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Made in no
Fresh-Faced New User




Greetings!

Here is a list;

Alter Highborn [272]
Bow of Loren, Arcane Bodkins, Helm of the Hunt

Spellsinger lvl 2 [175]
Calingors Stave, Scroll

Spellsinger lvl 2 [175]
Deepwood Sphere, Scroll

10x Glade Guard [126]
10x Glade Guard [126]

5x Glade Riders [129]
5x Glade Riders [129]

8x Dryads [96]
8x Dryads [96]
8x Dryads [96]

8x Wardancers, champ+mus [165]

6x Wild Riders, champ+mus+warbanner [217]

4x Warhawk Riders [160]

6x Waywatchers [144]
6x Waywatchers [144]

That's 2250 on the dot.

The idea is to outmanouvre and shoot early on, then combo-charge the wounded/isolated blocks later. The mages give some defence while moving trees, and the WW, Alter and Hawks take out enemy mages as best they can. 12 Lethal Shots + Machine gun highborn should be able to take down quite heavy targets. Other than this it's fairly normal I suppose.

Any and all comments appreciated

-Hohenheim

This message was edited 2 times. Last update was at 2008/08/17 00:16:08


 
   
Made in no
Fresh-Faced New User




Humm... so it's all good then?
   
Made in us
Sagitarius with a Big F'in Gun





I suggest that you wander over to Asrai.org, the Wood Elf specialist site.

They will tell you to drop some of the Glade Guard musicians and add light armour, shield, great weapon and some sort of Ward to your Alter. and that you really don't need the second Level on the Deepwood Sphere Spellsinger. No real complaint about the units, bt your characters need some tuning. You might want to consider two Nobles rather than one Highborn.
   
 
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