The basic plan: The stealth suits and sniper teams can practically sit in the open with relative safety while harassing the enemy (they also keep you from being totally screwed if you get "reserves" on the mission chart, which I found to be a problem with heavily mechanized forces and suit heavy armies). The large amount of rail rifles also makes it likely that you’ll be able to pin a lot of units. Meanwhile, you can move up the tanks and crisis suits, sit the tanks behind cover, let the suits do their thing, and force the enemy to come to you while avoid any casualties of your own from counter-shooting due to being behind cover, as SMS does not need LOS. When they get close enough you Fof them. The Shaso’s job is mostly to help deal with deep striking units, which are always a problem for any tau army.
Shas’o w/ Ion/Plasma, Stim Injectors, Shield Gen, HW Multi-trackers: 75+12+20+5+10+20=130 pts
2 Crisis Suits: plasma/pods, multi-trackers. 25+20+12+5= 62x3= 124 pts.
5 Stealthsuits w/ target arrays: 150+50= 200 pts.
5 Stealthsuits w/ target arrays: 150+50= 200 pts.
12FW
120
Devilfish w/ SMS, decoy launchers, targeting array, multitracker.
80+20+5+5+10=120
=240
11FW
110
Devilfish w/ SMS, decoy launchers, targeting array, multitracker.
80+20+5+5+10=120
=230
7 Pathfinders, 3 w/ railrifles w/ shas’ui, HW drone controller and 2 gun drones.
84+30+22+10+10=156
Devilfish w/ SMS, decoy launchers, targeting array, multitracker.
80+20+5+5+10=120
=276
One hammerhead gunship with railgun and SMS, target lock, decoy launcher, multi trackers: 90+50+20+5+5+10=180.
One hammerhead gunship with railgun and SMS, target lock, decoy launcher, multi trackers: 90+50+20+5+5+10=180.
3 Sniper Drone Teams: 240
=2000 pts.
Thoughts? Problems?
|