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![[Post New]](/s/i/i.gif) 2008/06/06 19:11:08
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Regular Dakkanaut
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If so, what are you planning to do, or change? What considerations are you making for the new rules?
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Hobby Articles On My Site: CLICK HERE
Little Green Monsters : xenite.wordpress.com
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![[Post New]](/s/i/i.gif) 2008/06/06 19:14:31
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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[ARTICLE MOD]
Fixture of Dakka
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I'm going to fill in all the ground-floor windows on my cities of death buildings for one things. It looks cool to have an open door, but I think that having stuff that actually blocks line-of-sight has more value than stuff that almost does, except for people shooting through windows.
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![[Post New]](/s/i/i.gif) 2008/06/06 19:38:35
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Longtime Dakkanaut
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More LOS blocking terrain will be needed for our store. Currently, there is a massive proliferation of area terrain of all kinds. Ruined buildings are still fine though.
Capt K
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![[Post New]](/s/i/i.gif) 2008/06/06 19:51:21
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Smokin' Skorcha Driver
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I plan on modeling a few hills to be as high as everyone always assumes they are ... "Size 3", but other than that most of my FLGS terrain will do what it is supposed to already. We have an abundance of terrain already so True LOS will actually bring some diversity to the games we play.
Meph
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![[Post New]](/s/i/i.gif) 2008/06/06 20:02:02
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Squishy Oil Squig
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Actually things that I had put off because they would not make good size 3 area terrain in 5th ED now seems allot more viable. I have a bunch of desert style ruined buildings and I wanted to do a desert village set of scenery with them. The only problem is the ruins were not very high. Now I can put a bunch of them down and even though they will not block LOS they will give everything including vehicles a 3+ save. Giving everything cover saves is just as good as blocking LOS in many ways and makes the game a bit more democratic (dose not favor HTH armies) and more interesting. Also I never thought that a small thicket of trees should have blocked line of sight to a Monolith anyway.
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![[Post New]](/s/i/i.gif) 2008/06/06 20:11:34
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Longtime Dakkanaut
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Heh, I finally feel justified for building terrain with the mindset of true LOS. been doing for Void & Necromunda for some time
I've always felt that 40k's terrain abstraction was something that belonged in other game scales (like Battletech, Epic or Flashpoint!)
oh, also as a note with LOS blocking woodlands, just add scrub plants around the borders (just like real woods)
This is something that always seems to be missing from gaming tables :-/
has there been any clarification on which terrain features models can move through?
(ie in Warmachine: the base must be able to fit to pass though doors and corridors)
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![[Post New]](/s/i/i.gif) 2008/06/06 20:40:09
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Fixture of Dakka
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I am thinking that when I make my next set of GW buildings, I need more interior walls. Hopefully that will help cut down on window sniping. I also need to make some more "manufactorums" with solid walls, or at least smallish doors.
I also am going to get down to making some of the tank traps and barbed wire I have in fetal form. Those might be a lot more fun with dragon's teeth for infantry to hide amongst.
I am also going to need to make some forrests with three part trees: removable tops to allow for infantry placement, and removable trunks for when tanks trundle though. It will be sort of neat to have heavily wooded areas with tanks clearing paths through them.
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![[Post New]](/s/i/i.gif) 2008/06/06 20:47:14
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Pulsating Possessed Chaos Marine
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I'll be making larger, stepped flat top hills and new forests (inspired by I think Grey_Death's magnetized tree bases, and what wherkind just said about three-modular trees). In my gaming group we've steadily degenerated when it comes to area terrain (thats size three, thats size three, thats size two, these green cutouts are forests, go) so other than my friends ruined buildings pretty much nothing will block line of sight from one vehicle to another, and even then everything is gothic huge-open-windows-everywhere.
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'12 Tournament Record: 98-0-0 |
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![[Post New]](/s/i/i.gif) 2008/06/06 20:59:49
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Ancient Chaos Terminator
South Pasadena
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Hills, BIg freakin hills. I am also working on woods with so many trees in them that it is impossible to see through them.
Darrian
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![[Post New]](/s/i/i.gif) 2008/06/06 21:27:26
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Crafty Bray Shaman
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I just going to continue building what I have HERE
Probably will add some more intervening terrain though.
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Jean-luke Pee-card, of thee YOU ES ES Enter-prize
Make it so!
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![[Post New]](/s/i/i.gif) 2008/06/06 22:02:10
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Regular Dakkanaut
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Cool ideas. Everything that is on my mind is similar. I think that more dense CoD buildings, and larger hills will be the way. I think that when I get around to a jungle table that I have been pondering, all of the tree areas that need to block LOS will also be hill-like in function so as to block LOS, and provide elevation for units hanging out in the woods.
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Hobby Articles On My Site: CLICK HERE
Little Green Monsters : xenite.wordpress.com
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![[Post New]](/s/i/i.gif) 2008/06/06 22:39:15
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Vlad_the_Rotten
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Yeah, I'm definitely going to make some changes. I have to get my CoD buildings back from a "friend" to whom I loaned them like a year ago and he hasn't given them back. Gonna add a bunch of interior walls and window obstructions to them.
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Out: .MP4 In: MP-7
# of 40K games I've played in which I've taken NO casualties: 2
=====Begin Dakka Geek Code=====
DQ:70S+++G++++MB+I--Pdzc15/re#-D++A+++/aemWD109R++T(Ot)DM+++
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2008/06/06 22:48:49
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Regular Dakkanaut
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Grand Preceptor wrote:Yeah, I'm definitely going to make some changes. I have to get my CoD buildings back from a "friend" to whom I loaned them like a year ago and he hasn't given them back. Gonna add a bunch of interior walls and window obstructions to them.
Yeah get those back before something bad happens to them. Something terrible, shameful, and unsanitary.
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Hobby Articles On My Site: CLICK HERE
Little Green Monsters : xenite.wordpress.com
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![[Post New]](/s/i/i.gif) 2008/06/07 01:10:21
Subject: Is anyone planning on modifying or making new terrain for 5th ed?
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Anti-Armour Swiss Guard
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My hills are generally true LOS blockers.
A level 3 hill is 4 inches high (and will conceal most 'normal' vehicles completely.). A level 2 is 2" tall and hides most infantry models (I'll probably add scrub another 1/2" to completely hide wraithguard).
A level 1 hill is 1" high and does conceal swam bases.
This is generally how I've always modelled stuff, as we've always used TLOS in gaming, with the exception of the "area" terrain abstractions for 4th ed.)
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2008/06/09 22:33:52
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Vlad_the_Rotten
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xenite wrote:Yeah get those back before something bad happens to them. Something terrible, shameful, and unsanitary.
Pfft, as if you had shame.
One thing my unsanitary friend here and I were discussing this weekend is that the CoD book has its own specified LOS rules. So City Ruins will still block LOS to something on the other side, even if you can see right through, etc. Unless the 5th Ed. rulebook specifically addresses CoD somehow...
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This message was edited 1 time. Last update was at 2008/06/09 22:34:13
Out: .MP4 In: MP-7
# of 40K games I've played in which I've taken NO casualties: 2
=====Begin Dakka Geek Code=====
DQ:70S+++G++++MB+I--Pdzc15/re#-D++A+++/aemWD109R++T(Ot)DM+++
======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2008/06/09 22:53:04
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Kinebrach-Knobbling Xeno Interrogator
America... Feth Yeah!
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A full 24sqft. woodland terrain with ruins. River running from hills in one corner down to a large lake with an island decorated with more ruins, only accesible by infantry and antie grav. Lots of strategic positions and trappings. A cave or burrow here and there will enable fog to be pumped onto the field for dramatic effect.
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![[Post New]](/s/i/i.gif) 2008/06/10 00:01:52
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Boosting Ultramarine Biker
Arlington, VA
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All the terrain I've ever made does the job for LOS already. So I have no plans on modifying any of mine.
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![[Post New]](/s/i/i.gif) 2008/06/10 00:17:36
Subject: Re:Is anyone planning on modifying or making new terrain for 5th ed?
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Using Object Source Lighting
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Well no matter how big terrain is... my Nid convos will always be seen miles away, I tend to make them rather big and I dont intend to change that anytime soon  But i can imagine people trying to make their models as shorter as possible... or bigger terrain.
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