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Made in us
Sword-Bearing Inquisitorial Crusader






Necron Lord - Staff of light, Veil, Rez orb - 200 points
8 immortal - 224
8 immortal - 224
5 Destroyers - 250
Monolith - 235
3 Heavy Destroyers - 195
10 Warriors - 180
10 Warriors - 180
1 Tomb spider w/ staff of light- 55

1743

Phase out 12 units

Basic strategy is to take the lord with a unit of immortals and veiling in the back field to take out key enemy units, while back pedaling to avoid assaults, and veiling away if nessessary. They will take the most fire, and leave the destroyers to level troop choices and the heavy destroyers to focus on tanks. I would plan on deep striking the monlith on key points, and using it's particle whip to take out large amounts of units, and heavy firepower. This will draw more fire away from my immortals, destroyers and warriors, and allow them to continue barrage of fire. The monolith will remain close to units incase wbb rolls are failed, so that I can take the unit and redo wbb rolls if needed.

The model count is low, but I believe the resilience, and the tomb spider with the chance to get double wbb rolls will keep the army going for awhile.

This message was edited 1 time. Last update was at 2008/07/22 08:41:07


My Sisters Tactica http://www.dakkadakka.com/dakkaforum/posts/list/409339.page
Please read My Tactica if you're new to Sisters or thinking of starting them. For the Emperor!

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Made in us
Guardsman with Flashlight



Austin, Tx

Immortals are too many points. Period. 28 points for a warrior with one more shot and one more strenghth, and still not as good a destroy.
You don't have enough warriors, you need at least 30 methinks. more destroyers, less suck.

Jhagadurn (Zacchius)
I have mech guard.
And crons.
And nidz.
And kroot.
And I play like a d*** with them all. 
   
Made in us
Sneaky Striking Scorpion




Between the Sun and the Sky

Jhagadurn wrote:Immortals are too many points. Period. 28 points for a warrior with one more shot and one more strenghth, and still not as good a destroy.
You don't have enough warriors, you need at least 30 methinks. more destroyers, less suck.


Quite the contrary, Jhagadurn. Immortals are well worth their points. They are basically Plague Marines with a Heavy Bolter/Storm Bolter hybrid, that also happens to be a gauss weapon! At first glance, I thought this list was a little light on warriors, and it may very well be. Only 2 MEQ units to go out an capture objectives is a little scant, but the rest of the list is so powerful and resilient that it can just rely on blasting the rest of the opponent's troop choices. For most armies, that would be a lot of 4+ saves, but the Necrons have better access to AP4 weaponry than any other army. All in all, I think a very solid list, if played right.

Catch me if you can.
 
   
Made in us
Guardsman with Flashlight



Austin, Tx

Immortals may be worth their points - but if you only take units that are worth their points, you're gonna draw every time. Take Destroyers, and more of them, or another monolith - those EARN points. Immortals are cool, if you've got a squad. If you build your army around 2 blocks of them, not so much.

Jhagadurn (Zacchius)
I have mech guard.
And crons.
And nidz.
And kroot.
And I play like a d*** with them all. 
   
Made in us
Regular Dakkanaut





Michigan

I find in 5th you either take 3 monoliths + mass warriors/immortals, or you take 2-3 units of warriors and mass destroyers.

Your list has no focus, 1 unit of each kind of destroyer will likely get destroyed in a turn with no WBB unless in range of the tomb spider. Necrons get screwed in 5th because of the need to keep your warriors close to each other, so taking objectives is difficult. Taking 2-3 units isn't so bad if you go the mass destroyer route because you can turbo boost destroyers/heavys around the table to contest objectives. Also, you could afford to fit some scarabs in there.

This message was edited 1 time. Last update was at 2008/07/22 18:19:51


 
   
Made in us
Bounding Assault Marine




Los Angeles

Unfortunatly, I must concur with my compatriots. The necron list is badly designed so that there is only the illusion of choice. really you only have a few units that you can choose from due to the phase out rule.

if you ditch the immortals for 2 units of Destroyers, ditch the heavy destroyer for more warriors, ditch the tomb spyder, and switch the veil for a destroyer body and add a warscythe on the lord, you will have a much more survivable army that is a sort of blend between the circus and the phalanx. A "hammer and anvil" if you will.

don't know if it will work, as the necron list is pretty unforgiving.


Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Jhagadurn wrote:Immortals are too many points. Period. 28 points for a warrior with one more shot and one more strenghth, and still not as good a destroy.
You don't have enough warriors, you need at least 30 methinks. more destroyers, less suck.


Destroyers are 50 points compared to an Immortals 28. With a destroyer you pay for longer range, 1 more shot 1 more str.
Immortals are the same toughness as destroyers and feel a lot less painful if you lose one.

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Made in us
Focused Fire Warrior





Huntsville, Al

The idea of the Destroyer is the mobility and range. Moving 12" and firing 36" can really hurt other armies. Add in the fact that the Gauss Cannon is S6, AP4, Heavy 3, and you're looking at a mobile army that can out-flank MEQ's and horde armies.

Moving back 12" and shooting across the board makes them hard to catch. Single out what you know you want. Immortals are great walkers. 24" S5 assault weapons are nasty when done right. And T5 is a magic number. I would only recomend one squad of them. Or if you wanted 2, make it 2 squads of (6). Helps to keep balance between the force.

I fine that the Tomb Sypder is only good with mass Warriors and Immortals, since it's slow like the fellow units.

What I would do is aim for 30 Warriors, 12 Immortals, the Lith, a Lord with Orb, the Spyder, and as many Scarabs as you want to field. Why the Scarabs Silver? Because they will tie some units up. They turbo boost and cause distraction, and if the other play just ignores them, they slow him/her down.

Sometimes you just have to let em' go... 
   
 
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