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Made in gb
Fresh-Faced New User




Hi
I have always played Eldar and am taking the opportunity of 5th edition and inheriting 30 tyranid hunter marines to start a space marine force.
1 Master Commander,Power Fist

1 10 Man Tac Squad, 1 Laz Cannon
1 10 Man Tac Squad, 1 Laz Cannon

1 10 Man Nid Hunter Squad, 2 Power Weapons
1 10 Man Nid Hunter Squad, 2 Power Weapons
1 10 Man Nid Hunter Squad, 2 Power Weapons

1 10 Man Devastator Squad, 2 Missille Launchers
1 10 Man Devastator Squad, 2 Missile Launchers

I am a bit obssessed with the numbers game having played with 30 Striking Scorpions and 20 Warp Spiders as an Eldar General. Might be to light in anti-tank ?

   
Made in us
Regular Dakkanaut




One game against Tau may convince you that you've wasted your time and effort, it did me..... welcome to the Imperium.

But, I think you are light in anti tank. I think you may want to decrease the Tac Squad sizes by reconfiguring to las/plas or las/melta gun configuration.

Nids may decrease in frequency with the new 5th edition rules preventing consolidation into close combat. But, one of the advantages, as I recall, for Nid Hunters is the use of special ammo for their heavy bolters. Of course, there is no Tyranid Hunting Heavy Bolter figure, but I wonder about making a 4 HB Nid hunting Dev. squad to take advantage of the anti-Nid rounds.

Librarian, terminators, landspeeders with melta gun and flamer????
   
Made in gb
Fresh-Faced New User




Hi
The Nid Hunters fire a blast template to 36'' which cuts through Tau armour, mutiply this by 3 and I am wondering if I may have the firepower to win vs tau especially with so many cover saves in 5th for my troops. I could make space for a Drop pod for one of the nid hunter units, with counter attk they have 7 power attks even if they get charged. tend to prefer to go HQ light as they are so expensive and ultramarine librarians don't look that special ? Will take your point about extra firepower for Tac Squads and go to 9.

This message was edited 2 times. Last update was at 2008/06/28 23:15:18


 
   
Made in us
Irked Necron Immortal




SM HQs are real expensive, but they can be totally worth every point. Here's a quick story for you, I got more:

My 173 pt commander with Furious Charge, Terminator Armor, Lightning Claws, Adamantine Mantle tore through a chaos hq, two chaos terminator units, and a couple obliterators before dieing killing half of the third termie unit. Granted his termie command squad got wiped out in the first/second round of combat, but the guy got around 20 wounds on his own. I'll never leave home without an hq with all the trimmings.
   
Made in gb
Fresh-Faced New User




Marshal_Gus wrote:SM HQs are real expensive, but they can be totally worth every point. Here's a quick story for you, I got more:

My 173 pt commander with Furious Charge, Terminator Armor, Lightning Claws, Adamantine Mantle tore through a chaos hq, two chaos terminator units, and a couple obliterators before dieing killing half of the third termie unit. Granted his termie command squad got wiped out in the first/second round of combat, but the guy got around 20 wounds on his own. I'll never leave home without an hq with all the trimmings.


Hi
Thanks for the info. I Appreciate the Damage potential of marine HQ's its getting them into combat that I worry about. For example one of the armies I play is Necrons with 15 destroyers and about 30 warriors with a necron lord +3 of those H.Gauss cannon destroyers. Now I know how to deal with it using my Eldar army using speed and combat power of my shining spears but with a marine HQ moving at 6'' a turn + 1d6 run vs lets say using cover and good placement about 10 str 6 shots a turn and adding in about 30 str 4 shots for the final run in. Also they can move 12'' and shoot to avoid him. This also applies to a number of other armies I am facing though to a lesser extent. We are looking at him surving with his expensive squad about 30 str 6 shots + 30 str 4 shots before combat and now no consolidation into enemy. While the other 2/3 of his army blows away the remaining troops I have. I am so used to doing this with my starcannons and scatter lasers that I worry about having small numbers of expensive models that need to get into combat to do anything. I am totally hoping I am wrong so if anyone has any ideas that would be great. Drop Pods or infiltrate for vets maybe ?
   
 
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