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Made in us
Savage Khorne Berserker Biker





so I think this build is pretty solid.... what do you guys think?

Warboss-150
-Power Klaw, Attack Squig, Cybork Body, Warbike

Warboss-150
-Power Klaw, Attack Squig, Cybork Body, Warbike

30 Orks-215
Nob
-Power Klaw

30 Orks-215
Nob
-Power Klaw

30 Orks-215
Nob
-Power Klaw

30 Orks-215
Nob
-Power Klaw

29 Orks-209
Nob
-Power Klaw

11 Lootas-165

11 Lootas-165

10 Lootas-150

How does this list look? Basic gameplan is that the lootas grab mountains or buildings in the backfield so they can shoot over the ork swarm, then 150 lunatics RUN forward toward the enemy, screaming their heads off while the warbosses target tanks. I'm currently thinking about switching out the lootas for burnas, but we will see what happens.

Oh, and I'm going to be making 10 man movement trays to make tournament games go faster.

This message was edited 1 time. Last update was at 2008/06/30 17:51:40


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Ork Boy Hangin' off a Trukk





Hmm I assume your anti tank is the power Klaws but then the Orks dont have anything good for that any way.

Even with the movement trays you will have huge problems with the tournements. Because of line of sight issues people will be sticklers about placement and moving terain even slightly to fit models. So you will often have to remove the orks from those trays to place the boyz. THen load them up to move them agian or ignore the trays and move with out them. Of course this means you will most likely not finish games and since most of our killing happens on turns 4-6.

Also with so many boyz the unwieldyness of the army may anoy you since it will be hard to react to fast armies.

Though once you get onto an objective you will not be moved and if the game goes the full 6 turns I think you will dominate.

 
   
Made in us
Dakka Veteran




NJ

Isn't there a change to IC in 5th? Won't the Bosses get mulched pretty quickly without a retinue?

Rockets, Rockets, Rockets.
   
Made in gb
Morphing Obliterator





Flagg07 wrote:Isn't there a change to IC in 5th? Won't the Bosses get mulched pretty quickly without a retinue?


yes they will. even with T5 and a 4+ cover they will get shot to peices.

in 4th you used to be able to run them behind cover but you cant do that now.

you will either need lots of fast things to distract your enemy from shooting your bosses or trucks to hide them behind.

are the orks shootas or sluggas?

if youre unfortunate to come up against any land raiders, monilits or russes you will probably lose. you dont really have any way to deal with AV 14 appart from a few hits in combat. against a gunline you may never get there. even with run your army isnt particularly fast, buts thats fine. just hope your opponent doesnt find a way to separate your mobs of boys from each other or they will crumble.

32 lootas is nice though, although you should promamly put them in 2 squads of 15 so they dont get shot a couple of time then run away.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in us
Yellin' Yoof on a Scooter




cincinnatti, OH

Regwon wrote:

32 lootas is nice though, although you should promamly put them in 2 squads of 15 so they dont get shot a couple of time then run away.


Very Much Agree with that statement!

Keep the Lootas over burnas in this instance, But I am thinking tankbusta squads would be more beneficial here mainly because they can at least glance AV 14, also they can move with the boyz and still shoot!
I would suggest using a mix of shootas and choppa sluggas units.

If you don't like the tankbustas then maybe giving boyz the rokkis then you won't have the Glory Hogs issue but you will lose the Tankbusta bombs that are awesome in CC vs Armor!

I Play:

The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
 
   
Made in gb
Lead-Footed Trukkboy Driver




Brighton, Uk

Makari wrote:

If you don't like the tankbustas then maybe giving boyz the rokkis then you won't have the Glory Hogs issue but you will lose the Tankbusta bombs that are awesome in CC vs Armor!


And you can take Tankhammers, Strength 10 and furious charge in combat is pretty good.
You need boss poles for your boys mobs, and yeah two squads of 15 Lootas will serve you better for the sake of not running away!

mmm 30 Lootas....

"Get on the Ready Line!"

Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.

 
   
Made in us
Yellin' Yoof on a Scooter




cincinnatti, OH

Apone wrote:
Makari wrote:

If you don't like the tankbustas then maybe giving boyz the rokkis then you won't have the Glory Hogs issue but you will lose the Tankbusta bombs that are awesome in CC vs Armor!


And you can take Tankhammers, Strength 10 and furious charge in combat is pretty good.
You need boss poles for your boys mobs, and yeah two squads of 15 Lootas will serve you better for the sake of not running away!

mmm 30 Lootas....


Boss poles are not needed for the Big boy units, by the time they widdle down the unit where they would need to use the boss pole they are already there, that means other units got there instead savew the points for something else.
The Tankhammer is not a good choice either, sure you get a S10+D6 AP hit in CC but you lose your ranged attack. All tankbustas come with Tankbusta Bombs 2D6+6 AP for CC that is pretty damn good and you still keep the ranged shot! My $0.02

I Play:

The footprints made in the sands of time are not made by sitting down... Unless your playing Warhammer WAAAGH!
 
   
Made in gb
Morphing Obliterator





on the subject of boss poles:

boss poles stop orks from running.

this is obviously a good thing for small mobs they dont gain as much benifit from the mob rule.

however it is also essential for larger mobs.

when a mob gets shot down to under 11 models (not if, when) they cease being fearless and get -1LD for being under half strength. at that point it gets gradually harder to keep them around. every time they make a LD test they risk running away and never comming back because they are under half strength. for a mere 10pts you can ensure that remaining your mob of boys sticks around for long enough to really do some more damage.

really its the choice between buying a rokkit or making sure that your remaining mob, worth 100pts or more (9 boys+nob /w powerklaw), dosent suddenly bugger off.

boss poles are worth it.

a well built shooting army will either be able to shoot multiple mobs of orks down very quickly (IG, nidzilla, tau) or be able to delay them from reaching you so they can shoot you more (dual lash, necrons).

once it gets to that stage you will have more and more trouble keeping your mobs around and boss poles help a great detail.

it is also useful against combat armies. if you take a bit of shooting and then get charged by a powerful enough unit (even some more orks) you will likely take a lot of casualties. if you drop below 11 models and loose combat by a significant amount you will probably break and get run down. boss poles decrease that chance massively.

taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live?
 
   
Made in gb
Lead-Footed Trukkboy Driver




Brighton, Uk

Regwon wrote:on the subject of boss poles:

boss poles stop orks from running.

this is obviously a good thing for small mobs they dont gain as much benifit from the mob rule.

however it is also essential for larger mobs.

when a mob gets shot down to under 11 models (not if, when) they cease being fearless and get -1LD for being under half strength. at that point it gets gradually harder to keep them around. every time they make a LD test they risk running away and never comming back because they are under half strength. for a mere 10pts you can ensure that remaining your mob of boys sticks around for long enough to really do some more damage.


Boss poles are 5pts btw. Even better! And yes this is exactly right, and don't forget you can make a save against the bosspole as it's a wound.

"Get on the Ready Line!"

Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.

 
   
Made in gb
Lead-Footed Trukkboy Driver




Brighton, Uk

Makari wrote:
The Tankhammer is not a good choice either, sure you get a S10+D6 AP hit in CC but you lose your ranged attack. All tankbustas come with Tankbusta Bombs 2D6+6 AP for CC that is pretty damn good and you still keep the ranged shot! My $0.02


Good point bout the Tankhammer, hadn't thought of that really. Guess I just liked the idea of an Ork hitting a Tank with a Rokkit on a stick too much .

"Get on the Ready Line!"

Orkeosaurus wrote:Yeah, but when he get's out he'll still be in Russia, so joke's on him.

 
   
Made in us
Bounding Assault Marine




Los Angeles

Regwon wrote:on the subject of boss poles:

boss poles stop orks from running.

this is obviously a good thing for small mobs they dont gain as much benifit from the mob rule.

however it is also essential for larger mobs.

when a mob gets shot down to under 11 models (not if, when) they cease being fearless and get -1LD for being under half strength. at that point it gets gradually harder to keep them around. every time they make a LD test they risk running away and never comming back because they are under half strength. for a mere 10pts you can ensure that remaining your mob of boys sticks around for long enough to really do some more damage.

really its the choice between buying a rokkit or making sure that your remaining mob, worth 100pts or more (9 boys+nob /w powerklaw), dosent suddenly bugger off.

boss poles are worth it.

a well built shooting army will either be able to shoot multiple mobs of orks down very quickly (IG, nidzilla, tau) or be able to delay them from reaching you so they can shoot you more (dual lash, necrons).

once it gets to that stage you will have more and more trouble keeping your mobs around and boss poles help a great detail.

it is also useful against combat armies. if you take a bit of shooting and then get charged by a powerful enough unit (even some more orks) you will likely take a lot of casualties. if you drop below 11 models and loose combat by a significant amount you will probably break and get run down. boss poles decrease that chance massively.


you do not suffer -1 LD for being under half strength anymore.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
 
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