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Made in us
Winter Guard




Middletown, DE

Hello all. I have a bit of gaming coming up this thursday and Id really like to put together an "all comers" list at both 350 and 500pts. I own the following

Sorscha
Karchev
Butcher

Destroyer
Juggernaut
Kodiak
Marauder
Spriggan
Nomad - Merc

3 IFPU
1 Full Unit of Doom Reavers
Full Group of Mechanics

Eiryss
Dirty Meg

Any list and or strategy suggestions would be greatly appreciated. I have no idea what I will be facing.

Thanks!

Thought begets heresy. Heresy begets retribution.  
   
Made in us
Clousseau





Wilmington DE

Hrmn.

You could do something like: (@500)
Butcher
-Juggie
IFPU
Doom Reavers
Mekhaniks
-Destroyer

Gives you some very fast assault and some shooty/counterassault badassness.

Otherwise I'd do
@350 (MM)
Sorscha
-Kodiak
-Destroyer

Then build up to 500 by adding:
Uhlans
Eyriss
And either swapping the Destroyer out and plugging in the Doom Reavers and the Juggie, or getting yourself a Kovnik or a few more cavalry...

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Do you have any access to Men o War or Demo Corps?

I had created a list that looked like this:

Sorscha - 71
Juggernaut - 105
Destroyer - 126
Unit of 4 widowmakers - 53
5 Demo Corps - don't remember points
Mortar - 25

I think that brought me pretty close to 500

This message was edited 1 time. Last update was at 2008/05/27 20:58:45


   
Made in us
Winter Guard




Middletown, DE

Ifurita wrote:Do you have any access to Men o War or Demo Corps?



Nope. All I am able to use was listed. Nice list, but I have not MOW's or widowmakers, or mortars. Once I complete my Jack collection, I'll get more infantry support.

Thought begets heresy. Heresy begets retribution.  
   
Made in us
Clousseau





Wilmington DE

For strategies, I'd run everyone in waves.
Doomreavers
Jack(s)
Uhlans

Doomreavers block spells and are nasty pieces of work--let them soak shots up and rip apart anything they can. Just be careful with facings in combat so they don't just kill each other.

Sorscha casts def. spells on them until she can wind rush up for the feat popping. Kodiak Vents steam on the way up and goes 'jack hunting, and Uhlans (which can come in from the flank, they're fast enough) knock stuff down (especially the 'caster/'lock) so Sorscha can move in for the kill.

Destroyer moves up and pops as many shots off as possible before counterassaulting/wading into melee.

Butcher won't get Icy Gaze, but the same kind of strategy applies: run up and whack stuff.

You have NO way of dealing with incorporeals, fast lists, or range-heavy lists (other than hitting them very, very hard). Just bear that in mind. Cryx and Legion will make your gaming very, very painful, as both lists are very fast, and the 'caster/lock can hide in the back, out of the reach of your stompies very easily. Menoth swarm will be something of a headache (obviously not an issue at 350), and Irusk and Haley will give any list fits (Inhospitable Ground and Temporal Barrier, respectively), even the Doom Reavers, as they're not targeted by those spells.

In addition to the previous suggestions (that is, MOWDC, widowmakers and mortar), consider Greylords Ternion, Eyriss, and Lady Aiyana/Master Holt. Those three support units/solos are VERY helpful for dealing with things that can't be hit well otherwise, be they magical, incorporeal, high def/arm, or tough/lots of wounds.

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
 
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