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Made in us
Regular Dakkanaut







If so, what are you planning to do, or change? What considerations are you making for the new rules?

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Fixture of Dakka






Chicago

I'm going to fill in all the ground-floor windows on my cities of death buildings for one things. It looks cool to have an open door, but I think that having stuff that actually blocks line-of-sight has more value than stuff that almost does, except for people shooting through windows.

   
Made in us
Longtime Dakkanaut





Whorelando, FL

More LOS blocking terrain will be needed for our store. Currently, there is a massive proliferation of area terrain of all kinds. Ruined buildings are still fine though.

Capt K

   
Made in us
Smokin' Skorcha Driver






Utah

I plan on modeling a few hills to be as high as everyone always assumes they are ... "Size 3", but other than that most of my FLGS terrain will do what it is supposed to already. We have an abundance of terrain already so True LOS will actually bring some diversity to the games we play.

Meph

   
Made in us
Squishy Oil Squig





Actually things that I had put off because they would not make good size 3 area terrain in 5th ED now seems allot more viable. I have a bunch of desert style ruined buildings and I wanted to do a desert village set of scenery with them. The only problem is the ruins were not very high. Now I can put a bunch of them down and even though they will not block LOS they will give everything including vehicles a 3+ save. Giving everything cover saves is just as good as blocking LOS in many ways and makes the game a bit more democratic (dose not favor HTH armies) and more interesting. Also I never thought that a small thicket of trees should have blocked line of sight to a Monolith anyway.


   
Made in us
Longtime Dakkanaut




Heh, I finally feel justified for building terrain with the mindset of true LOS. been doing for Void & Necromunda for some time
I've always felt that 40k's terrain abstraction was something that belonged in other game scales (like Battletech, Epic or Flashpoint!)

oh, also as a note with LOS blocking woodlands, just add scrub plants around the borders (just like real woods)
This is something that always seems to be missing from gaming tables :-/

has there been any clarification on which terrain features models can move through?
(ie in Warmachine: the base must be able to fit to pass though doors and corridors)
   
Made in us
Fixture of Dakka






Lancaster PA

I am thinking that when I make my next set of GW buildings, I need more interior walls. Hopefully that will help cut down on window sniping. I also need to make some more "manufactorums" with solid walls, or at least smallish doors.

I also am going to get down to making some of the tank traps and barbed wire I have in fetal form. Those might be a lot more fun with dragon's teeth for infantry to hide amongst.

I am also going to need to make some forrests with three part trees: removable tops to allow for infantry placement, and removable trunks for when tanks trundle though. It will be sort of neat to have heavily wooded areas with tanks clearing paths through them.


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Pulsating Possessed Chaos Marine





Los Angeles

I'll be making larger, stepped flat top hills and new forests (inspired by I think Grey_Death's magnetized tree bases, and what wherkind just said about three-modular trees). In my gaming group we've steadily degenerated when it comes to area terrain (thats size three, thats size three, thats size two, these green cutouts are forests, go) so other than my friends ruined buildings pretty much nothing will block line of sight from one vehicle to another, and even then everything is gothic huge-open-windows-everywhere.


'12 Tournament Record: 98-0-0 
   
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Ancient Chaos Terminator




South Pasadena

Hills, BIg freakin hills. I am also working on woods with so many trees in them that it is impossible to see through them.

Darrian

 
   
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Crafty Bray Shaman





NCRP - Humboldt County

I just going to continue building what I have HERE

Probably will add some more intervening terrain though.

Jean-luke Pee-card, of thee YOU ES ES Enter-prize

Make it so!

 
   
Made in us
Regular Dakkanaut







Cool ideas. Everything that is on my mind is similar. I think that more dense CoD buildings, and larger hills will be the way. I think that when I get around to a jungle table that I have been pondering, all of the tree areas that need to block LOS will also be hill-like in function so as to block LOS, and provide elevation for units hanging out in the woods.

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Made in us
Vlad_the_Rotten





Chicagoland

Yeah, I'm definitely going to make some changes. I have to get my CoD buildings back from a "friend" to whom I loaned them like a year ago and he hasn't given them back. Gonna add a bunch of interior walls and window obstructions to them.

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In: MP-7

# of 40K games I've played in which I've taken NO casualties: 2

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Made in us
Regular Dakkanaut







Grand Preceptor wrote:Yeah, I'm definitely going to make some changes. I have to get my CoD buildings back from a "friend" to whom I loaned them like a year ago and he hasn't given them back. Gonna add a bunch of interior walls and window obstructions to them.


Yeah get those back before something bad happens to them. Something terrible, shameful, and unsanitary.

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Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

My hills are generally true LOS blockers.

A level 3 hill is 4 inches high (and will conceal most 'normal' vehicles completely.). A level 2 is 2" tall and hides most infantry models (I'll probably add scrub another 1/2" to completely hide wraithguard).
A level 1 hill is 1" high and does conceal swam bases.

This is generally how I've always modelled stuff, as we've always used TLOS in gaming, with the exception of the "area" terrain abstractions for 4th ed.)

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

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Made in us
Vlad_the_Rotten





Chicagoland

xenite wrote:Yeah get those back before something bad happens to them. Something terrible, shameful, and unsanitary.
Pfft, as if you had shame.

One thing my unsanitary friend here and I were discussing this weekend is that the CoD book has its own specified LOS rules. So City Ruins will still block LOS to something on the other side, even if you can see right through, etc. Unless the 5th Ed. rulebook specifically addresses CoD somehow...

This message was edited 1 time. Last update was at 2008/06/09 22:34:13


Out: .MP4
In: MP-7

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Kinebrach-Knobbling Xeno Interrogator



America... Feth Yeah!

A full 24sqft. woodland terrain with ruins. River running from hills in one corner down to a large lake with an island decorated with more ruins, only accesible by infantry and antie grav. Lots of strategic positions and trappings. A cave or burrow here and there will enable fog to be pumped onto the field for dramatic effect.


 
   
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Boosting Ultramarine Biker




Arlington, VA

All the terrain I've ever made does the job for LOS already. So I have no plans on modifying any of mine.
   
Made in pt
Using Object Source Lighting







Well no matter how big terrain is... my Nid convos will always be seen miles away, I tend to make them rather big and I dont intend to change that anytime soon But i can imagine people trying to make their models as shorter as possible... or bigger terrain.

   
 
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