc.


The amount of work most of us have spent building our stuff and no doubt the amount of objects and items we all have have been obtained over years of time.A new server I don't think will be benefical its not modded mincraft as it is vanilla many of us would be loathe to have to restart everything and work on new buildings again and have to get more resources. Alot of resources. We have the nether hub and all that, Its why I suggested the 4k block radius as no one is that far and if they are well they clearly haven't been playing for a while.

ON SECOND THOUGHT : If we are going to restart the serverI would suggest we be allowed to keep our ender chest inventories and what ever we are wearing.

As it is kind of annoying having to deal with all this other problems with not having enough gear etc and having trouble with terrian gen.

I think the biggest person who would be hit by this is Anvil and whoever has the megabuilds


Re doing oceans outside 4k seems fair way.

Thetes alot of mega builds, large projects in the server...

I think a CB to say 100k out in fresh lands is also not a bad idea... Spawn 2.0

This message was edited 1 time. Last update was at 2018/02/25 22:22:25


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Liche Priest Hierophant






You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Anvildude wrote:
You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.


No I'm not, I've been on this server for something like 3 years now. But I've not been active for a long time, and I probably didn't have any significant sized builds at the time of the last server reset so if I was present at the time I probably just started over from scratch rather than ask Darkinnit to preserve my builds.

I live on a big island now so it'll probably be reasonably simple to copy-paste my island over to a new server right? Just dump the entire island in the middle of an ocean somewhere.

https://www.darkinnit.com/newdakkamap/#/281/64/-4109/-2/0/0
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?
   
Made in us
Infiltrating Broodlord






Do we really need a reset? Has Dark said if it was possible to make a second spawn way far away that we could TP to? I think it would be a good idea to have a spawn outpost with a 3k diameter reveal on the map. This would let players explore the new biomes and such without having to start over. This second area could be designated a build at your own risk area and could have the chunks reset with other major updates. If you happen to find a spot on the new chunks you like perhaps it might be possible to have Dark copy certain spots from the new chunks over to the old chunks?

There are a lot of players white-listed on the server and only a small percentage are active, i would think we would need to put it to a vote before real considerations of a restart would be made. I also think we would need some input from Dark on what his ideas are and what our current options are.

TBH i am not really a fan of a new map, while the idea of new biomes is great i have just encountered bugs that come with copy and pasting from map to map. The bugs i have encountered were part of the reason i am tearing down my old base and rebuilding it somewhere else.

 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Shadow Captain Edithae wrote:
 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?



Stoney shore, my captial.

https://www.darkinnit.com/newdakkamap/#/-822/64/-843/-3/0/0


Automatically Appended Next Post:
 jhe90 wrote:
 Shadow Captain Edithae wrote:
 jhe90 wrote:
I'm on a island... Just copy and paste my home.

I can always rebuild the bridge and link it to a new coastline.

Just need to rebuild my bridge, il miss my spawned I have underground though... It was so handy! There'd also some sub ground structures that might make mc edit intresting...


Speaking of your island...I still haven't found it on the Darkinnit.com map...could you give me a link please?



Stoney shore, my captial.

https://www.darkinnit.com/newdakkamap/#/-822/64/-843/-3/0/0


Nearest surface portal is vervdai

I also have a underground subway linking me ans blood Rose.

This message was edited 1 time. Last update was at 2018/02/26 12:52:48


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

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Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
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Chicago, Illinois

 Deathklaat wrote:
Do we really need a reset? Has Dark said if it was possible to make a second spawn way far away that we could TP to? I think it would be a good idea to have a spawn outpost with a 3k diameter reveal on the map. This would let players explore the new biomes and such without having to start over. This second area could be designated a build at your own risk area and could have the chunks reset with other major updates. If you happen to find a spot on the new chunks you like perhaps it might be possible to have Dark copy certain spots from the new chunks over to the old chunks?

There are a lot of players white-listed on the server and only a small percentage are active, i would think we would need to put it to a vote before real considerations of a restart would be made. I also think we would need some input from Dark on what his ideas are and what our current options are.

TBH i am not really a fan of a new map, while the idea of new biomes is great i have just encountered bugs that come with copy and pasting from map to map. The bugs i have encountered were part of the reason i am tearing down my old base and rebuilding it somewhere else.


I think it would be nice to start clean, but yeah I think we should as that is far too much space, it already takes enough time to find areas not explored or loaded. I think I went 13k blocks and i was still finding signs of player activity.

We have gotten to the point where if we keep generating more and more terrian it might be a burden of the server.


Automatically Appended Next Post:
Anvildude wrote:
You guys are new, aren't you. Server re-sets don't necessarily mean we lose our builds. The Grey Mesa itself has survived, what, 3 or so full Server Reset event?

Dark's awesome, and will MCEdit transfer bases if asked nicely.


I sure as helk ain't but the only thing I ask darknnit to preserve is the ender chests, I am fine with starting over with stuff in my ender chests and my inventory.

I've been here for years, I think a full reset is impossible.

But I wouldn't mind having new terrian generation and areas that have not been raided by a single player with lots of time on his hands.

This message was edited 2 times. Last update was at 2018/02/26 21:16:15


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