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Made in au
Imperial Recruit in Training



Tas, Aus



Hi, i would love some help and/or criticism on my recently constructed army list.

I've done a little research and stuff, and this is what ive come up with.
Ive designed it to be able to deal with all/most opposing armies and to be flexible for lots of situations...
although the two hellhounds are my fluffy units (they might not stay fluffy if it all gets burned off )


Imperial Guard 1500
Doctrines
Special weapon squads
Iron discipline
Drop troops
Close order drill


HQ Command platoon
Junior officer w/ honorifica imperials, bolt pistol, iron discipline 71
4 guardsmen w/ vox-caster, veteran standard bearer, meltagun 26

Anti-tank support squad w/ 3x lascannon 110
Anti-tank support squad w/ 3x missile launcher 95
Mortar support squad 80
Special weapon support squad w/ demolition charge 45

ELITES Hardened veterans
10 veterans w/ lasguns, missile launcher, 3x plasmagun, vox-caster, bolter 136

ELITES Ratling snipers
6 ratlings w/ sniper rifles 66

TROOPS Infantry platoon A
Command squad
Junior officer, w/ plasma pistol, iron discipline, surveyor, 4 guardsmen w/ 3x meltagun 87
Infantry squad A1
10 guardsmen w/ plasmagun, heavy bolter 80
Infantry squad A2
10 guardsmen w/ plasmagun, heavy bolter 80

TROOPS Armoured fist squad A
10 guardsmen w/ plasmagun, missile launcher, vox-caster 110
Chimera w/ multi-laser, heavy bolter, heavy stubber, extra armour, smoke launchers 105

FAST Hellhound w/ extra armour, smoke launchers 123

FAST Hellhound w/ extra armour, smoke launchers 123

HEAVY Leman russ battle tank w/ heavy bolters, extra armour, smoke launchers 163
OR
HEAVY Leman russ demolisher w/ heavy bolters, extra armour, smoke launchers 173
minus - bolter, bolt pistol, 1 hardened veteran


so basically what do you think??? i would really like to see what you have to say...
BTW, i am totally up for saving points... and what could i do with my last doctrine point??

   
Made in gb
Stalwart Veteran Guard Sergeant






West Sussex, England

Right, let's see.

Take out all the Vox-Casters for a start, they are bad. You should be able to get all your squads within the 12" command bubble of your command units.

Although with the improved cover saves due to units in the way and from cover in general, I still don't like Anti-Tank squads, too few wounds and too many high priority targets.
Mortars are also a big NO.
For your special Weapon squad, add 2 flamers, they make an excellent counter to assault units, not much can survive the power of a Pie template with that power and 2x Flamers.

10 man units of Veterans are also a big no. If you are going to take them, take them as throw away units of 5 with 3 Plasma or Melta guns, use the Deepstrike ability from the Droptroop doctrine and land them near to a target more than their worth I.E. a Tank and roast it.

I can't comment on Ratlins as I have not seen any Sniper units yet, but in 4th they sucked and in 5th I am going to go with they still suck.

At 1500 points, 35 men are not going to cut it. Imperial Guard do not take the bare minimum of troops then max out everything else. Most of the games I have won were due to those little 6 point men en mass. At 1500 a good number of men would be 8 Squads of 10 with 2 Command Squads, more men is always doable too.

Smoke Launchers on the Russ is also a waste, because most won't be moving great enough distances to warrent their use.

Play:
2000 Points 
1000 Points
1000 Points

 
   
Made in ca
Dakka Veteran




The Hammer

Take with a grain of salt 'cause I haven't played in months:

Ratlings are good only against monstrous creatures. That means C'tan, Wraithlords and big Tyranids with only 3+ saves. If you don't run into these units, or if the nidzilla player starts shelling out for carapace on his big dudes, they won't do much.

Mortars were good, but only against mechanized Dark Eldar, and they will be weaker now in that role without hits doubling against open-topped vehicles. I'd want to reread the cover rules before saying whether they might have some anti-horde use now - if cover versus blasts actually is determined from the center of the template instead of the firer, that combined with autohits on partials *might* make them decent anti-horde.

Hellhounds *should* be better than in fourth, with all the cover saves around. They could be better than Russes at dealing with Orks.

Chameleoline has become a pretty strong doctrine as well, for the same reasons as the Hellhound.

Goliaths - I mean, Cyclops - and/or Schaeffer if you don't have Imperial Armour are both cheaper ways of getting demo charges.

With the changes to infiltrate - it's supposed to work like Wolf Scouts now apparently? - you might not need Drop Troops to get your veterans up to those tanks.

Otherwise, about what dexy said, 'specially on the vox casters, though it's fair to say that the authorities on the IG codex on this site do not agree with him or me about AT squads, reasoning that most AP fire will be at 36". For a better "all-rounders" list, getting rid of the mortars and ratlings in favour of a second Russ would probably be the best idea, since the former two units are very specialized and the latter is good all over and provides redundancy to your list. (makes their lascannons work harder)

When soldiers think, it's called routing. 
   
Made in au
Imperial Recruit in Training



Tas, Aus

ok, thanks guys!
my main enimies are space marines and orks, so thats why i took the anti tank squads and motars....
i think that losing the motar for another squad of guys would be a good move...
and drop a veterans off the squad size...
im gonna keep the antitank squads cos the marines are quite vehicle heavy... actually, come to think of it most of the armies i come against have more than enough vehicles....
i am also at a dilema as to how to kill the crusader that my space marine friend has bought???

"Thou shall not throw soap at nurglings." -anon 
   
Made in us
Ground Crew





the list is illigal, as ratlings are resticted, so you have to drop a doctiren point to get them. drop the anti tank squads, they draw way to muvh firpower to live long. dump those points into lascannon toting squads, they can soak up more wounds. drop troops is fun, exspecialy in fifth. drop the AC unless you will add more mech to the list. your heavy and fast choices look good, but i like to play with a lot more armour

Wit, large guns, and a ten-thousand man boarding party is the easiest way to convince anyone your not cheating at cards 
   
 
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