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Made in us
Brainy Zoanthrope





1500 point RTT coming up, working on getting my army ready for GT

mostly based on what models i have done (waiting on bit order)

here goes:

HQ
-DP (155)
MoS, Lash, Wings

-Sorc (140)
MoS, Lash, Familiar, Doom Bolt

Elite
-8 Chosen (234)
Icon of Slaanesh, Champ w/Pwep, 3 plasma

Troops
-8 Noise Marines (260)
Blastmaster, 3 Sonic Blaster, Champ with Pwep and Doom Siren

-8 Noise Marines (260)
Blastmaster, 3 Sonic Blaster, Champ with Pwep and Doom Siren

-10 Berzerkers (300) pains me to go against the fluff but i need a counter assault unit, and raptors pale in comparisson to zerkers
Skull Champ with Fist
Rhino w/xtra armor

Heavy
-2 Obliterators. (150)

TOTAL: 1499



questions:
Chosen unit: Slaanesh or Glory? (if i change to glory, the champ would get a Pfist not a Pwep)
BM vs Oblit: 2 Blastmasters > another Oblit?
is dual lash too cheesy for 1500 pts?

should i be using a unit of 6 termies (hvy flamer, LC, 2 fists, also if i take the termies i would make the sorc a term sorc, and lose the fam+doombolt) instead of the chosen? for 1500 personally, i like the chosen over the terms, especially because they infiltrate and the smaller the forces are, the more effective infiltrators become (at least IMO) however the horde control on the term unit is big with the 3 flamers.

zerker unit would hang back and hit whatever is silly enough to come at me, or against a shooty army advance up the field while the enemy is busy trying to deal with the DP and oblits. the thing i love about noise marines is that they can move and still put out some decent firepower (if only i had more SBs).

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

i think the IoCG is the best for them, and why 8 noise marines, and 10 berzerkers? it should be 6 noise marines, and 8 berzerkers for fluff reasons...unless your forgoing that for game play. also with the points you saved you could add more basic marines



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Brainy Zoanthrope





fluff, lol. i ran units of 6 and 12 under the old codex when they made a point of making sure you stuck to the fluff, but they killed that in this codex. i hate not being able to give slaaneshi lords doom sirens or combat drugs.

so untill GW fixes it and puts the fluff back into the army construction, ill go for what works better. plus, the more models in the squad, the more you get back for the icon/mark cost being factored into the cost of the marines. and when you think about it, a berzerker is getting +1 WS +1 attack and Furious charge for 6 points. and a noise marine is getting +1 initative and the best str4 weapon in the game for 10 points. not to mention NM/Zerk/Plague/Tsons all get fearless.. specialist marines are well worth the extra points you spend. you cant min/max a CSM unit like you can with smurfs, so imo they arent worth it.

im not using zerkers in my GT army, like i said this is based mostly on what models i have completed right now, and it was between raptors and zerkers for my assault unit and as i said zerkers will be better than the raptors in every situation.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
 
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