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Made in us
Regular Dakkanaut




 admironheart wrote:

40k needs more use of tactics like Bait and flanking. Too many games are just in your face...throw dice.=== boring.


What missions do you play?


Automatically Appended Next Post:
 Galef wrote:
karandrasss wrote:
How's it working for you so far? You got a lot of variable number of shots there, all paying for high AP which can be disastrous against anything with invuln saves.
My list struggles with hordes, not things with invuls. 100+ 1W model lists can be tough, but as Eldar, I have superior movement and other shenanigans to use to win the mission. I use the movement of my Flyers and deployment of my Rangers to strict enemy movement so they are where I want them.

I still don't get why everyone is so insistent that units with Invuls are such a hard counter. Pick a unit with an invul, cast Jinx on it, remove it from the board. That formula works pretty good for me. Throw in a Mortal Wounds from Smite and Rangers.
90% of invuls are 5+, maybe 4+. That still fails plenty and when it does, it really helps to have multi-damage weapons.

I haven't faced a DeathGuard or Nurgle list yet, which I suspect should be the hardest for my list to take on.

-


How often do you play? In my experience (and the math agrees), more often than not, 3 linked Prisms on a Jinxed Magnus/Mortarion are a lot of wasted points.

This message was edited 1 time. Last update was at 2018/07/03 09:12:06


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

karandrasss wrote:
How often do you play? In my experience (and the math agrees), more often than not, 3 linked Prisms on a Jinxed Magnus/Mortarion are a lot of wasted points.

I don't play often enough. I used to play 1-2 games per week, but recently I am lucky to get in 1 per month due to family obligations.
I do play at home a bit with my boys, but only 500-700pt games in which we don't use half the rules and are still using the Indexes for Marines, CSM and Necrons, so those games hardly count.

I'd agree with Linked Prisms vs Morty or Magnus. I'd certainly Jinx them, but I'd be more inclined to use Hemlocks against them first and if that drops enough wounds and the Prism aren't needed elsewhere (like against a zombie horde or some other threat like Drones), then it might be worth Linking the Prisms against them.
It may be a ton of points (as in most of the army), but if you can drop one of them in a single turn, you can demoralize your opponent, so the investment may pay off.
Remember that Morty/Magnus lists are often built around them. So taking them out can weaken the rest of the army to a manageable level.

-

This message was edited 2 times. Last update was at 2018/07/03 13:37:55


   
Made in nz
Unshakeable Grey Knight Land Raider Pilot




3 Linked Prisms average 12.64 wounds vs a Jinx'ed Magnus (no buffs on him). Pretty low SD as well since everything is rerolled.

With the -1 to hit buff and no Jinx (or Jinx and his 1+ invuln power) the average drops to 8.88 wounds.

In my experience, everything takes a fair bit more than you first estimate to secure the kill once you are in game.

Overkill is far better than no-kill, especially on a LOW.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Spartacus wrote:
In my experience, everything takes a fair bit more than you first estimate to secure the kill once you are in game.

Overkill is far better than no-kill, especially on a LOW.

Agreed. That's why I always position my units so they can either contribute to the threat I need to kill, or split fire to something else.
If I get the kill, I still have options, but if I need the help, I've planned for it to be there.

That's what I like about Hemlocks, They are versatile enough to engage units alone, or aid in the finally wounding of an important target.
They also help block movement for a turn when placed correctly, albeit not against flying units

-

   
Made in us
Screaming Shining Spear





USA

karandrasss wrote:

What missions do you play.


Well I used to like Maelstrom...but to be honest it is quite silly. Lets see...every battle has 6....yes exactly 6 wonder spots you need to hold.

Those fancy spots....well one minute your orders are to kill or blow up item number 2....then you must guard that important number 4 spot for 2 turns, etc.

First it is way to abstract....second....there is no military team that has that many 'random' and unknown missions at the same time.

Perhaps your supposed to get that general to safety across the board. Perhaps your supposed to blow up that bunker....or send a false message from the enemies radio tower. Perhaps........you get the point.

Now not all battles can be perfectly planned for....but most forces are not asked to win the world if they are 'reacting' to a mission.

They need Attacker and Defender Scenarios. VPs need to Count...killing your enemy should count for more than sitting on the Admirals Lunch Cooler box for 2 turns if you get my feel. AND the idea that wiping and enemies force completely is the only way to catch up to a VP superior opponent is junk....IF his force is pretty much gone....then Only the scenario mission should trump that.

2nd ed had the best VP calculations of the game ever. You had Squadrons and Vehicles and Units and the points were based on damaged or eliminated. You either got full or half VPs and the chart was based on a simple 100 points, 200 points, 300 points, etc value. Throw some VPs in for random crap, first blood, kill the leader etc...and finally add some major VPs for the mission like Eliminate the psyker or escape off the board...and you have a pretty decent game.

Going to sit on 6 objectives that have NOTHING to do with a Scenario is way to simple and willy nilly. I would rather play any to the death game over that.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Has anyone had any success with Windriders?
I love almost every change they made to them for 8th (except not being Troops, but I at least understand that change), but it seems that they have become a subpar choice compared to Spears and even Vypers in some situations.

Having started playing Eldar back in 4th BECAUSE you could take jetbikes as Troops, it has been an adjustment for me.
I like that WRs seem to be the best unit in the codex to benefit from Battlefocus and Shuricannons finally seem to be a better choice than Scatter lasers.

So personally, I take my 12 WRs in 2 units of 6, escorted by an Autarch Skyrunner or 2 (for reroll 1s and counter assault) and use the WRs to either mow down infantry, or strip the last few wounds off of a large target.
It works pretty well overall, but I have to choose <Alaitoc> even in casual games for them as they die too fast otherwise.

-

This message was edited 2 times. Last update was at 2018/07/06 14:11:07


   
Made in us
Dakka Veteran





Shining spears are better to take. Far more firepower and survivability
   
Made in de
Boosting Black Templar Biker




Shining spears don't get to shoot beyond 12" and only get more firepower at 6". While they are superior in most ways, i find utility in a squad of windriders to sit on far out objectives and taking potshots.





 
   
Made in us
Fixture of Dakka





Cpt. Icanus wrote:
Shining spears don't get to shoot beyond 12" and only get more firepower at 6". While they are superior in most ways, i find utility in a squad of windriders to sit on far out objectives and taking potshots.

Ranger do the same thing and are outrageously cheaper and more durable.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in de
Boosting Black Templar Biker




Rangers also sit there once they get there while bikes still get that move value. Look, i'm not saying they're stipid good, but they have their utility and aren't too expensive to kick around a small squad. Also i'd rather [insert disgusting deeds here] than get more finecast models atm and the metal rangers on ebay are beyond overpriced.





 
   
Made in gb
Dakka Veteran





Thoughts on wraithlords?? I've got one in my start collecting set and love the model but I've heard it's pretty useless now.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Rogerio134134 wrote:
Thoughts on wraithlords?? I've got one in my start collecting set and love the model but I've heard it's pretty useless now.


Theoryhammer here, as I’ve got limited play experience with mine.

I picked up two SC boxes myself, and one of the reasons for that is I love the look of the WL. I recognized that they are a little “meh” so thought about what I could do to make them work.

The first one I built was the fire support one. Primary loadout is 2xbrightlance, just his fists for CC, and the ShurCats for small guns. Idea is to hang back with the gunline, pop shots downrange, anf punch things that get close. First game out last Sun, he got vaporized first turn before doing anything. At least he ate firepower that could have gone into my tanks.

My proposed 2nd one is going to be the charging CC one. Glave, ShurCannons. Not sure if the flamers are worth the points. His job is to advance, charge, and hopefully carve open some tanks. I ran one like this proxying my old WL, and it did OK. That was a while ago, vs. a very aggressive list that came to me, so I didn’t need to charge across the table. YMMV. However, the sword is very cool looking and needed to be included on at least one of my WLs. I couldn’t really justify it on the fire support guy.

This message was edited 1 time. Last update was at 2018/07/10 11:15:32


   
Made in ch
Devastating Dark Reaper



Rovaniemi

Good article about Wrathlords: https://www.frontlinegaming.org/2018/07/04/craftworlds-codex-review-heavy-support-wraithlord/
   
Made in gb
Longtime Dakkanaut





UK

Wraithlords are pretty good. They were poor in the Index but got +1T and +1A in the codex which got largely overlooked.

I tend to favour a mechanised list so I like to use my Wraithlords as distraction carnifexes. 2 Shuricannons and a Glaive is pretty cheap but punchy. They can Advance and still fire as the Shuricannons are Assault. He can keep up pretty close behind Wave Serpents if I need him to, shooting all the way and then hit stuff when he arrives. He hits just hard enough that my opponent really needs to deal with him but is cheap enough that his loss is not crippling.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I only have 2 issues with WLs.
1) They seem like the weird middle child of Wraith Constructs. WG have a fall back and still shoot rule, WKs have that and can ignore the penalty for moving with Heavy weapons. WLs needed something like either of those rules, it "should" have been ignoring moving with Heavy Weapons

2) As weird as this sounds, WLs need 1 less wound. By having 10 wounds, they are given a damage chart. As "Eldar Dreadnaughts" I really feel they would have been better of with only 9 wound and no damage chart.

Other than those 2 issues, WLs can be pretty decent. But you really have to play to their limitations. This pretty much means double Shuricannon advancing with the Glaive.

-

   
Made in us
Regular Dakkanaut







Eye opening article. Thanks for posting that link.
   
Made in ie
Deranged Necron Destroyer





Hey all, need some help list building for a ETC warm up tournament. I am planning on running Harlequin/Drukhari as my army and was wondering if I bring a Aux detachment with a Farseer to use Doom. Can I use doom to let my Harlequins/Drukhari re-roll wounds against that target or does Doom only let Aeldari units to get re-roll wound rolls?

Thanks in advance for the help and sorry if it has been asked before.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot




 Odrankt wrote:
Hey all, need some help list building for a ETC warm up tournament. I am planning on running Harlequin/Drukhari as my army and was wondering if I bring a Aux detachment with a Farseer to use Doom. Can I use doom to let my Harlequins/Drukhari re-roll wounds against that target or does Doom only let Aeldari units to get re-roll wound rolls?

Thanks in advance for the help and sorry if it has been asked before.


It just says "you can reroll wounds" so the only condition is that you be the one rolling the dice.

Unless there is an FAQ Im not aware of', should work fine for allies.
   
Made in ch
Devastating Dark Reaper



Rovaniemi

All your units can reroll wounds. There is no faction limitation. Skyweaver with haywire love doom against vehicles...
   
Made in it
Regular Dakkanaut




Hi fellow eldar players. I'd gladly read your opinions in this thread, link below

https://www.dakkadakka.com/dakkaforum/posts/list/760454.page

   
Made in de
Fresh-Faced New User




Hey Guys,
i consider starting a new eldar army. I am aiming for 1000 points for a start. I only own the codex so far.
Maybe you can help me - what units are good? Sadly i am completely lost, due to the crazy viability of most units. Is there a unit-ranking of some sort for orientation? (forgive me if i missed it on the 70+ pages)

As far as i know good units are shining spears, dark reaper and the hemlock flyer. What about HQ and core? Is there a MSU Meta with 3X5 Ranger? Do you guys go for a Brigade oder Battalion with Outrider? Sorry for all the questions, but i am a Eldar-Noob

Thank you very much!

Edit: I really like the Alaitoc-mechanic (the -1 to hit over 12" ?). I would probably aim for a list with this rule..

This message was edited 1 time. Last update was at 2018/07/16 08:07:14


 
   
Made in it
Regular Dakkanaut




Data04_exe wrote:
Hey Guys,
i consider starting a new eldar army. I am aiming for 1000 points for a start. I only own the codex so far.
Maybe you can help me - what units are good? Sadly i am completely lost, due to the crazy viability of most units. Is there a unit-ranking of some sort for orientation? (forgive me if i missed it on the 70+ pages)

As far as i know good units are shining spears, dark reaper and the hemlock flyer. What about HQ and core? Is there a MSU Meta with 3X5 Ranger? Do you guys go for a Brigade oder Battalion with Outrider? Sorry for all the questions, but i am a Eldar-Noob

Thank you very much!

Edit: I really like the Alaitoc-mechanic (the -1 to hit over 12" ?). I would probably aim for a list with this rule..


You already pointed out the stronger units. In order of efficiency, my personal take is:

1- Shining Spears
2- Dark Reapers
3- Hemlock Wraithfighter
4- Wave Serpent
5- Twenty-men guardian blob from Webway strike
6- Crimson Hunter Exarch
7- D-Scythe Wraithguards

Best HQs:

1- Farseer Skyrunner
2- Autarch Skyrunner
3- Spiritseer

Eldar absolute crap:

1- Wraithknight
2- Banshees
3- Falcon Grav Tank

This message was edited 1 time. Last update was at 2018/07/16 09:14:12


 
   
Made in us
Judgemental Grey Knight Justicar




USA

I went to TSHFT (ITC format) this weekend and brought an Eldar army due to my son using most of my Chaos models. I basically took what I owned but hadn't used in a few years, plus the purchase of a Farseer Skyrunner. Wound up going 2-3 over five games, all of them close, with the exception of the first one. These were basically my first 40k games of 8th edition, and my first games since mid 7th, about 2.5 years ago. I think my first few games were sloppy, due to lack of practice.

I brought:
Alaitoc Battalion:
Farseer Skyrunner
Illic
3x Dire Avengers (5 man with Exarch, dual Shuriken Cats)
1x Rangers
Warp Spiders (9 man with Exarch)
War Walkers (Missile Launchers)
3x Wave Serpents with Brightlances.

Alaitoc Spearhead Detachment:
2x Warlocks (on foot)
3x Fire Prisms (Crystal Targeting Matrix)

These were my first games with Eldar in about 4-5 years. They were my first army, but I switched to Daemons in late 5th Ed. Weapon choice on the Walkers and Serpents was dictated mostly by what bits I had available. I initially wanted to use Shuriken Cannons, but I couldn't find any in time.

Game 1: Ad Mech with an IG detachment. Biggest loss of the weekend
I had never played against Ad Mech or even looked at their codex. I was unprepared for the volume of fire from the Kastelan Robots. I went first and Linked Fire from three prisms failed to take out a single Dune Crawler (did 5 wounds). I rolled horribly for all three Prisms for number of shots, so even with the rerolls, I didn't do much. Answering fire saw me lose a prism and a serpent in turn 1. Also, the amount of Command Points he started with and his ability to get them back was insane.

Game 2: Salamanders. Loss
Close loss, but I deployed badly, and didn't use my Prisms as well as I could have.

Game 3 Ultramarines. Win
This one was super close. The Prisms were amazing here, removing large models easily. It was as close as it was because my opponent played the objectives much better than I did. He had a small model count army, but they were all Primaris Marines and Guilliman. He made excellent use of LoS-blocking terrain and hid his characters well.

Game 4 Death Guard. Loss
I managed to kill a Jinxed Mortarion in turn 2 (Prisms again), but the rest of his army was so durable I just couldn't wipe them out.

Game 5 Custodes. Win
Super close game again. Rangers and Illic took out Tigurius in Turn 1, and the Prism took out a large, scary walker at the same time. The rest of the game was trying to kill bikers and infantry that had really good armor and invul saves. I failed to cast Jinx a lot in this game. Again, my opponent played to the objectives better than I, and the game came down to my Farseer vs his Biker Captain in CC. He had one wound left, and failed re-rollable 3+. I would have lost the game if he had made that save. Winning enabled me to get points for an objective and killing that character.

Observations:
- The -1 to hit penalty from Alaitoc was amazing.
- In terms of damage output, the rangers and Illic were not very effective. Will probably drop Illic at the very least. Might still use Rangers area denial. Other army's snipers (Space Marines for ex) can infiltrate during deployment, while we have to wait for turn 1. One of my opponents was able to perch in the spots I wanted due to this.
- Warp Spiders were also underwhelming, but occasionally they were great for objective grabbing or corner control for objective points. Might keep.
- I needed a way to regain CPs. Every opponent I faced could due this to some extent. It seems unfair that for Eldar or Dark Eldar, your warlord is the one that can regain points, but only on a 6. While Imperium seem to have multiple ways to get CPs back (Warlord or Relics) and do it on a 5+ in most cases.
- I need more CPs to start with (had 9). Will probably take two Battalions, drop Illic and take an Autarch Skyrunner.
- I need more practice. My play was sloppy, with me forgetting to cast Smite a few times where it could have made a huge difference. My first opponent was cool enough to remind me that I had a psychic phase, and all of them were gracious about letting me correct small mistakes I made.

This message was edited 1 time. Last update was at 2018/07/16 16:02:30


Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
Made in gb
Longtime Dakkanaut





UK

Data04_exe wrote:

As far as i know good units are shining spears, dark reaper and the hemlock flyer. What about HQ and core? Is there a MSU Meta with 3X5 Ranger? Do you guys go for a Brigade oder Battalion with Outrider? Sorry for all the questions, but i am a Eldar-Noob

Allquestions are welcome. We were all Noobs once (in my case it was back in 1st edition which dates me rather alarmingly ).

I generally go for Battalion + Spearhead as Eldar have lots of good choices in Heavy Support and both Dark Reapers and Fire Prisms deserve to be fielded in multiples.

Yes, Rangers are a decent Troop choice. They are not amazingly effective but they work well in an Alatitoc list, they are cheap and they are the longest ranged Troop units in the army. With more big LoWs in the meta now that Knights are released, their Mortal Wounds are a bit more effective too. Don't expect too much from them and they will do fine. Use them to hold objectives and screen your more valuable units from charges and units coming in from Reserves. If they kill anything, that is a bonus.

Guardians are poor (especially Storm Guardians). Defenders really only work if you are using the Webway Portal stratagem to deploy a unit of 20 and then support them with Guide and Doom. The trouble is that this sort of Guardian-bomb can be screened against and is a bit of a 1-shot-wonder.

I actually quite like Dire Avengers. They put out quite a lot of mobile firepower and are good at claiming midfield objectives. They often survive by being perceived as low threat.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in de
Boosting Black Templar Biker




I really like to go double battalion these days, 4 HQs doesnt hurt (1-2 farseer, 1 autarch, 1-2 spiritseers or skyrunner warlocks),4 5man squads of DA fit in 2 serpents, a blob of guardians or two from the webway takes care of horde control.
From there you can add whatever you fancy and get enough cp to fuel it all. That's more towards 1750+ pts, of course.
I personally don't run rangers because i dislike the finecast models, in a competitive sense that's bull of course.





 
   
Made in de
Fresh-Faced New User




Thanks for all the help!
What do you guys think of this for a start: (~1100 Points)

Battalion Alaitoc:

Autarch Skyrunner
Farseer

5 Dire Avangers in Wave Serpent
2 X 5 Ranger

5 Shining Spears
5 Dark Reapers

1 Hemlock

Question:
What Relics/Warlord Traits would you recommend?

Thanks again!

edit: Psy-Power you would probably take the -1 to hit and doom (reroll to wound) right? I usualy play Necrons so the Psy-Phase normaly is a Auto-Skip for me

This message was edited 2 times. Last update was at 2018/07/17 08:54:52


 
   
Made in it
Regular Dakkanaut




Data04_exe wrote:
Thanks for all the help!
What do you guys think of this for a start: (~1100 Points)

Battalion Alaitoc:

Autarch Skyrunner
Farseer

5 Dire Avangers in Wave Serpent
2 X 5 Ranger

5 Shining Spears
5 Dark Reapers

1 Hemlock

Question:
What Relics/Warlord Traits would you recommend?

Thanks again!

edit: Psy-Power you would probably take the -1 to hit and doom (reroll to wound) right? I usualy play Necrons so the Psy-Phase normaly is a Auto-Skip for me



That would be a very solid & strong choice, sir
   
Made in de
Boosting Black Templar Biker




The farseer gets 2 powers, besides doom you'd either want guide for the reapers or fortune for the spears. Jinx on the hemlock is golden.





 
   
Made in gb
Longtime Dakkanaut





UK

For the Autarch, I normally favour Shimmerplume Helm and "An eye on Distant Events". Shimmerplume Helm provides and additional -1 to hit which stacks with the Alatitoc trait and makes your Warlord almost unhittable. Combine with the "Lightning Fast reflexes" stratagem for true obnoxiousness.

"An eye on Distant Events" negates enemy Overwatch which is really powerful on a single character who is both fast and punchy.

If your group allows Index options you can give your Autarch a Banshee Mask which does the same job. If you are allowed this option then you can take "Fate's Messenger" which is really niice for +1 Wound and a 6+++ FNP.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Karhedron wrote:
If your group allows Index options you can give your Autarch a Banshee Mask which does the same job. If you are allowed this option then you can take "Fate's Messenger" which is really niice for +1 Wound and a 6+++ FNP.
And if your group doesn't allow Index options, you should find another group. Index options are 100% part of the rules according to the Designers Comments.

An alternative option for you Autarch is to give him a Reaper Launcher and "Incomparable Hunter" so he can snipe other characters.

-

   
 
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