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Made in us
Steadfast Ultramarine Sergeant






General Full Plate shield Laurels of Victory Sword of power

Captain Plate Shield sword of sigismund

Captain Plate Shield Rod of command

Captain B.S.B Plate shield Imperial Banner

8 units of swordsmen with full command

1 unit has banner of war

Detchments Archers 8 of them units of 5

2250

280 men in this one

Will probelly drop 2 units of swordsmne and take Warmachines (cannon and maybe rocket battery count as something of course) then some Celtic Cav. (aux.)

Army is being order as i speak and will be down probelly End of August

Hydra Dominatus

World Wide War Winner  
   
Made in us
Regular Dakkanaut




How big are your swordsmen units? 30, I presume?
   
Made in us
Steadfast Ultramarine Sergeant






O right sorry 25 men units I may drop a unit or 2 for cav and 5 more each block I believe thats what i put


BTW this list needs to be quite comptive so yea .....lol amy help would be greatly thanked

Hydra Dominatus

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Made in us
Rampaging Chaos Russ Driver





Madison Wisconsin

take units so that they are 6X4 (include characters for some). with ranks 6 wide you'll be able to do more damage in combat and get the rank bonus more. also with the saved points and by dropping one or two things you could easily finaggle in some war machines and the like



[FONT="Times New Roman"]Those who fight monsters should take care that they never become one. For when you stand and look long into the abyss, the abyss also looks into you.[/FONT] 
   
Made in us
Steadfast Ultramarine Sergeant






k so 6 wide and 4 deep

K awsome thank you

But What should i drop and take other wise ? ?


Hydra Dominatus

World Wide War Winner  
   
Made in ca
Man O' War




Canada

Warrior Priests - they hate and hate and hate

DONT take the rockets - a cannon and a mortar are a better combination, allow you to snipe and take out hordes

You need a unit of knights - 6 strong w command to be a hammer to your many anvils

I disagree with 6x4 sure you gain an attack but now you lose a rank after only 2 kills rather than 6

your general isn't very survivable, he needs a ward save

some combat detachments for the swordsmen wouldn't go amiss either, use them in blocks of 9, 3x3 so that you enemy can't charge them rather than the parent unit and they still cancel ranks

A lvl 1 wizard with two scrolls will also make you more competitive

realize that this takes away from the theme some but if you want to be competitive then ....

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Steadfast Ultramarine Sergeant






"A lvl 1 wizard with two scrolls will also make you more competitive"

Yea been thinking about that probelly/they did have Superstition's and shamans and such...

So i'd be able to represent that.

Been thinking about Priest .....But cant they get dispelled ? ? (there powers i mean)

Should the knights Be the Merc. Knights that have Heavy Arm. and sheild's ? ? or just the Empire ones ? ? (gotta think for theme)

some combat detachments for the swordsmen (think i'm going to do Halbediers and Swordsmen instead of Mostly archers)

I'd probelly Take a Cannon (as a Siege Weapon)

This message was edited 3 times. Last update was at 2008/05/30 19:49:12


Hydra Dominatus

World Wide War Winner  
   
Made in us
Longtime Dakkanaut






Worst army evar! You will not enjoy playing this.

If you really are insistant on doing romans, play them as high elves, and limit yourself to spear elves, dragon princes, chariots and bolt throwers.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in gb
Deadshot Weapon Moderati





UK

I'm not sure what to suggest, other than that Romans didn't really use chariots. Their main weapon was the Gladius.
   
Made in us
Preacher of the Emperor




Boston, MA

Yea been thinking about that probelly/they did have Superstition's and shamans and such...

So i'd be able to represent that.

Been thinking about Priest .....But cant they get dispelled ? ? (there powers i mean)

Should the knights Be the Merc. Knights that have Heavy Arm. and sheild's ? ? or just the Empire ones ? ? (gotta think for theme)

some combat detachments for the swordsmen (think i'm going to do Halbediers and Swordsmen instead of Mostly archers)

I'd probelly Take a Cannon (as a Siege Weapon)


Well, ideas are pretty easy. The wizard can represent a priest of the many Roman gods. My suggestion would be to chose the lore you like and then look on this website (www.godchecker.com) to find an appropriate one.

The Priest's prayers can be dispelled, but their natural ability to hate everything cannot.

Go with the Empire Knights and model them as Praetorian Cavalry. The post-Marian armies included actual Roman heavy cavalry and used the auxilliaries for light.

As for the list, I won't waste time echoing everyone elses suggestions.

Hope it helps,
Mike K.
   
Made in us
Steadfast Ultramarine Sergeant






Yea i thought about Praetorian as my Cav. Still resreaching and learning about the Roman Army. But ok i do like the Priest and the Wizard idea will probelly do that.

So i'll drop 1 of the captains and take 1 preist and get a wizard as well k

I was going to remake the list while at work.

Hydra Dominatus

World Wide War Winner  
   
Made in us
Steadfast Ultramarine Sergeant






Re did the List a lil

Captain Full Plate , Shield Rod of command

Captain Full Plate B.S.B Imperial Banner

Wizard +Level 2 Sigil of Sigmir & Dispel Scroll

General Full Plate, Enchanted Shield, Biting Blade, Shorud Of Magnus,*Dispel Scroll

** Alt. General Armour of Meteotic Iron, Shourd of Magnus, Sword of Battle/or Sword of Might/Biting Blade/ ** All Ideas for now

Now I was thinking of takeing Halberdiers over swords men.
They Cost the same amount of points per guy but they get the S bouns. Correct ? (instead of WS 4 and I 4) But cheaper in bulk. (25pts cheaper)

But i'd take 25 man size units of 5 with full command.

5 Free Company detchment's of 5 men each

5 Archer Detchements of 5 each

Both attached to each Chort..

2 units of Inner Cricle knights with Champion 5 men each

2 Hell blaster's

all for 2500

This message was edited 1 time. Last update was at 2008/06/03 21:42:19


Hydra Dominatus

World Wide War Winner  
   
Made in ca
Man O' War




Canada

Couple of things, if your only going to have one wizard there's really no point in making him Lvl2, keep him lvl 1 and make hima a scroll caddy

you can't take a dispel scroll on a character that is not a wizard so your general can't have one

Swordsmen are far superior to halberdiers that extra WS and I are invaluable - you'll hit more often and have a better save in CC, halberdiers are more useful in detachments for me and you need to make your combat detchments bigger, right now 1 casualty means you no longer cancel ranks which is one of the most important functions of detachments

Drop the hellblasters for cannons, they are more reliable and more effective against everything except hordes

One unit of inner circle knights is enough - make it six strong with the war banner and drop the other back to just regular knights

overall I think you need to rethink the characters, mount the captains or take a warrior priest (I mentioned this before, hatred is really useful, maybe you don't like it theme wise but you wanted competitive)

with this many units your going to have to watch your deployment to avoid getting hamstrung

good luck

PapaSmurf

Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Steadfast Ultramarine Sergeant






I'll figure more out later thanks again i'll think about it.

Hydra Dominatus

World Wide War Winner  
   
Made in us
Steadfast Ultramarine Sergeant






Captain Full Plate , Shield Rod of command

Captain Full Plate B.S.B Imperial Banner

Wizard +Level 2 Sigil of Sigmir & Dispel Scroll

General Full Plate, Enchanted Shield, Biting Blade, Shorud Of Magnus,*Dispel Scroll

** Alt. General Armour of Meteotic Iron, Shourd of Magnus, Sword of Battle/or Sword of Might/Biting Blade/ ** All Ideas for now

Now I was thinking of takeing Halberdiers over swords men.
They Cost the same amount of points per guy but they get the S bouns. Correct ? (instead of WS 4 and I 4) But cheaper in bulk. (25pts cheaper)

But i'd take 25 man size units of 5 with full command.

5 Free Company detchment's of 8 men each

5 Archer Detchements of 8 each

Both attached to each Chort..

2 units of Inner Cricle knights with Champion 5 men each

1 Hell blaster

all for 2500

Dont like or Care for Priest after thinking about there taking up a Valuable Character Slot for Things i really need.

I will probelyl play test with them but who knows.

Hydra Dominatus

World Wide War Winner  
   
Made in us
Incorporating Wet-Blending





Houston, TX

Halberdiers aren't very good unless used as detachments. 4+ AS is better than +1 S in holding blocks.

-James
 
   
Made in ca
Man O' War




Canada

Captains are cheap and give another LD8 bubble but thats about it, most other armies Hero level fighty characters will eat an Empire captain for lunch. Not sure what you don't like about the Priests - is it their hatred ability or their ability to make their unit unbreakable or heal that wounded general? Sure they aren't as hitty as a Captain but they provide a wider range of options and abilities and still are LD8

Halberdiers belong in detachments, WS4 I4 and 4+AS trump thier +1S all day long

Hellblaster is too random, cannon or mortar is more reliable, Why upgrade to IC knights if your not going to give them command or make them at least 6 strong

sorry guess I sound like a broken record but there it is

PapaSmurf

This message was edited 1 time. Last update was at 2008/06/09 04:13:20


Life moves pretty fast,
If you don't stop and look around once and a while,
you might miss it - Ferris Bueller 
   
Made in us
Dakka Veteran




The Romans had Augurs, who would foretell the future using entrails, and other odd foretelling mechanisms - maybe that could be your wizard?

Manfred on Dwarfs: "it's like fighting a mountain, except the mountain stabs back."

For Hearth and Home! 
   
Made in us
Steadfast Ultramarine Sergeant






Antonin
Thanks i know that but you remind me of the name thanks.

Papa Smurf I know it sounds weird what iwant to do but I will play test Priest alot and Captains as well to get me feel for it.

The IC Knights are just there to Hit and hurt...S 6 on charge i think it is...

I'll probelly take the Hell blaster and a Cannon ...Just like Hellblaster...But i'll play test it soon. Thanks yall.

Hydra Dominatus

World Wide War Winner  
   
Made in us
Longtime Dakkanaut



Painesville, Ohio, USA

Ghostmaker, just some quick thoughts. Hopefully I don't echo too much of what has already been said.

Biting Blade: Completely not worth it. If you want a cheap magic weapon, get the Sword of Might. Gives you a +1 strength, which'll let your general more reliably wound and still confers a -2 to your opponents armor save.

I don't think your general can get a dispell scroll, unless he's a wizard.

Imperal Banner = really pricey... and the Empire BSB really isn't solid enough to carry it. You're basically telling your opponent to target your BSB... it's not hard to kill a T4, W2, 4+ armor save model. I'd suggest, instead, get a War Banner. A lot more useful and cheaper. You could even call it something like "Cincinatus' War Banner", or "Scipio's Colors" for that Roman feel.

Also, something else to consider, you have an Empire General, but your state troops don't have a magic banner. You're paying for an ability you're not using. You might want to consider getting even something cheap like a Banner of Duty or something, for one of your infantry blocks.

Rod of command = mighty pricey for a one use trick. I'd drop it, and just rely on his LD 8 instead.

As for swords vs. halberds... Empire lacks the natural ability to really use halberds. Meh WS and initative, coupled with zero armor save from the halbards means they'll die in droves before they even get to chop with the axe. The swordsmen are cost effective (so it's easy for them to generate a lot of static CR), difficult to hit because of their WS 4 and I 4, and the 4+ armor save in hand-to-hand, makes them stick around decently.

Though... if you're going for a Roman feel, why not spearmen? Romans used phalaxes of spear, backed up by their gladius swords... well... okay technically they chucked javalins, and then used their gladius, but spears still look a lot more like javalins.

Inner Circle Knights are useful... but you're losing an entire knight to upgrade them to Inner Circle. 6 regular knights cost just about the same as 5 inner circle. Empire tend to win battles via combat resolution... not really wounding. And STR 5 on a charge is a pretty solid charge. I'd suggest getting two, regular units of knights, six strong.

Also... Romans tended not to use a whole lot of cavalry, except as auxillaries and scouts, and most cavalry units tended to be conscripts from North Africa and the Eastern Mediterranean (Where the open-ness of the terrain promoted the use of mounted troops). Romans relied upon their legions of infantry. You might want to cosider getting some mercenary medium cavalry which would have a more "Roman" feel.

Archers, while Roman, aren't going to really give you anything. Low strength coupled with meh shooting means you'll not generate anything useful from them. They're basically wasted points. I'd suggest crossbowmen, 8 strong. Your shooting is still meh, but at least when you hit, the crossbow gives you better results. You could even use handguns... and call them something like "Roman Firemages"... as they chuck bombs at the enemy... (similar to the Persian Wizards from "300" who chucked primitive bombs.)

As for your free companies, upsize them to 9. A 3x3 detachment makes for an awesome flanking unit. Highly mobile, cheap, expendable, and gives you that ever so important +1 CR from flanking.

Hellvolley gun = crippled. Why? It works too much like Ogre Leadbealchers now... all the penalties, but none of the advantages. Not only do you have 3 chances to misfire (of which your misfire 33% of the time will destroy the device); you still have to roll to see how many of your shots hit. So... even if you roll 30 shots, chances are you'll get anywhere from 10 - 20 hits because you have to account for all your shooting penalties... and since the Hellblaster is "multi-shot" the case can be made that you suffer a further -1 to hit because of that... Overall, not that great. A lot of smoke and noise that few opponents will be fooled by.

You'd be better served with a cheap pair of mortars. The 5" template means, even if you scatter, you're still hitting something.

Anyway, just some quick thoughts.
   
Made in us
Steadfast Ultramarine Sergeant






K thanks you didnt Really say anything to over used.

The Biting Blade how is it bad...I'm at S 4 so there's -1 and biting blade -1 so at -2 to there Arm. Save ? ?

Imperial Banner is so good though .....:( lol The BSB does havea 4 + sadly but i'd hope for a look out sir from shooting.

Sorry One unit has the Magic Restince - 2 banner (anti magic )

Rod of Command was thinking of dropping it for and to but another Scroll Cadie Wizard. and Drop captain as well.
Not sure yet.

The Cav I will probelly drop to take Regualr Cav.
I know they used Aux. but I like the 1+ arm. Save so i'd keep it. with empire knights. May take 3 units of them as Flank protecter's

I did decide on Swordsmen sorry.

Archers are so cheap though with there bows and also good for protection.

May use spear men on Detchments not sure yet. wana keep the Mitlia for cheap and easy use.

They'll be Roman Allies

I'll Probelly just take two cannons instead. Not sure yet.

My Three front units have Magic Restince to block Magic cast against them.

Any More ideas Thank you very much Lt. Craggs. You rock.

Any more ideas to my commnets ?


This message was edited 1 time. Last update was at 2008/06/11 03:42:14


Hydra Dominatus

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