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Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

So, I threw together a list, just to see what I thought of it.
The idea is to stick with Nurgle as much as possible. I threw in a Soulgrinder for the long range support. I know it's not much, but I wanted SOMETHING...

The idea is to keep Epidemius away from trouble while the death count rises.
It's meant to be a 5th ed list, in that I know troops are going to be important, and hit hard.

I know it will rely on surviving the deep strike & DSing semi-close to the enemy lines. that's fine with me. I like to take risks in friendly play.
As only my group plays at 2500 points (in this area), tournaments are nothing to be concerned about.

Feedback is appreciated, positive or negative.
Please, people, let's not get into a flame-war in this thread (you know who you are).
A number in parentheses notes how many models are in the unit.

Oh... and I don't care about "fluffy" numbers.
---------------------------------------------------------------------------------------------------
Epidemius 110

3x Herald 390
---palanquin
---icon
---breath
---unholy might

Soulgrinder w/ Phlegm 160

2x Daemon Prince 500
---Flight
---Iron Hide
---Unholy Might
---Nurgle
---Breath of Chaos

2x Nurgling Squad (10) 260

4x Plaguebearer Squad (16) 1080
---Icon
---Instrument

-/-/-/-/-/-/-/-/-/-/-/-/-/-

A side
Epidemius
Herald
Daemon Prince
Nurgling Squad
2X Plaguebearer Squads
SoulGrinder

B Side
Herald
Herald
Daemon Prince
Nurgling Squad
2X Plaguebearer Squads
---------------------------------------------------------------------------------------------------

Obviously, "A Side" is my Turn 1 group of choice. The Soulgrinder is in there to give the enemy something to focus on besides Epidemius & my infantry.

Thoughts?

Thanks in advance.

Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Brainy Zoanthrope





you can only have 9 nurgling bases per unit, not 10.

other than that, as the death toll racks up this army is going to be really tough to beat. mech armies might give it trouble, especially since your AT is just 1 grinder and 2 DPs. . which will likely be the first targets.

demolishers are going to be your worst enemy.. youll be DSing close and demo cannons wont allow FNP on your plaguebearers and will be able to take out large chunks of them.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
Made in au
Skink Chief with Poisoned Javelins






Down under

Why take might on the nurgle heralds? Wouldn't it be better to take aura as the only things that the might would help against are also the things that aura can hurt while stuck in HTH? Who'd want to get in a big HTH scrum with that many extra hits every shooting phase?

Same goes for might on the nurgle DP. Noxious touch is half price and makes him much better at hurting the higher end toughness critters.

 
   
Made in us
Nasty Nob on Warbike with Klaw





St. Louis, MO

Ztryder wrote:you can only have 9 nurgling bases per unit, not 10.

other than that, as the death toll racks up this army is going to be really tough to beat. mech armies might give it trouble, especially since your AT is just 1 grinder and 2 DPs. . which will likely be the first targets.

demolishers are going to be your worst enemy.. youll be DSing close and demo cannons wont allow FNP on your plaguebearers and will be able to take out large chunks of them.


D'oh!
I knew that...
I had them at 9 and, when pointing everything out, I realized I had exactly enough points over for 2 Nurgle squads.
My brain said, "Perfect coincidence," and overlooked the fact that they maxed out @ 9.

You're correct on the Armor. It's my only huge concern at this point but there really isn't a lot I can do about that while staying with as Nurgley a theme as possible.
Why won't I get FNP? I don't have the books handy, so I could be remembering something incorrectly.

BeefyG wrote:Why take might on the nurgle heralds? Wouldn't it be better to take aura as the only things that the might would help against are also the things that aura can hurt while stuck in HTH? Who'd want to get in a big HTH scrum with that many extra hits every shooting phase?

Same goes for might on the nurgle DP. Noxious touch is half price and makes him much better at hurting the higher end toughness critters.


Might is for the higher S. It'll give them a chance against lighter armor, should the opportunity arise (you'd be surprised just how many opportunitites I can manage to get on rear armor, if I want) and, since MEQ's are the thing I fight most often... It'll help against that 4 toughness.
As for Aura... 1) Not too impressed with the S of it and 2) I could be recalling incorrectly, but isn't that one of the things that comes with epidemius, after a certain # of kills? Same for noxious touch?

I figure; Why pay for something I'm going to get for free?
I know it makes Epidemius that much more important to the army... but I think I should be able to manage his survival fairly well.
Also, I kind of like lists that are challenging (in this case, the challenge being to keep Epidemius alive).

Thanks for the feedback. Looking forward to more.

Eric

This message was edited 1 time. Last update was at 2008/05/16 16:44:47


Black Fiend wrote: Okay all the ChapterHouse Nazis to the right!! All the GW apologists to the far left. LETS GET READY TO RUMBLE !!!
The Green Git wrote: I'd like to cross section them and see if they have TFG rings, but that's probably illegal.
Polonius wrote: You have to love when the most clearly biased person in the room is claiming to be objective.
Greebynog wrote:Us brits have a sense of fair play and propriety that you colonial savages can only dream of.
Stelek wrote: I know you're afraid. I want you to be. Because you should be. I've got the humiliation wagon all set up for you to take a ride back to suck city.
Quote: LunaHound--- Why do people hate unpainted models? I mean is it lacking the realism to what we fantasize the plastic soldier men to be?
I just can't stand it when people have fun the wrong way. - Chongara
I do believe that the GW "moneysheep" is a dying breed, despite their bleats to the contrary. - AesSedai
You are a thief and a predator of the wargaming community, and i'll be damned if anyone says differently ever again on my watch in these forums. -MajorTom11 
   
Made in us
Brainy Zoanthrope





Why won't I get FNP? I don't have the books handy, so I could be remembering something incorrectly.
As Eternal Warriors, they're immune to instant kill weapons & there's no AP to be concerned about, with Invulnerable saves.


ah yes, i had forgotten that part.

playing devils advocate though.. you might get someone who will say that a str 10 wep wont allow FNP. enternal warrior says that demons are immune to the effects of instant death. but the FNP rule simply states that weapons that cause instant death (double toughness etc.) do not allow FNP. so the fact that its an effect of FNP, and not the instant death special rule, some people may try to weasel you out of FNP from a demo cannon.

however i agree with you that EW will always allow a FNP roll.

7th Back in Action!
6th 2000+
5th 2000+ retired
4th 2000+ retired
3rd 2000+ retired 
   
 
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