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Made in us
Regular Dakkanaut




After a couple of test games i find the MCs are much more durable and efficient than my other guys so i have decided to put as many in as possible...
Here's what I got:

GD
Bloodthirster w/ might,blood,death strike
Lord of change w/sorc,breath

Elites:
3 flamers X 2
6 fiends

Heavy:
DP tzeentch bolt+gaze
slaanesh prince w/pavane, gaze,hide
nurgle w/hide, noxious touch,decay

troops:
5 horrors w/changeling bolt
5 horrors with bolt
10 daemonettes icon
10 letters icon

The changeup i am thinking of making is taking out Lord of change and put in Keeper w/pave,gaze,might and replace slaanesh prince with another tzeentch. OR I can replace slaanesh prince with Tzeentch and still have LOC. Any suggestions?
   
Made in au
Killer Klaivex






Forever alone

The thing is pal, MCs are fire magnets. In 5th, you need more troops, so plan ahead and increase the size of your troop squads. I wouldn't take two GDs because of the ridiculous price on the LoC and 'thirster.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Regular Dakkanaut




Cheese Elemental wrote:The thing is pal, MCs are fire magnets. In 5th, you need more troops, so plan ahead and increase the size of your troop squads. I wouldn't take two GDs because of the ridiculous price on the LoC and 'thirster.


Whats the reason behind needing more troops in 5th? i am also contemplating to go ultra aggressive with 3 X3 flamers and deepstrike them at vital heavy weapon/threat units and clear the way for the DP/GDs to march in.
   
Made in us
Longtime Dakkanaut





Even if you do need more troops, the daemon codex has a built in method for protecting the troops, he can just drop them in his second wave. It's really not a big concern compared to other issues. I wouldn't sweat the troops thing, nobody is going to shoot your Horrors unless they are tabling you to start with.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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