Dragon Princess Aladora
1 Princess @ 616 Pts
General; Halberd, Armour of Caledor, Vambraces of Defence, Gem of Courage
1 Dragon: Star - Xanthali
Lady Aurora
1 Dragon Mage @ 435 Pts
Magic Level 2; Lore of Fire, Silver Wand, Dispel Scroll, Dispel Scroll
1 Dragon: Sun - Dawnfyre
10 Archers @ 110 Pts
Longbow
10 Archers @ 110 Pts
Longbow
6 Dragon Princes @ 225 Pts
Barding; Lance; Dragon Armour; Shield; Standard
Lion Standard
5 Dragon Princes @ 150 Pts
Barding; Lance; Dragon Armour; Shield
5 Ellyrian Reavers @ 112 Pts
Spear; Normal Bow; Light Armour; Musician
Draconian Chariot counts as
1 Lion Chariot @ 140 Pts
1 Repeater Bolt Thrower @ 100 Pts
1 Repeater Bolt Thrower @ 100 Pts
1 Repeater Bolt Thrower @ 100 Pts
Zi the baby dragon counts as
1 Great Eagles @ 50 Pts
Casting Pool: 4
Dispel Pool: 3
Models in Army: 51
Total Army Cost: 2248
This is the double dragon high elf army I been playing in the local store league. Dogs of War are allowed so the actual list I play with has 2 Dogs of War Cannon and a 6th dragon prince in the second group of dragon princes at the 2250 level. I find this to be fairly effective against most opponents but Vampire Counts is proving to be a big problem and Gunlines can be a bit dicey. Have messaed around with putting in other dogs of war units like Asarnil for the 3.5k games and what not too. Results might have been skewed a bit as dogs of war cannon made the list much better in league but it needed it, alot of people had Giants in their rare slots and even some Rhinox.
I had alot of fun with the conversions for this army since I absolutely love dragons. Princess Aladora on a dragon being the center peice as well as the dragon mage Aurora. Doing two baby dragon eagles was fun too as was doing two baby dragons pulling the chariot. Whole point is I love dragons so I made my army themed around them.
Brief army fluff
Princess Aladora took up her father's mantle riding his dragon Xanthali and leading his army with her good friend Aurora. Being a woman in a man's world she does what it takes to get the job done including hiring mercenaries which has been frowned upon by her peers but their effectiveness in battle is undisputed.
Unit Choice Explainations
Dragon Princess Aladora has the usual Armor of Caledor and Vambraces of Defense kit for 2+ armor save and 4+ ward save for survivability. Gem of Courage is good just in case as insurance against missed attacks it does happen sometimes. The halberd is more an aesthetic thing as a glaive is much more cool looking to model and looks nicer on the model. Is slightly better if you do not break a unit on the charge.
Dragon Mage Aurora gets level 2 and silver wand to maximize use of Reckless. Banner of Sorcery is really debatable it gives Aurora a stronger magic phase but for 70 pts. It is really expensive. 4 Dice turning into 6 or 7 still isn't to bad. Mainly hides or goes for the flank so not to die before I use the scrolls.
2 units of 10 Archers provide shooting to combine with bolt throwers. Decent against toughness 3 rank and file, light calvary and skirmishers but not much good against other things.
First unit of dragon princes gets the Lion Standard because of all the terror and fear causing armies like Vampire Counts and Demons that are issues. No command because they are expensive and it can be a big disadvantage if you get challenged by a charater lord on their own.
Second unit of dragon princes taken with no upgrades to save points.
Unit of Reavers is taken to provide march blocking, redirecting and go after artillery and mages to make up for not having a second eagle. Can help out in combined charges as well.
Draconian (Lion) Chariot is used for combined charges but sometimes stays back to counter charge or protect my shooting units or stay outside of artillery sight. The causes fear is key against Vampire Counts and Demons. Yes it is vulnerable to strength 7 but having as many fear causers as I can is good.
3 Bolt Throwers for taking down big monsters or tough units. In the league it was 2 cannon and 1 bolt thrower which was a much better combination.
Zi the baby dragon (eagle) -for redirection and march blocking as well as artillery hunting. This unit is very important. I would take 2 but 3 bolt throwers is needed for firepower against monster armies and heavy calvary.
Matchups
Bretonian RAF - Their pegasus knights have a better charge range then dragon princes but the dragons and back up from the chariot even things out a bit. bolt throwers or cannons really hurt their knights.
Daemons - Bloodthirster/Mixed demons - dragon princes are gold, bloodthirster with the fire axe makes it easier but people been taking the killing blow axe which makes it difficult to fight him with the stardragon. have to shoot him in that case. I really hate flesh hounds as they are pretty fast and it can be difficult to get the charge on them without exposing your own units. Hounds are also pretty hard and sometimes don't die to a combined charge. Immune to Psych makes it tough and the 5+ wards don't help.
Daemons - Kairos/Lord of Change Magic - dragon princes are immune to fire

take the flamers Kairos list is a bit easier as he can't fight so if you can get him with bolt throwers and the dragon you win. This is one of the reasons I droped the banner of sorcery for lion standard, vampires being the second. Dragon mage really isn't good for much other then burning horrors hopefully from a flank. I think the dogs of war cannons really skew both demon match ups as they deal with the greater demon better then bolt throwers and let you get some crazy flank shots against flesh hounds and what not. this can be a big problem if the big magic demon and horror units aren't killed fast.
Demons - Nurgle Masque - leadership - I really hate this army the - leadership just kills you. only played it once and lost badly. Any advice here would be appreciated.
Dark Elves Monsters - Their invincible dragon lord with inverse ward in the new book is a problem but will just target the dragon since my dragon is better. Dragon Princes with 2 attacks and better range then cold ones and cold ones are stupid. Have to watch out for their Hydras though they are nasty but dragon mage helps get past regen as this list tends to not have much magic defense.
Dwarves - Thorek Gunline - charge one flank and hope for the best. It is really dicey. If I make it with enough stuff I win but if not I lose.
Empire - dual steam tank + Karl on dragon or arch lector on war alter - have to go after the war altar with the star dragon, shoot steam tanks to slow them down. This gets alot harder without dogs of war cannon because I would like pop their steam tanks with cannons sniping unless they hid them. have Aurora, Zi and the reavers go after their cannons and artillery
High Elves Star Dragon - I have an extra dragon. have to try and march block their calvary and get to their bolt throwers with Zi and the reavers while going after their dragon with bolt throwers and my star dragon. the lists I see neglect eagle and reavers which give me an advantage.
High Elves Teclis - can be annoying if he takes lore of beasts but focus fire on his unit and charge it with everything possible usually works alright. no dogs of war makes me sad though because cannon sniping teclis and he fails his look out sir on turn 1 is just lucky and awesome.
Lizardmen - 2nd
Gen Slan, heavy on sallies, skinks, nike
Focus fire on Slan's unit and multi charge it if possible. go after nike and then sallies.
Orcs - 3 butchers and a tyrant
they really don't have much that can deal with a stardragon or dragon prince hammer othe rthen the tyrant squad shoot the hell out of this squad and then charge in with dragon and calvary. fanatics can be annoying shoot them or burninate them first.
Orcs - Wyvern, 2 Giants, chariots and wolf riders.
This army actually is pretty annoying as you have to watch it you don't get charged by their chariots. Send in dragons first along with reavers and baby dragon.
Skaven SAD - bolt throwers and cannons ahve better range then warp lightning guns. shoot up jeezals and then hit one flank, they fold fast with terrble leadership if you get through as 2 terror + 1 fear causers
Vampire Counts - Casters Raise lots of Ghouls with 2 varghulfs + graveguard / black knights - this can be a serious pain. I figure going for their support units works better then trying to tangle with the killing blow graveguard of doom with weapon skill 7. Can be really difficult to prevent van hels with little magic defense so have to get in combat fast with combined charges. Best hope is to draw here. Just really hard to win against a good Vampire Counts player.
Wood Elves Dual Treeman - Dragons eat treemen and the whole wood elf army seriously takes them way too many bow shots to kill dragons and you can just keep away from the ancient and just burn him with fire spells or charge him with dragon princes. They can hide and tree surf their treemen but then you just go after other units with your mobility.
Thoughts
I had alot of fun converting this army and its been very successful at gaming nights up till recently and the Vampire Counts and Epidemus/Masque demons lists that been showing up lately. Might be time to put it aside for something else that can win against Demons and Vampire Counts more consitently. What are your thoughts?