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![[Post New]](/s/i/i.gif) 2008/05/11 21:56:34
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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Update
Bloodthirster-520
-Dark Insanity, Armor of Khorne
The Blue Scribes-81
Herald of Tzeentch-190
-Standard Bearer, The Great Standard of Sundering
Herald of Tzeentch-115
6 Fleshhounds-210
6 Fleshhounds-210
6 Fleshhounds-210
10 Bloodletters-120
10 Bloodletters-120
10 Bloodletters-120
5 Flamers of Tzeentch-175
5 Flamers of Tzeentch-175
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This message was edited 6 times. Last update was at 2008/05/20 04:42:30
Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/12 00:35:42
Subject: 2250 Khornate Daemons
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Regular Dakkanaut
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I's throw off one of those 20 bloodletters and add some juggys, a 3 man unit should be enough.
Also skulltaker should take a juggernatur, for 50 points you get his armour down to 0+, gain 2 S5 attacks, move more so you can charge where you want so its really usefull, and if you planned to join him into a bloodleter units, thats no good since he wont give them hatred
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![[Post New]](/s/i/i.gif) 2008/05/12 02:06:03
Subject: 2250 Khornate Daemons
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Longtime Dakkanaut
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I think you should take more Flesh Hounds and less letters. From my experience the Flesh Hounds are positively amazing.
Also, a 5 man Fury unit will probably do more than one more rank of Bloodletters in there somewhere.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/05/12 03:55:08
Subject: 2250 Khornate Daemons
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Angelic Adepta Sororitas
Inland Empire, CA
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More Flesh Hounds definately. The 'letters can even be 10 without command (as they give up less VP).
Add Furies to help with warmachines so the BloodThirster can fight unmolested by the big guns.
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![[Post New]](/s/i/i.gif) 2008/05/13 02:29:49
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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updated!
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/13 05:41:06
Subject: 2250 Khornate Daemons
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Angelic Adepta Sororitas
Inland Empire, CA
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Looks better! Try it out and see if the Khorne Hounds work for you. You might need to run 2x units of 5 Furies instead of the extra hound unit to deal with warmachines.
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![[Post New]](/s/i/i.gif) 2008/05/13 17:45:53
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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One last update because I found out that pink horrors are metal
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/13 18:16:25
Subject: 2250 Khornate Daemons
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Longtime Dakkanaut
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Those are some lonely heralds of Tzeentch! No units they can join in the whole army and all their spells need LOS? If they are just for the dispel dice I'd say they should either carry scrolls or the GSS.
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All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
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New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/05/13 21:30:42
Subject: 2250 Khornate Daemons
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Maddening Mutant Boss of Chaos
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I agree, they seem out of place tactically.
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NoTurtlesAllowed.blogspot.com |
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![[Post New]](/s/i/i.gif) 2008/05/14 16:56:36
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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The heralds are there to give me some offensive magic. I'm thinking about dropping the furies for the sundering banner and some musicians
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/17 10:33:31
Subject: 2250 Khornate Daemons
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Mighty Chosen Warrior of Chaos
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How about getting Immortal Fury for the thirster. The rerolls make him far for reliable.
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...silence |
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![[Post New]](/s/i/i.gif) 2008/05/17 16:32:16
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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I was reading the flamers section and I realised something..... they're exactly the same as flesh hounds.... except have 6 movement, and a WS of 2. In exchange for this, they get BS 4, and the ability to fire D6 str 4 Shots each per turn..... that's 5d6 str 4 shots per unit.... for the same price of flesh hounds.... I'll take two. I also noticed that flames of tzeentch are far more important than a power vortex, and that I really dislike furies.
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/17 22:51:32
Subject: 2250 Khornate Daemons
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Angelic Adepta Sororitas
Inland Empire, CA
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2 max units of Flamers equals a very strong shooty phase. Keep the flesh hounds and furies to harass warmachines and cut down on fast cav.
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![[Post New]](/s/i/i.gif) 2008/05/18 17:32:37
Subject: Re:2250 Khornate Daemons
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Sneaky Kommando
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why Tzeentsch? it's not very Khornate,
no Bloodcrushers? easily the best unit in the Khornate list...
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2008/05/18 18:01:22
Subject: 2250 Khornate Daemons
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Angelic Adepta Sororitas
Inland Empire, CA
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OP: That's a nice build. Play it and pray tell your experience with it...
@ General K:Why Tzeench? Because there were Tzeench units in the OP and it's a pretty solid build.
Play a few games with the Bloodcrushers and you'll see that they're not as strong game wise as one might think.
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![[Post New]](/s/i/i.gif) 2008/05/18 20:49:48
Subject: Re:2250 Khornate Daemons
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Sneaky Kommando
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I play against Bloodcrushers--and old rules or new, I have yet to find an effective way of dealing with them. I generally face (3000+pts):
3x 16 Bloodletters
2 x 5 Flesh hounds
1 Exalted Daemon
1 Bloodthirster
1 Daemon Prince
8 (now will likely be 12 due to new rules) Bloodcrushers
the Bloodcrushers are unstoppable by my elves; against ym dwarves, well, I can hold for a while but eventually I'll break (generally because he also charges the 3 flyers in as well, but hey)
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2008/05/19 05:29:52
Subject: 2250 Khornate Daemons
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Elusive Dryad
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Waywatchers and any other killing blow models work wonders against bloodcrushers, not to mention cannons, stone throwers and bolt throwers!
Angron: I'm not sure what to say. I haven't played against this kind of list, but it seems to me that the bloodletters are the weakest core demon unit that's available to you. It's not like you care about theme or anything, so why not just drop the bloody things and get something which is hard to avoid? As it stands, I'd say you're going to have a hell of a time against anything with a strong shooting phase and a rough time against really heavy magic; d6 s4 magic missiles love flamers. Also, you don't have a single scroll. This is not so hot in my opinion. That said, I'm not sure what your tzeentch heralds are supposed to be doing; you said that you want them for magic offense, but 8 power dice, does not a casting powerhouse make. Did I miss something about the gifts that you gave them?
In short: I think that your hero choices are sub-par and that you picked the worst core unit in the book to base your army around. T3 and a 5+ ward? With M5 which can be march-blocked and is not skirmishing? Dude, that's a very squishy 200 point unit. The only way you're going to get into a favorable combat with those blocks is if one of two things happens: 1) you opponent brought no shooting/is an idiot or 2) your fast elements are simultaneously able to tie up the oppositions magic, shooting and march blocking capabilities via either combat or target saturation (there can only be so many cannons in any list).
Things I like: The bloodthirster is a bitch and I will kick anyone who brings one to the table in the balls and/or make them use the frenzy rule on that stupid hunk of pewter. Also, flesh hounds are good, and flamers are unbelievable!
Cheers,
ED
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![[Post New]](/s/i/i.gif) 2008/05/19 06:19:14
Subject: 2250 Khornate Daemons
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Possessed Khorne Marine Covered in Spikes
NY
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Have you considered Plaguebearers and nurgle heralds instead of bloodletters and tzeentch heralds? You'll have a much tougher core and the same dispel dice, but no real magic phase.
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Where is your saviour now?
"War is an act of force, and there are no limitations to the application of that force" - Clausewitz |
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![[Post New]](/s/i/i.gif) 2008/05/19 14:52:28
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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I'm kinda relying on the fact that my opponent will be too worried about the bloodthirster, flamers, and hounds to target the bloodletters, though I am debating dropping them down to 10 men each and taking another hound unit
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Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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![[Post New]](/s/i/i.gif) 2008/05/20 03:03:28
Subject: 2250 Khornate Daemons
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Savage Khorne Berserker Biker
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Updated, because 5 flesh hounds only produce 4.33 wounds a turn, not enough to beat a ranked infantry unit, but 6 produce 5.33, enough to beat/ tie a ranked infantry unit.
I also added the blue scribes, as they will feed power dice to my heralds, making sure that my magic phase gets better exponentially depending on how heavy my opponents magic phase is.
I also took immortal fury off the bloodthirster to make enough points for the great banner of sundering. While it decreases his effectiveness, it increases the effectiveness of the rest of my army. I'm debating exchanging the armor of khorne for the immortal fury, depending on how safe I can keep him from missile fire.... I'm gonna play it this way the first couple of games and he's not getting hit by lots of regular missile fire, I'll switch the armor of khorne to immortal fury. My first game with these guys will be on friday.... I'll let yall know how it goes
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This message was edited 2 times. Last update was at 2008/05/20 04:47:53
Angron- crushing the theme and fluff of armies one horde at a time.
-The Trooper |
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