Full-choke wrote:My strengths for my chapter give me the ability to take devestator squads and I believe (can't remember for sure and I don't have my book) dreadnoughts as elites rather then heavy options. That gives me the option of fielding more heavys which is what I want. My weakness turns me down on fast attack, kind of makes them not nearly as good. Now, the other thing is that I am planning on starting out with the basics of the HQ and two troop groups. That's a given, but I'm not sure which kind of troop options would be the best.
Even though I am looking to get 3-4000 pts out of this army I don't plan on fielding that much at all to start out. I would like to field something good enough that I can get the full picture though. I know enough about what's going on and have sat in on enough games that I know I will enjoy it, it's just that I'm not sure on the strengths/weaknesses of the troops enough to know what is a good starting point for a troop led offensive army.
F-C
OK well, dreads are always elites... you can take them as heavies w/ wisdom of the ancients, and
devs are heavies you can take them as elites with I believe its honor your wargear. Taking both would be counter productive so I assume you arent doing that. Land Raiders are sorta hit and miss choices. In larger point games yeah why the hell not you will have points to throw around I guess. But then again at high points your foe could really be getting every last drop of use out of each and every point. Concerning troop choices, come 5th edition marine codex I am pretty sure scouts will be elites like
DA and
BA codices, therefore your troop option will be tactical marines alone. Some people like small las/
plas squads which I personally hate, though if combat squading goes through as well its not so bad. At least then you can put yer mobile weapon with a 5 man group while you sit the other 5 with a heavy weapon back like a ghetto
dev squad. Personally I like the 10 man squads with bolters and a
PG mounted in a rhino. Run em up pop em out and shower the baddies with alotta accurate shots. Just remember the most dangerous thing in this game is drowning yourself in a bloated list. Strength of arms does not mean how strong a couple or arms are, but how strong hundreds of arms are.

Now yeah marines are always meant to be an elite force so its not gonna be like 180 boys, or 200 guardsmen... but it should still have a nice pile of bodies. Remember, a single guardsmen out of a 10 man squad wounds and kills a terminator, even if he is in a 95pt las/
plas squad, he just earned about half his squads points back with a flashlight. For now how about you secure your force org reqs, and maybe 1 elite, heavy, or fast... then post us that smaller list along with how things went for you in some games. Then we can give you solid advice for where to go from there.