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Made in us
Savage Khorne Berserker Biker





Warboss-135
-Power Klaw, Warbike, Cybork Body

Big Mek-85
-KFF

5 Bikers Nobz-340
-1 Big Choppa, 1 Power Klaw, 1 Boss Pole, Cybork Body
Painboss
-Power Klaw, Cybork Body

30 Slugga Orks-215
Nob
-Power Klaw

30 Slugga Orks-215
Nob
-Power Klaw

30 Slugga Orks-215
Nob
-Power Klaw

30 Slugga Orks-215
Nob
-Power Klaw

30 Slugga Orks-215
Nob
-Power Klaw

30 Slugga Orks-215
Nob
-Power Klaw

The PLAN is that the bikers and warboss turboboost first turn, getting close enough to the enemy that they HAVE to direct a LOT of their fire at them. The great thing about that squad is.... even when they don't turbo boost, they still have a 4+ cover, a 5+ invulnrable, and a 4+ feel no pain save. The rest of the army advances as the enemy is hopefully to distracted by the nob squad ripping through their ranks. Oh, and I'm not worried about AV 14 at all.... in the past 2 games I played, my ork powerklaws have blown up 3 landraiders.

This message was edited 4 times. Last update was at 2008/08/04 00:39:56


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Fresh-Faced New User





This is a real horde list. But you may run into trouble with tanks from long range when the bikers cant take em out.
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

No one HAS to fire at them. They can let you eat a sacrifice unit and pummel your boyz.

I'd drop one unit of Boyz, invest in a unit of grots, and put the extra points into more bikers.

   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Hmm,Nob bikers need several normal bikers units run with them,to prevent your opponents to focus their fire on nobbikers.

BTW,why take grots?The only thing they can do on the battlefield is to die...and "naked" boyz would die better,and later.

Tokugawa plays:  
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You take grots to hold your objective instead of wasting boyz on it.

Takes broken record off player.

   
Made in us
Savage Khorne Berserker Biker





Tanks can't put out enough shots to do any real harm anymore. 3 Predator destructors would be about the only things I'd truely be nervous about, and then I'd just run the bikes at them... You'd be surprised how quickly they can cross the board moving 24" a turn.

These nob bikers are there TO be shot at. Shoot a lascannon at me? Ok, the warboss gets hit. Same with missile launchers, I'll take my chances with a 3+ invulnrable and 4+ FNP, anything else, the nobs get hit.

And you're forgetting my new and favorite rule Stelek..... if you completely wipe your opponent from the table, you win. No need to hold objectives.

Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Shas'la with Pulse Carbine





No FNP from AP2

Visit http://www.ironfistleague.com for games, tournaments and more in the DC metro area! 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

You do realize Nob bikers cannot table every army. Troops, probably without breaking a sweat.

Table? Depends alot on what army you are facing. Some armies cannot be realistically tabled, especially not by a double Nobz biker horde.

It's strong, it's very hard to beat, and you can still only kill 2 units a turn if your opponent knows what he's doing.

Your Warboss can only take 2 hits from those weapons, and really he can only shrug off missile launcher hits with FNP. Lascannons, he eats it if he fails his cover save.

See, the problem with biker nobz armies is not turn 1. It's turn 2, after you wiped something out...you don't have a 3+ cover save anymore. You have a 4+ with a 4+, but given the incoming prevalence of meltaguns--that's when you have serious issues, since you won't be safe in CC unless your opponent screws up and lets you hit him on a huge front across multiple units (and odds are even then, you won't be in CC)....and meltaguns are a straightup 4+ save or you lose a model.
Same with lascannon fire on turn 2. You can have your assaults controlled and a very nasty melta/lascannon followup delivered into your units, and a very expensive nob poofs with every failure.

They aren't immune to small arms fire, although it does take alot of shots to get a wound through.

Sometimes, T5, 4+/4+ just isn't good enough.

   
Made in us
Dakka Veteran






Yeah, you will still get the 3+ INV save, but you can't use FNP against anything that is AP2 or AP1, or that does not allow an armor save by rule. I think we played it right before,.... so land raiders and preds and even razorbacks w/ TL LC's will be dangerous. you will get a 3+ save, but no FNP, and the regular nobs and pain boys will be insta-killed by that shot as well.

I think that the all bike/kopta army might stand up a little better to the heavy fire,..... maybe more of an even split,... 4 boy mobs and 2 big nob biker mobs w/ bosses???????
   
Made in us
Savage Khorne Berserker Biker





Very true about FNP and AP 1/2, my bad, completely forgot.

Yup, we played it that way yamato, I just plum forgot about it, when typing.

Unfortunatly there is only one 5 man nob biker/warboss Stelek.

And the Warboss and Biker Nobz aren't supposed to wipe the army on their own.... their supposed to be a distration while the other 180 orks move foreward. and then wipe the armies on turn 3-6... and to earn their points back of course....

And I'll agree with you that there are a bunch of armies out there that are difficult to wipe, but I haven't found any impossible. Even with guard throwing sacrificial squads out.... eventually, you're going to get a charge where, with closest to closest, you're able to charge and kill three-4 squads in one round.

This message was edited 1 time. Last update was at 2008/08/06 19:56:36


Angron- crushing the theme and fluff of armies one horde at a time.

-The Trooper 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

What does closest to closest have to do with getting multiple charges off?

   
 
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