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So, this is my idea for Ard Boyz with my IG. It is definately a bit odd, eschewing all vehciles as well as lascannons and plasma guns. I doubt the idea will work, but here is the list: Doctrines: Iron Discipline, Drop Troops, Veterans, Heavy Weapon Platoons, Camo. HQ:486 HSO with Standard, ID 2 x FS squad (Bolters) 2 x AT Squad (missiles) all with camo Troops: 935 Platoon 1 JO with 4 meltas (drop) 3 x Squads with grenade Launchers/autocannons remnants x 7 with flamer all with camo Platoon 2 JO with Honorifica, ID 3 x Squads with grenade Launchers/autocannons 1 squad with heavy bolter/flamer remnants x 7 with flamer all with camo Elites: 255 3 x Veterans with 3 meltas and camo (drop) Heavy: 820 Heavy weapon platoon with 3 FS squads (autocannons) JO with 4 meltas (drop) Heavy Weapon platoon with 3 AT squads (missile launchers) JO with 4 meltas (drop) all camo So that's 15 autocannons, 15 missile launchers, 7 heavy bolters, 21 meltas. Everything has a 3+ cover save. My tactics are this: The two command platoons set up to create as big a leadership bubble as I can make. The Veterans and the Command Squads with meltas wait in reserve to deep strike in and target vehicles. My infantry sets up in a tiered defense, remnants and the heavy bolter squad in the front, layers of autocannon squads, then finally autocannon heavy weapon platoons in the last row. The missile launchers will set up in the most open fire lanes possible as they can negate some armor saves, I want to try and limit the amount of cover saves I'll give when firing them. I have no real mobility, but run might be helpful later in the game to snatch objectives. I give up a mighty 31 KPs, but I was screwed in that regard from the beginning it seems, so if you are going to be a bear, might as well be a grizzly. I will probably lose any KP game I run into, unless I manage to table my opponent, which could happen, I guess, maybe, probably not. I like missile launchers in 5th since I can either shoot out 15 Str 8 Ap 3 rockets for MC's, Marines, Vehicles or 15 str 4 ap 5 little templates when I go against horde. I know that Snikrot or any other fighty stuff that outflanks me will hurt. I can't do much to Liths. Anything ignoring cover saves will eat me. But anything else people can point out would be helpful. The list is about volume of fire with med level strength with I think a strong anti-high AV component. With the new consolidate rules, I can tier out to ensure I always get some flashlight shots at units that do hit my line. Anyway, just a thought. Pointing out how it will fail miserable is good to say, I doubt I thought everything through. Should I drop A for more B? Should I just scrap the idea? Any critiques are appreciated. (edited to adjust KPs) Thanks.
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