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Made in us
Dakka Veteran




Los Angeles, CA

So, is the hearld of tzeench worth taking in a game?
I have played a couple games and dont see him as being significantally better than a unit of horrors unless the enemy has some good spell to steal with glean magic.

He cant get off the good spells, the 12 inch one means you are probabally in charge range (but not necessairly) and the lowest lvl magic missile the horrors can fire off better than the hearld can for the same points.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Longtime Dakkanaut





In defense of Heralds:

Well, the Horrors ultimately get charged by whatever is slogging the board, and then they shield the enemy from magic by being in combat, and give up their VP's when they die. The Herald, by flying, chariot or disk, can evade enemy charges and keep his VP's. A list with 3 mobile heralds and Kairos renders all enemy points spent in fighting infantry worthless. Further, Heralds can bear the various standards, and they can provide power dice to Kairos with power vortex, or take dispel scrolls, or simply be cheaper wizard levels than the equivalent Pink Horrors. Heralds even conserve board real estate better if you are opting for a combined arms approach, as opposed to Pink Horrors, which occupy much more space.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Foolproof Falcon Pilot





You get a herald to take master of sorcery and use his 2 dice+whatever and spam awesome spells that would otherwise mess up your opponent's plans. For example, casting beast cowers (if you still can) on dragons/calvary units (especially nice vs brets).

Also, if on a chariot/disc, lore of death is pretty nice. Heralds are just a nice 4+ ward save for a unit and give a good tactical edge imo. Cheap access to scrolls too =/.

Jesus Christ changed my life, He can do the same for you!

My gaming blog regarding Eldar and soon to be CSM:Thousand Sons: http://yriel.blogspot.com/

My WIP Tyranid Fandex:
http://www.dakkadakka.com/dakkaforum/posts/list/576691.page#6486415 
   
Made in us
Devious Space Marine dedicated to Tzeentch




Heralds on chariots (particularly if one has the Great Icon of Despair) are pretty fun. If someone fails a terror test they smack right into that chariot that just flew beside/behind them and get destroyed.
   
 
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