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Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..
I'm sold on new update. We needed a challenge and new dangers and dynamic.
Our former ideas need new consideration.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Also, one of these days they're going to add a burrowing mob of some kind, and us dorfs are gonna have a bad day.
Automatically Appended Next Post: Oh man, it would be horrible, but it'd also be soo cool if they added Bulettes.
We would be doomed...
Be like darksouls. No where to hide!
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Lotet wrote: But... why would you want so many tridents? Can you fire them from dispensers?
*shrug*
Why not? Maybe you want gold items too? Or maybe they are easy to break?
After slapping the enchantments on, I don't think durability will be much of a problem.
Why do we want dozens of tridents... Because we can.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..
I'm sold on new update. We needed a challenge and new dangers and dynamic.
Our former ideas need new consideration.
Why would you need to reinvent the wheel? Just place a block that the Drowned can't climb along your coast in a non visual way. I.e. fences, or two high block drops.
This message was edited 1 time. Last update was at 2018/03/17 00:17:41
Our old veteran trick of finding a island and lighting up thus making a perfectly safe zone is no longer such a easy way to fortify and so. Gonna have to consider real defences and so on islands. Also add a new dynamic to the whole survival island genre..
I'm sold on new update. We needed a challenge and new dangers and dynamic.
Our former ideas need new consideration.
Why would you need to reinvent the wheel? Just place a block that the Drowned can't climb along your coast in a non visual way. I.e. fences, or two high block drops.
True, still makes it more intresting.
And yes, or a ha ha wall.
They slope on the outer edge to sheer inner side taller. From the inside they well hidden defense almost. From outside you have a sheer wall several blocks high.
They had them in deer parks etx and estates.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.
From whom are unforgiven we bring the mercy of war.
master of ordinance wrote: This is going to be fun, and I can see island survival becoming a lot more challenging - I can also see a need to fortify my docks too!
Don, t tell me you Don, t love the chance to fortify somthing, build walls and gatehouss!
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Asherian Command wrote: God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.
they spawn in oceans and rivers, which could be a big problem for my villager sorter and the villager holding pen at spawn. If they can spawn in the water tunnel used to move the villagers from the iron farm to the trading hall, then they can get into the villager pen. The tunnel through spawn is dark enough for mobs to spawn, and used the water to preven them from spawning. It seems any solid block with either 2 air or 2 water blocks above it will now be considered valid spawning points. Light levels may stop them, but that hasn't been confirmed yet.
For beach defense all you need is a few pit traps with a turtle egg to draw in the zombies, You'll need a silk touch pick to pick up the turtle eggs. Plus it would double as a trident farm if you don't need massive amounts of them. I'm not sure what to do with my tower yet, I'm going to have to keep the main door closed til I'm sure they won't spawn near enough to be attracted to my villagers and get on my island
My house is on an ocean biome so hopefully they don't spawn inside my iron farm. I'll have to make sure the villagers would be blocked off just in case.
Lotet wrote: Hopefully they'll end up only spawning naturally in ocean biomes, like husks.
Sad that the oceans will no longer be the safe place they used to be, aside from ocean monuments, which are easily avoided.
Sadly, I dunno it might make things more fun to have a challenge and new dangers.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Asherian Command wrote: God coasts and beaches are going to look tacky, I might need to find a better way to make beaches and port cities interesting without having to worry about drowners. Though I would like to know where they spawn and I hope they just don't spawn anywhere despite light levels like certain mobs do.
they spawn in oceans and rivers, which could be a big problem for my villager sorter and the villager holding pen at spawn. If they can spawn in the water tunnel used to move the villagers from the iron farm to the trading hall, then they can get into the villager pen. The tunnel through spawn is dark enough for mobs to spawn, and used the water to preven them from spawning. It seems any solid block with either 2 air or 2 water blocks above it will now be considered valid spawning points. Light levels may stop them, but that hasn't been confirmed yet.
For beach defense all you need is a few pit traps with a turtle egg to draw in the zombies, You'll need a silk touch pick to pick up the turtle eggs. Plus it would double as a trident farm if you don't need massive amounts of them. I'm not sure what to do with my tower yet, I'm going to have to keep the main door closed til I'm sure they won't spawn near enough to be attracted to my villagers and get on my island
Thats alot of busy work And time I don't have being placed into something incredibley tedious..
Hopefully they have it spawn on solid blocks in an water biomes in lower light levels.
From whom are unforgiven we bring the mercy of war.
I cant wait, these new mobs will make for new challenges and lead to the end of the 'my island my fortress' style of play, meaning that adequate defences need to be allowed for.
And I no longer feel a fool for walling off the river and fortifying the dock gates!
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
Oh well. That's that solved. The island now has a anti Drowned wall, a boat bailey and I've had to bar my lower wall windows which damages the view a a little but it means no trident flying inside the base as you walk by!
It seems Drowned will be not welcome in stoney shore.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Gosh this map is huge. Its been so long, that I've made 5 bases, and forgot about two of them until I discovered them on the map again.
Welcome to visit. Nearest is North tunnel maybe verdai tunnel. Its a open exit into land.
Quick poke about, its hard to miss the base.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
If you take the North nether tunnel the first exit on your left will bring you to Ulm, thats my place just to the North East of Jhe's. From there you can easily get to Stony Shore overland.
The small portal will bring you out in the castle, but I advise you use the Stable portal that is on the right offshoot on my tunnel, before you get to the end.
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
master of ordinance wrote: If you take the North nether tunnel the first exit on your left will bring you to Ulm, thats my place just to the North East of Jhe's. From there you can easily get to Stony Shore overland.
The small portal will bring you out in the castle, but I advise you use the Stable portal that is on the right offshoot on my tunnel, before you get to the end.
Woah ULM has expanded.
I also left a flower for the poor departed pigments soul.
I wandered by and wow... It's a impressive fortress. So many walls, gates and layers of mazes.
Managed to finish repairs and fortifications to the stoney shore island. Started building the land fortress to. Slowly. The concrete citadel is rising alongside stoney shore.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
But what has happened to the textures? Is this an April Fools day prank? its terrible, and now all the lovely reds have become shades of orange
April fools day prank by the devs. Not Dakka server only.
All the stones are strange and everything exaggerated by a mile.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.