Switch Theme:

Ok so have not played since 5th, good link?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Been Around the Block






Hi all:

So I am ready to start looking into a WHFB army. I do miss my army building days. This time around in army building life, I want to make sure that I don’t spend a lot of money of items that I think are cool but wont work on the table. Also I have to let you know, I am not the best tactician and need an army that is a little survivable. I know I know, there is less room for error in WHFB, but I am not looking for a finesse army.

The other problem I face, is I love the dwarves fluff wise but I do not think I am a good general of dwarves. They are too static for me. Or at least they were in 5th edition. I am leaning on Warriors of Chaos of Vampire Counts. But maybe I'd love Skaven or Lizardmen.

Is there a link I can read a good background on the different pros and cons on each army?

Appreciate any insights.


   
Made in us
Dwarf High King with New Book of Grudges




United States

Can't think of a website, but here are my thoughts.

Stay away from Chaos Warriors, their current stop=gap list is garbage and they will be updated once November roles around.

Vampire counts are solid. That's the army I'm currently building. Multiple ways of approaching a competetive build, and a fairly involving play style.

I don't know much about Skaven other than that they rely on horde tactics in concert with their shooting (jezzails and ratling guns) and magical power.

Lizardmen are arguably the best army in the game. Super powerful and super tough caster generals. Cheap skirmishers with poisoned ranged attacks. Great heavy infantry and living chariots. There's not much the army doesn't have available to it, which means the tactics that you use will depend heavily on the build. The most competetive armies will be very skink heavy with a 2nd or 3rd generation slann protected by a large block of temple guard.

As for Dwarves. Your right, they are extremely static. However, doing what everyone else does by making liberal use of the Anvil of Doom helps to alleviate this. They may yet be worth a shot.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in fi
Jervis Johnson






Out of the armies you listed you should go with VC. They're by far the easiest to play. The only bad thing in starting with them is that you won't learn the art of fleeing and setting up traps. To me one of the funniest things in Warhammer is seeing M6 Kroxigors getting the charge against M7 or M8 Knights game after game.

Anyway, go with Vampire Counts or the new Dark Elves that get released next month.
   
Made in us
Been Around the Block






Ok: Thanks for the tid bits. Yeah I played my first game the other night with dwarves from the battle of skull pass. I played them a little better than I used to, and it was fun. I did like the fleeing aspect of the game, so I will have to keep that in mind for any final decisions. I did pick up the VC army book so I am checking that out as we speak.

I will keep the forums all posted.

Stone
   
Made in us
Longtime Dakkanaut






http://warhammer.org.uk/PhP/viewtopic.php?t=12169

A discussion of the various armies.

He's got a mind like a steel trap. By which I mean it can only hold one idea at a time;
it latches on to the first idea to come along, good or bad; and it takes strenuous effort with a crowbar to make it let go.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: