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Just a little list I'm thinking of throwing together with some of the models my brother and I have lying around. Nothing like pooling resources to create an entirely new army, eh?
Comments and Criticisms welcome. Bring both if you do oblige though; they aren't mutually exclusive. And yes, there is no AV13+ anti-tank weapons in this list. I know that.
Demonhunters 1500 Points Army List
Brother Captain [1]: Psycannon, NFW
GKT [4]: Psycannon [1], SB [3], NFW [4]
Brother Captain [1]: Psycannon, NFW
GKT [4]: Psycannon [1], SB [3], NFW [4]
Brother Captain [1]: Psycannon, NFW
GKT [4]: Psycannon [1], SB [3], NFW [4]
Justicar [1]: SB, NFW
PAGK [9]: Psycannon [2], SB [7], NFW [7]
Justicar [1]: SB, NFW
PAGK [9]: Psycannon [2], SB [7], NFW [7]
* * * * *
Pure Grey Knights, no allies yet (though a Dread and some Armored Fist Squads are on the horizon). 10 Psycannon, 25 Storm Bolters, and a ton of Str6 Close Combat Weapons.
The maths say that this army can drop 11 Marines and 22 Guardsmen a turn in shooting. That's a reasonable amount of antipersonnel firepower at 1500
The upside of this army is that it can choose to sit still, or it can move, receives very little in the way of penalties. Everything is an Assault Weapon or mounted on a Relentless model, and with 24" being the bread and butter shooting range, the army is not going to have too much difficulty finding something in range.
Tactically, I'm thinking that with the introduction of Run! to the rules, the Psycannons may end up unused, competing for the Shooting Phase with the ability to move an extra D6". Given the right opponent, running would be great. Against armies that need softening up on the way in (CC-heavy armies like BA, BT, Nids, Orks, etc.), could choose not to run and just blast away, letting the shorter-ranged armies come to them.
I think that long-ranged weapons and fast units/vehicles will be a real problem for this list. With most armor being AV10 in the rear, that many Str6 hits will make short work of everything sans a Monolith, Land Raider, Soulgrinder, and Demolisher, of which the latter two are still vulnerable, making vehicles less of a threat than they were in 4th.
I know it's not very competitive, but I'd like to hear your thoughts. Does it at least play to the strengths of a pure GK Arm?
Thanks in advance.
CK
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