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Anyone played any trial games with Tau for 5th ed. rules?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Battlefortress Driver with Krusha Wheel






Been away from the game a while, due to huge hospital bills and lack of time, but would like to pick up 40k again when I get out of debt sometime in the summer. Unfortunatley I was forced to sell my ork army just to buy groceries, and for much less than I would have liked to boot. All I have left are my Tau from when I got started way back in 3rd ed right after their release. Even then I struggle to field 750 points without using inferior units in 4th ed rules.

Can anyone tell me what I should invest in for 5th, if they have playtested the rules with their tau armies? Also what strategies work decent if fish of fury is no good anymore. Does all the extra movement from running mean we are just pounded that much faster by close combat armies? Is there any hope for a static shooty army?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Battlefortress Driver with Krusha Wheel






I guess thats a no then. I tried advanced tau tactica, but aparently talking about 5th ed changes without 100 precent proof of what they are is taboo there. Guess im out of luck.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Irked Necron Immortal




I have no idea...

But Crisis Suits are man's best friend!

Sincerely,
Farsight
   
Made in cn
Death-Dealing Ultramarine Devastator





mech tau should still be good

disruption pods for 4+ cover save
take fire like a fast vehicle upgrade and move 6" shoot all guns


Visit my painting blog at: http://warhammerstudios.blogspot.com/

- Ultramarines
- Tau
- Tyranids
- Dark Eldar
- High Elves
- Warriors of Chaos
- Khador
 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

exocorp has got it on the noise. that is the main thing that
will keep my tau flying.the only problems will be getting our
fragile scoring units to the objectives as the game no
longer revolves around killing, but scoring.

i still feel they are competitive. on the bright side if you just
kill everything that could score, scoring becomes easier.


Renegade Guardsmen 
   
Made in us
Shas'la with Pulse Carbine





I believe ATT will let you talk about 5th ed tactics and the like, they just won't get promoted out of the concourses.

From what I've seen loading up on vehicle upgrades seems to be popular. Using markerlights to remove cover saves may help when shooting through other units.

Can't say I have experience playing with the new rules though.
   
Made in gb
Morphing Obliterator





tau get a lot better in 5th. where as a lot of armies are getting big nerfs, tau are gaining a lot more than they loose. with markerlights removing coversaves, you can pick and choose what you shoot at with no downside. tau vehicles become harder to destroy, especially if they're behind cover (remember with markerlights, you gain all the benifit of cover while your opponent gains none) so their usability increases.

not everything gets better. kroot, vespid and firewarriors are still bad but pathfinders get better.

your standard tau army for 5th doesnt change that much to the standard army for 4th, except you want to include more markerlights

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in gb
Pete Haines





Up North

I find 2 big units of stealthsuits are brilliant for taking objectives with 6 str5, assault3 and ap5? They massacre pretty much everything and can hope to blow up transports plus 2 units of 6 comes to £48 where as 6 battlesuits comes to £72

"Model collector why are you wearing friday socks, its thursday today."
"We live in hope."


 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

Except for the fact that those two fatty units of Stealthsuits are $80 of non-scoring units in 5th. Sure, they can contest objectives, but you're talking about 12 T3 Sv3+ models. Any army that can kill half-a-dozen Spase Mahrienz a turn can definitely knock off these expensive buggers.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
 
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