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![[Post New]](/s/i/i.gif) 2008/07/16 23:34:30
Subject: Ork 1850 List
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Crazed Troll Slayer
Virginia
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Okay, I am planning on splitting a few of the Assault on Black Reach boxes when they come out, which will make Orkz pretty cheap to play. Add this with the fact that they're good in 5th Ed. and I have all the reason I need to play them. Please look at this list and help me with it/fix it.
Warboss: Big Choppa, Bosspole, 'Eavy Armour, Attack Squig, Ammo Runt, Nobz (9): Big Choppaz, 'Eavy Armour, Waaagh! Banner
378pts
Tankbustas (10): 3 Bomb Squigz, 2 Tankhammerz
165pts
Tankbustas (10): 3 Bomb Squigz, 2 Tankhammerz
165pts
Ork Boyz (20): Nob w/ Big Choppa, Bosspole
140pts
Ork Boyz (20): Nob w/ Big Choppa, Bosspole
140pts
Ork Boyz (20): Nob w/ Big Choppa, Bosspole
140pts
Ork Boyz (20): Nob w/ Big Choppa, Bosspole
140pts
Grotz (30): 3 Runtherds
120pts
Deffkoptas (5): Bigbommz
250pts
Deff Dread: 2 Dreadnought Close Combat Weapons
105pts
Deff Dread: 2 Dreadnought Close Combat Weapons
105pts
Total
1848pts
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2008/07/17 15:24:19
Subject: Re:Ork 1850 List
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Crazed Troll Slayer
Virginia
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Anyone?
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2008/07/17 16:48:56
Subject: Re:Ork 1850 List
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Wraith
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I would wonder why you have big choppas on your nobs. Orks pretty much always go last anyways, so having Power Klaws only helps your assault power, rather than being a hindrance. Three extra S9 attacks on the charge that ignore armor? Sounds good to me. Helps your hordes deal with pesky Dreadnoughts and Monstrous Creatures much better.
I've personally never been a big fan of tankbustas. They're still BS2, you can have your hordes shoot rokkit launchers when they aren't running, and you might shoot your own vehicles due to poor placement. Their Tankhammerz don't help in close combat.
I would up your model count per mob to the full 30. This lets you take three special weapons instead of two (I think, don't have a codex in front of me), and it helps your boyz survive long enough to actually use them. Between being shot on the charge towards the enemy, and likely going last in combat (they're still only I3 on the charge, I2 without), 20 boyz would get torn through before they do any real damage. Bringing 30 and sticking to cover means you'll probably have ten-fifteen or so boyz left to finish the assault round with more than just your nob.
Your deff dreads might be better off being killa kanz with rokkit launchers, since it's the only BS3 unit in the army and can fire the high-power rokkits.
I personally have no experience with dethkoptas. I see why you'd bring them, they're practically free in the set you're buying, but I just personally can't see using them when there are other things in the ork codex to put those points towards, like more boyz.
You also might want to consider buying the Green Tide box twice. It's a relatively cheap way to max out your troop choices. Even without any discounts your local shop might offer, or what you can find online... $125 for 100 boyz comes to $1.25 per boy. At 1850 points like you want to run, I honestly wouldn't consider bringing any less than 160 boyz, preferably the full 180 (minus the six pk nobs, of course).
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![[Post New]](/s/i/i.gif) 2008/07/17 18:02:58
Subject: Ork 1850 List
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Long-Range Black Templar Land Speeder Pilot
Beijing,China
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big choppa cannot ignore armor saves,so to replace them with PKs would be much better.
grots...personally,i don't think they would work well.
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![[Post New]](/s/i/i.gif) 2008/07/17 18:20:05
Subject: Re:Ork 1850 List
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Crazed Troll Slayer
Virginia
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Warboss w/ PK, Attack Squig, 'Eavy Armor
105pts
Boyz x30 w/ PK Nob
205
Boyz x30 w/ PK Nob
205
Boyz x30 w/ PK Nob
205
Boyz x30 w/ PK Nob
205
Boyz x30 w/ PK Nob
205
Deffkoptas x3 w/ Rokkits, Bigbomms
180pts
Killa Kans x3 w/ Rokkits, Plates
180
Killa Kans x3 w/ Rokkits, Plates
180
Killa Kans x3 w/ Rokkits, Plates
180
Any better this way? I like the deffkoptas for the point of zooming over a unit and dropping pie plates on them.
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2008/07/17 18:28:05
Subject: Re:Ork 1850 List
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Wraith
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Edit: You posted that new list right before I posted this... so my advice needed a little tweaking.
The 'Eavy Armor on your Warboss makes him move with the Slow and Purposeful rule, meaning 2d6" take the highest. This will drastically slow down any mob he's with, since you will average 4's with the 2d6 movement. The attack Squig is an extra attack with your power klaw, so good call there.
Nine Rokkit Kans, though really cool to see walk onto the battlefield, are a bit excessive. Six rokkits per turn means three hit whatever tank you're shooting at. At S8, unless you're trying to knock out a Land Raider or Monolith (never shoot at Monoliths anyways), you should destroy or severely hinder whatever tank is bothering you. the extra 180 points is better put elsewhere.
Where you ask? Lootas! A 12-15 man Loota squad can rain havoc on unsuspecting people. d3, 48", S7, AP3 goodness. At only BS2, though, you'll only connect with a third of the shots fired. So your 15 Lootas sit at full range from the enemy to minimize return fire, always in cover (they're still orks, so they wear t-shirts to battle), and fire your deffguns to your heart's content. 15 Lootas, say you roll a 5 or 6 to determine how many shots are fired... that's 45 shots. 15 of those hit, 12-13 of them wound at AP3. That's 12-13 dead Marines in one sitting. "But they were sitting in cover!" Then why were you shooting them and not someone who wasn't? But still, in cover they get a 4+ save... 6-7 dead Marines. Still not too shabby. That many S7 shots means you also annihilate skimmers, transports, and dreadnoughts with relative ease whenever they don't have squads of squishier things to shoot within range. Their AP3 means you really want to shoot at anything foolhardy enough to walk out of cover. A Tyranid's elite carnifex (dakkafex or stranglerfex) is only armor 3, and I've seen people do very dumb things with walking in straight lines out in the open with them. Even in cover, a good roll on shots fired means dead 'Fex.
Again, no experience with Dethkoptas, hope they work out well. I might look into them a bit more, hoping that the ridiculously low cost in the starter kit will mean they're worth buying and using.
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This message was edited 1 time. Last update was at 2008/07/17 18:37:23
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![[Post New]](/s/i/i.gif) 2008/07/17 19:27:48
Subject: Re:Ork 1850 List
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Crazed Troll Slayer
Virginia
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Warboss PK, Attack Squig, 'Eavy Armour
105pts
Lootas, 12
180pts
Boyz, 30 w/ PK Nob
205pts
Boyz, 30 w/ PK Nob
205pts
Boyz, 30 w/ PK Nob
205pts
Boyz, 30 w/ PK Nob
205pts
Boyz, 30 w/ PK Nob
205pts
Deffkopta w/ Rokkit, Bigbomm
60pts
Deffkopta w/ Rokkit, Bigbomm
60pts
Deffkopta w/ Rokkit, Bigbomm
60pts
Killa Kans, 2 w/ Rokkits, Plates
120pts
Killa Kans, 2 w/ Rokkits, Plates
120pts
Killa Kans, 2 w/ Rokkits, Plates
120pts
Total: 1850
'Eavy Armour doesn't give Slow and Purposeful, Mega Armour does.
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2008/07/17 21:20:15
Subject: Ork 1850 List
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Rebel_Princess
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Err, Deffgun is AP4.
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sig's are dumb |
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![[Post New]](/s/i/i.gif) 2008/07/18 06:49:52
Subject: Re:Ork 1850 List
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Bounding Assault Marine
Los Angeles
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Kirbinator wrote:
The 'Eavy Armor on your Warboss makes him move with the Slow and Purposeful rule, meaning 2d6" take the highest. This will drastically slow down any mob he's with, since you will average 4's with the 2d6 movement. The attack Squig is an extra attack with your power klaw, so good call there.
'eavy armor just gives a 4+ save, mega armor is S&P
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This message was edited 1 time. Last update was at 2008/07/18 07:01:30
Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/07/18 13:44:23
Subject: Re:Ork 1850 List
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Wraith
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Sorry about the mix-ups >.<
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![[Post New]](/s/i/i.gif) 2008/07/19 04:45:44
Subject: Re:Ork 1850 List
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Crazed Troll Slayer
Virginia
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Does that look good now? Warboss, 150 Boyz, 12 Lootas, 6 Kans, 3 Deffkoptas.
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Dark Eldar could potentially enslave the galaxy.
Necrons could potentially destroy everything.
Chaos could potentially slaughter everyone.
Tyranids could potentially eat everyone.
Tau could potentially raise prices on import good from the Eastern Fringe. |
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![[Post New]](/s/i/i.gif) 2009/09/08 21:13:36
Subject: Re:Ork 1850 List
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Human Auxiliary to the Empire
Odenton, MD
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PinkSpaceHippy wrote:
Boyz, 30 w/ PK Nob
205pts
According to my caculation, this comes out to 215pts. 29boyz @ 6pnt, nob @ 16pnts and pk @ 25pnt
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Happiness is a belt feed weapon
40K Tau and Malifaux Neverborn
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![[Post New]](/s/i/i.gif) 2009/09/08 21:49:25
Subject: Ork 1850 List
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Growlin' Guntrukk Driver with Killacannon
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Drop the Coptas and add in 3 more Kans and drop the warboss for a KFF Mech and i would say you have a pretty solid list.
Coptas seem amazing on paper but they dont perform nearly as well on the table. sorry to break it to you =(
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![[Post New]](/s/i/i.gif) 2009/09/08 21:58:49
Subject: Ork 1850 List
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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I agree with sheep here.
The mek/kan screen is one of the highly effective ways of using orks.
However, i would tweak it a tad.
HQ's - Kustom FF mek and a warboss for his Waaagh! (even ghaz if you can free up the points)
Core of the army - Boyz, units of 30 with a klaw nob and a bosspole (the pole is essential)
the screen - 9 kanz, 6 with TL rokkitz for tank hunting and 3 with grotzookas for killing mass infnatry.
Possibly even a deff dread with 2x skorcha (very cheap and effective) and throw him in as a troop choice (the mek makes this possible)
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2009/09/08 22:09:31
Subject: Ork 1850 List
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Growlin' Guntrukk Driver with Killacannon
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I agree with JD minus the Deff dread part. Ghazzy is amazing and i would never run a footsloggin army without him....he is a lot of points though.
Also, i dont find the bosspole essential if your running 30 boyz to a unit. Just run maxed out boyz squads, 9 Kans, KFF Mech and ghazzy if you can...then have fun kicking the gak out of most everyone.
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![[Post New]](/s/i/i.gif) 2009/09/08 22:25:18
Subject: Re:Ork 1850 List
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Wraith
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Wait, this was resurrected from being over a year dead for the sake of correcting the price of an ork mob?
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