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Made in us
Been Around the Block




Seattle, Wa

pretty much sums up the question. Think they came out with the rules for em in 3rd ed haven't heard anything since. Whats the word?

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Fixture of Dakka






I know... My Feral Orks are feeling Lonely too.

At least I can proxy them into the ork codex a little bit, mostly as boyz.

I am not sure what happened to all the 'White Dwarf' codex armies in 5th edition. I assume they have gone poof for now.


My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Been Around the Block




Seattle, Wa

I'm not so sure. I mean reading the kroot codex seems legit. Refers to some older rules but nothing that couldn't easily be translated into 5th ed rules (I mean heck even the nid codex has some now completely useless upgrades)

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Some tournaments never allowed them, but I say Kroot mercenaries are still a valid army list. Nothing in their rules has so significantly been altered by any rules in the Codex: Tau or the core rulebook.

White Dwarf armylists are all in that vague limbo of is it valid or isn't it. Different tournaments have different rules. Most friendly games are open to the unique and interesting armies; after you've played every army in the store a couple of times anything different can be a breath of fresh air.

I say yes to Kroot, yes to Feral orks! Until the official GW nerf batter beats us all outside the head.
   
Made in us
Fixture of Dakka






I would say Kroot are valid until Tau get a codex upgrade (where I bet it gets sucked in). Since Kroot sit on top of the Tou core codex, if the Tau codex is still legit then so should kroot.

Feral Orks are not valid because they sit on top of the 3rd/4th codex for rules. There are too many differences in force org and units.

Now I could Proxy most of the models into existing rules except for the squiggoth models. Also, there are lots of Burnaz that would have to be remodeled as Nobs in Feral ork land could get burnaz. Pretty much all the boyz would end up as regular boyz instead of brute boyz or madboyz.

BTW, I ran Feral orks in a GT once. I could have swore I have seen Kroot in GT too.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
General





Florence, KY

nkelsch wrote:I would say Kroot are valid until Tau get a codex upgrade...

The Kroot Mecenary list predates the release of Codex Tau Empire, hence they've already ahd their codex upgrade.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Fixture of Dakka






Ghaz wrote:
nkelsch wrote:I would say Kroot are valid until Tau get a codex upgrade...

The Kroot Mecenary list predates the release of Codex Tau Empire, hence they've already ahd their codex upgrade.


I am surprised That the Kroot were not featured in the Tau empire more considering the krootox models and the other kroot riders.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Mounted Kroot Tracker







As a longtime Kroot player, I would have to say that the list is no longer legal. There are just too many inconsistencies between the list as-written and fifth edition. Plus, I have been absolutely destroying opponents using Kroot in fifth edition due to the fact that every standard mission uses infiltrate and out-flank and that Kroot going to ground in woods over an objective get a 2+ cover save. I've tried to tell them to use more flamers, but they insist the list is broken in fifth edition. It really comes down to the fact that I can have the entire list out-flank and come on the board with either jumppacks, fleet, or cavalry before they even get shot at. It's like a droppod list that can assault the turn it comes in.

Mind you, I'm having a blast playing them due to all the arse-kickins I got during third and fourth edition.

   
Made in us
Agile Revenant Titan




Florida

I've read various tourneys do not allow the Kroot Merc list. I guess it all depends on what your preference for play is like (casual pick up games or tourneys).

Kroot Mercs aren't the only army that can out-flank/deep strike/reserves. My first tourney came against an all Genestealer army that tried to out-flank.

My Eldar can nearly do the same, except come in on a 2+ on turn 2.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Regular Dakkanaut





They are not legal in any GW sanctioned tourny. Your local game store may be kind/misguided enough to allow it, and of course you can always use it in a friendly game. That's about it though.

Which is unfortunate, since it's one of my favorite army lists.

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Been Around the Block




Seattle, Wa

WhiteDevil wrote:They are not legal in any GW sanctioned tourny. Your local game store may be kind/misguided enough to allow it, and of course you can always use it in a friendly game. That's about it though.


I'm seeing allot of claims of legality but I'm not seeing any proof. If dark eldar are still legal then why aren't these supplement armies? Till i see some written proof from GW I'll use em.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in ca
Dakka Veteran




The Hammer

...if you're not seeing any proof of legality, then why would you assume it? 'sides, outside of a GW store or tourney, you can use any of their products however you like.

When soldiers think, it's called routing. 
   
Made in us
General





Florence, KY

aburnflags wrote:If dark eldar are still legal then why aren't these supplement armies?

Because Dark Eldar are in an actual codex that's supported by GW via a FAQ explaining how they work in 5th edition.

aburnflags wrote:Till i see some written proof from GW I'll use em.

As long as you get your opponent's permission first, then there's nothing stopping you.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

While not a fully army list, there is the Kroot Merc data sheet for Apoc that's got most all of the stuff the old list had.

 
   
Made in us
Been Around the Block




Seattle, Wa

Just sucky that assuming I'd buy a bunch of kroot models that all of a sudden it wouldn't be legal

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

Kind of like Legion of the Damned, or Armored Company, or Squats, or Demons mixed with Marines?

 
   
Made in us
Been Around the Block





Aduro wrote:Kind of like Legion of the Damned, or Armored Company, or Squats, or Demons mixed with Marines?

yeah they all got hosed to.
   
Made in gb
Infiltrating Broodlord





London

I really wish Forge World would knock out some updated lists for Feral Orks and Kroot in an IA book. That would suffice for most people, and a few more FW minis would be cool for both.

Phazer
   
Made in us
Prescient Cryptek of Eternity





Mayhem Comics in Des Moines, Iowa

They've got the Kroot rules in one of the Apoc books, don't need IA for it.

 
   
Made in us
Clousseau





Wilmington DE

Define legal?

For GTs, Rogue Trader/local tournaments, leagues and campaigns: ask the organizer/store.

For playing with your mates at the FLGS or in your basement: check with your mates.

From a completely abstract perspective, there are a lot of armies running around with 3rd ed. codicies (Necrons, Dark Eldar, Space Wolves, Daemonhunters, IG, Witch Hunters...) and WD lists (Blood Angels). Why shouldn't they be legal as well? Since 5th ed. didn't come with a "Ravening Hordes" style packet of army lists, nor has there been any statement that un-updated codicies are invalid, why would we assume that Kroot are illegal?

However, at the end of the day, I stand by my original statement: who cares if it's legal in Muncie if you play in Kokomo? As long as your group and local scene is okay with it, go for it. And if they don't, look at that: they're orks!

Guinness: for those who are men of the cloth and football fans, but not necessarily in that order.

I think the lesson here is the best way to enjoy GW's games is to not use any of their rules.--Crimson Devil 
   
Made in us
Regular Dakkanaut





aburnflags wrote:

I'm seeing allot of claims of legality but I'm not seeing any proof. If dark eldar are still legal then why aren't these supplement armies? Till i see some written proof from GW I'll use em.


Most RTT's (though the store owners have discretion) follow the GT format. As I've said, you may be able to use kroot mercs at a select few stores in RTT's, but that's as far as your going to get. Since you asked so nicely, I'll quote an exert from the 40k GT rules:


Armies must follow all restrictions on army selection from their own Codex.

Only the main army list be used for the army in question. No appendix lists are permitted.

Special Characters are permitted, subject to the normal restrictions for that character in the Codex.

Only armies from the following Codexes may be taken at the Grand Tournament:

* Codex: Space Marines
* Codex: Space Wolves
* Codex: Black Templars
* Codex: Dark Angels
* Codex: Blood Angels - White Dwarf 329-330
* Codex: Imperial Guard
* Codex: Daemonhunters
* Codex: Witch Hunters
* Codex: Eldar
* Codex: Dark Eldar
* Codex: Orks
* Codex: Necrons
* Codex: Tau Empire
* Codex: Tyranids
* Codex: Chaos Space Marines
* Codex: Chaos Daemons


(http://www.games-workshop.com/gws/content/article.jsp?community=true&catId=&categoryId=300005&pIndex=5&aId=3400027&start=6)

As you can see. Only codex armies are allowed. No Chapter Approved, no obscure or outdated WD rules.

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
General





Florence, KY

syr8766 wrote:Since 5th ed. didn't come with a "Ravening Hordes" style packet of army lists, nor has there been any statement that un-updated codicies are invalid, why would we assume that Kroot are illegal?

Maybe it's because there's not been a FAQ updating their rules for 5th edition like the codices have.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Been Around the Block




Seattle, Wa

Sweet. Thank you Whitedevil that is exactly what I was looking for. You saved me from wasting money on an army I can't use. =) Too bad tho I like the idea of my orks having a kroot sniper team.

1000 1500

After serving in a 'big gunz' regiment Grots often loose their hearing and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry.

 
   
Made in us
Regular Dakkanaut





No problem. Unfortunately kroot mercs, is just another awesome, fun, and fluffy list that has fallen to the wayside.

Did I mention I miss my LaTD?

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in us
Stalwart Veteran Guard Sergeant






Hehe, I still play my Squats once and a while. I say damn the rules as long as your friends are OK with letting you play them. And they always gawk whenever I bring them out for a battle or two. Especially the young guys who have never even heard of Squat Armies.

Praise the Emperor and pass the ammunition!!!  
   
Made in us
Mounted Kroot Tracker







Interestingly enough, it looks like Kroot Mercs are legal for the 2008 'Ardboyz Tournament. Whether you could still take them as allies for your Orks in that tournament certainly opens up some possibilities. I'll have to use that information to point out to my gaming group that GW has greenlighted the army for fifth edition in one way, at least.

   
 
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