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Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I've spent some time putting this list together and it has done above par during testing. Here it is

Chaos Sorcerer with Mark of Slaanesh, Melta Bombs, Familiar, Wings, Warp Time, and Lash - 180

Chaos Sorcerer with Mark of Slaanesh, Melta Bombs, Familiar, Steed, Warp Time, and Lash - 190

7 Plague Marines - 161

7 Plague Marines - 161

Obliterator - 75

Obliterator - 75

Total - 842

I posted this to welcome critics and fellow generals to help me find flaws in my ever Chaotic endevors. ANY comments and suggestions are welcome as I will take them to heart.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Morphing Obliterator





steeds arent really that worth it for chaos characters. infact demon princes would be much better than sorcerers (and they would cost less). a prince with MoS, wings and lash cost 165pts and is better than a sorcerer. if you must take sorcerers dont bother giving them warp time and a familiar. it just makes them cost to much and 4 WS5 S4 attacks, even if they re-roll to hit and wound, isnt great. i also thing 2 HQ choices is 1 too many for such a small game. if you took a single demon prince you could give your plague marines some plasma guns and come champions with power fists or add another oblit.

appart from that it looks pretty good.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Princes are a much better buy and can't be insta killed. The only reason to take a sorceror is to use his force weapon which you can't use if you use warptime.
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

Thanks for the feed back thus far. I'll tweak the list a bit.
The reason behind this use of sorcerers is that while they can be instant killed they can't be targeted seperately. And having two lashes in such a small game provides great crowd control, esp. against orks and tyranids.
Once again thanks for the comments, any one else?

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in au
Killer Klaivex






Forever alone

Sorry, but even in a 850 tourney, this will seriously underperform. Single Oblits will attract a lot of fire and die. The Sorcerers, who it looks like you are sending on independently, will DIE. If you are using Lords, give them Termie armor and stick them in a Termie squad, or just take two Slaaneshi DPs if you want Lash-users. Lash is NOT good crowd control against hordes, because chances are they'll have far too many for your tiny army to shoot down. All you'll do is pull them into assault range so those Boyz can F-Charge you.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in gb
Morphing Obliterator





your using lash against hordes wrongly. you dont lash them towards you, you lash them away from you and plasma-cannon them to death. horde armies have little or no long ranged high stength shooting so your demon princes should stay safe. while the rest of your army shoots them to peices.

against other armies you change tactics. your demon princes run forward and lash things towards your army so it can be shot at and then charged by your princes. plaguemarines can take a charge better than any unit in the game and demon princes are exellent counter charge units.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

thats the way i usually use them. with lash you get a greater chance of picking your targets, both of who and when.

The question I have is if the deamon princes are a better fit to the list than the sorcerers? I just feel as though the survivability of DPs is alot lower than that of sorcerers because they can be targeted seperatly even when close to other units.

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in gb
Morphing Obliterator





at such low points its unlikely that many armies will bring enough firepower to down BOTH your demon princes before the plague marines become a real problem. it takes about 15 or so lascannon shots to kill a demon prince in cover, so theyre not going to die on turn 1, and its very unlikely that will die on turn 2. by turn 3 they should be in combat so shooting isnt an issue, and if you've picked your targets well, they should be fine there too.

is sorcerers were significantly cheaper then DPs then i would probably suggest those in smaller games, but since theyre about the same cost, DPs are far far better. they actually wont die as fast as you think, are faster and kill more stuff in combat.

This message was edited 1 time. Last update was at 2008/06/27 13:18:34


taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Ork Boy Hangin' off a Trukk





Slaneshy lords would never work with Plague marines Bleh!
But other then that how will the unit hold up agianst dread bash, termie armies or Nidzilla? Basicly I dont know if your 2 high powered weapons and melta bombs will be enouph.

 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

I've tried both Slaanesh DPs and Sorcerers. But what are peoples opinion of Nurgle Dps?

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in de
Sinister Chaos Marine




paderborn (germany!)

sorcerers on steed are not necessarily slower than DP btw. i don't know about the other gods (as i am dedicated to slaanesh ) but the slaanesh mount (making the model count as cavalry) gives the ability to sprint instead of shooting + a 12" attack range.
so when it comes to getting into CC the sorcerer can easily outrun the DP (at least on open ground).

furthermore i dont really get why everyone should take DP's. with the psi-weapons that have instant kill ability sorcerers are not as useless as everyone says, but the familliar really is a waste, as well as warptime, since you will be lashing or using the psi-weapon.
with the new rules i think the sorcerer is even better as it's not that big, keeping in mind that with 5th ed the real LoS counts(!). i don't know about your DP's but i won't be able to hide mine behinde a land raider... while my sorcerer on steed can easily be hidden behind a rhino.

one more thing get some nice guns for your plague marines. dropping the useless warptime on both sorcs and the familiar you should be able to get those squads 2 melters each, giving you some decent bit of firepower against tanks/MC's.

greetz
sieek

"Iron within Iron without!"
 
   
Made in us
Slaanesh Veteran Marine with Tentacles





Mpls, MN

The problem with using the force weapon is that if you use a power early in that turn than you can't ust the power of the force weapon. Thats the reasoning behind the warptime ability i believe. as you will be lashing anything you can in the shooting phase than the ability to instant kill something in the assault phase is gone. So why not use another power that increases your chances of winning in assaut?

REPENT for tommorrow you DIE!!!!

Chaos


I am Red/Black
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.
 
   
Made in de
Sinister Chaos Marine




paderborn (germany!)

thats why i said the warptime is wasted as stated above.
still i use the sorcerer on steed and its working fine for me. 2 to 3 times lashing should be enough to completely disarrange the enemy forces in a way that suits you best. after the the sorcerer will charge (6" move + 1-6" fleet of foot + 12" attack range) across the board to kill lone heroes.

"Iron within Iron without!"
 
   
 
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