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Made in us
Been Around the Block





I've always felt that the strength in any marine list lays not in their armor, or in their super death characters, but rather in the average marine. Hence, an Imperial Fist ground pounder list. Using the Codex listing in the book, the advantage is Tank Hunters, disadvantage is Never Despair.

Troops

10 Tactical Marines
Terminator Honors, Powerfist
Missile Launcher, Meltagun
Tank Hunters

10 Tactical Marines
Terminator Honors, Powerfist
Missile Launcher, Meltagun
Tank Hunters

10 Tactical Marines
Terminator Honors, Powerfist
Lascannon, Plasma Gun
Tank Hunters

10 Tactical Marines
Terminator Honors, Powerfist
Lascannon, Plasma Gun
Tank Hunters

10 Tactical Marines
Terminator Honors, Powerfist
Heavy Bolter, Flamer
Tank Hunters

10 Tactical Marines
Terminator Honors, Powerfist
Heavy Bolter, Flamer
Tank Hunters

Chapter Master
Artificer Armour, Powerfist, Storm bolter

Command Squad 7 Marines
Apothecary, Standard Bearer
2xFlamer

Chaplain
Bolt Pistol

79 Models
1750pts Exact

The idea with this army would be to create overlapping fields of fire, and to have complete redundancy. Chaplain will likely join the command squad, making a fearless center for the army. Also gives me 6 scoring units.

The Command squad would advance quickly to hit combat. Closely behind them would be the Heavy Bolter/Flamer squads to sit at close/medium range with firepower. Behind them would be the Missile Launcher/Melta squads, and behind them the Las/Plas squads. Ideal situation in a two objective would be to drop two squads on one objective and then advance the other four/five into the enemy lines.

The list should be able to deal with almost anything. Swarm army? Frag missiles/Heavy Bolter/Flamers. Heavy armour? Krak Missiles, Lascannons, Meltas. Lots of Light armour? Add Heavy Bolters with tank hunter to the heavy armour list. Monstrous creatures? I got a powerfist in every squad.

The only thing I really worry about is battlecannons and basilisks.

Tell me what you think!

Ya know, I remember when you weren't chaotic unless you had at least 3 eyes, some kind of grotsque extra limb, and your blood was at least boiling acid. Apparently all need these days to be chaos is some skulls and an arrow on your forhead. - Kaile Bloodhammer 
   
Made in us
Longtime Dakkanaut




That's pretty much how I like to run the Fists too, but I'd change out the command squad/chaplain/Master out with some sort of small Terminator unit.
Mostly as a morale breaker (opponent morale, not troop)

putting 60 marines on the board
and THEN
holding a handful of deepstriking-powerfisting-heavyflamering goons in reserve so that your opponent has no idea where they're to land and what cover is safe
= nervous new opponent / conservative old opponent

oh, and drop the tankhunters on the Heavy Bolter / Flamer squads

- just my opinion, feel free to warp-blast down
   
Made in us
Dakka Veteran




Biggest concerns would be that you have poor counter assault and anti tank.

This message was edited 1 time. Last update was at 2008/07/15 23:28:16


 
   
Made in au
Killer Klaivex






Forever alone

You have NO heavy support or fast attack units. Consider filling that points gap with a Pred or some Devastators, and ditch some tacs to get a couple of assault squads. That way you can give your chappy a jump pack and attach him to them, giving you a nasty assault unit.

People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. 
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I'm in the same boat as the rest of these folks.

I'd drop one squad of Marines, as well as the Command Squad. Throw in a small Terminator unit and a Tank or Assault Squad (7 with a Chaplain is wonderful counter-assault) and you've got yourself a solid list.

I never was much for shooty Marines (I'm a Templar through and through), but if I had to, I'd take craptons of infantry just like this.

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Angry Blood Angel Assault marine





New Jersey

So solid list enough. i would suggest drop some troops and command squad for some more useful unit, such as land Raider because your army had lack of heavy armored unit to support your troops.

so that's my opinion. It's your army, your choice, period.
   
Made in ca
Dakka Veteran




The Hammer

180 points on tank hunters, mostly to benefit boltgun guys? That could get you that extra support unit people want you to take without cutting any models, even if it makes those units weaker against light vehicles.

When soldiers think, it's called routing. 
   
Made in us
Been Around the Block





So, it seems the most common thought is that I don't have enough anti-tank. I thought that 2 missile launchers and 2 lascannons were a good amount of anti-tank, especially with tank hunter on them.

Dropping the command squad for terminators is an idea I might play with. The only problem is that I get something like 4 terminators for the points, unless I want to drop another marine squad. And this list is all about having the most marines I can.

An Assault squad might also be useful, but only as a counter-assault squad. By itself, I see it getting destroyed as my opponent focuses on what is the most important threat of the moment, which would be them.

I pretty much won't ever drop armour into a list, unless I intend on having at least three pieces of it. Otherwise, it gets destroyed too quickly, since its the only focus for anti-tank firepower. Plus, with no armour, my opponent basically wastes points on anti-tank weaponry. A Lascannon that kills one marine a turn is not making its points back as efficiently as one that kills a predator.

Thanks for the feedback, guys. I painted up a test model, pictures to come soon.

Ya know, I remember when you weren't chaotic unless you had at least 3 eyes, some kind of grotsque extra limb, and your blood was at least boiling acid. Apparently all need these days to be chaos is some skulls and an arrow on your forhead. - Kaile Bloodhammer 
   
 
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