Greetings!
Here is a list;
Alter Highborn [272]
Bow of Loren, Arcane Bodkins, Helm of the Hunt
Spellsinger
lvl 2 [175]
Calingors Stave, Scroll
Spellsinger
lvl 2 [175]
Deepwood Sphere, Scroll
10x Glade Guard [126]
10x Glade Guard [126]
5x Glade Riders [129]
5x Glade Riders [129]
8x Dryads [96]
8x Dryads [96]
8x Dryads [96]
8x Wardancers, champ+mus [165]
6x Wild Riders, champ+mus+warbanner [217]
4x Warhawk Riders [160]
6x Waywatchers [144]
6x Waywatchers [144]
That's 2250 on the dot.
The idea is to outmanouvre and shoot early on, then combo-charge the wounded/isolated blocks later. The mages give some defence while moving trees, and the
WW, Alter and Hawks take out enemy mages as best they can. 12 Lethal Shots + Machine gun highborn should be able to take down quite heavy targets. Other than this it's fairly normal I suppose.
Any and all comments appreciated
-Hohenheim