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Made in us
Sneaky Chameleon Skink



Los Angeles

So, this is my idea for Ard Boyz with my IG. It is definately a bit odd, eschewing all vehciles as well as lascannons and plasma guns. I doubt the idea will work, but here is the list:
Doctrines: Iron Discipline, Drop Troops, Veterans, Heavy Weapon Platoons, Camo.
HQ:486
HSO with Standard, ID
2 x FS squad (Bolters)
2 x AT Squad (missiles)
all with camo
Troops: 935
Platoon 1
JO with 4 meltas (drop)
3 x Squads with grenade Launchers/autocannons
remnants x 7 with flamer
all with camo
Platoon 2
JO with Honorifica, ID
3 x Squads with grenade Launchers/autocannons
1 squad with heavy bolter/flamer
remnants x 7 with flamer
all with camo
Elites: 255
3 x Veterans with 3 meltas and camo (drop)

Heavy: 820
Heavy weapon platoon with 3 FS squads (autocannons)
JO with 4 meltas (drop)
Heavy Weapon platoon with 3 AT squads (missile launchers)
JO with 4 meltas (drop)
all camo

So that's 15 autocannons, 15 missile launchers, 7 heavy bolters, 21 meltas. Everything has a 3+ cover save.

My tactics are this: The two command platoons set up to create as big a leadership bubble as I can make. The Veterans and the Command Squads with meltas wait in reserve to deep strike in and target vehicles. My infantry sets up in a tiered defense, remnants and the heavy bolter squad in the front, layers of autocannon squads, then finally autocannon heavy weapon platoons in the last row. The missile launchers will set up in the most open fire lanes possible as they can negate some armor saves, I want to try and limit the amount of cover saves I'll give when firing them. I have no real mobility, but run might be helpful later in the game to snatch objectives. I give up a mighty 31 KPs, but I was screwed in that regard from the beginning it seems, so if you are going to be a bear, might as well be a grizzly. I will probably lose any KP game I run into, unless I manage to table my opponent, which could happen, I guess, maybe, probably not. I like missile launchers in 5th since I can either shoot out 15 Str 8 Ap 3 rockets for MC's, Marines, Vehicles or 15 str 4 ap 5 little templates when I go against horde.

I know that Snikrot or any other fighty stuff that outflanks me will hurt. I can't do much to Liths. Anything ignoring cover saves will eat me. But anything else people can point out would be helpful.

The list is about volume of fire with med level strength with I think a strong anti-high AV component. With the new consolidate rules, I can tier out to ensure I always get some flashlight shots at units that do hit my line. Anyway, just a thought. Pointing out how it will fail miserable is good to say, I doubt I thought everything through. Should I drop A for more B? Should I just scrap the idea? Any critiques are appreciated. (edited to adjust KPs)
Thanks.

This message was edited 1 time. Last update was at 2008/08/19 06:51:09


Never attribute to malice which can rightly be explained by stupidity.


Tecate Light: When you want the taste of water but the calories of beer.  
   
Made in us
Stealthy Dark Angels Scout with Shotgun




I think you are gambling a lot by putting all your really strong AT capability in the hands of deepstrikers. If you miss your desired location you might end up in a bad position to melta.

Not to mention you give your opponent one full turn to utilize such heavy vehicles If your opponent brings a lot of AV 14, ie Land Raider spam you may find yourself in a bad position. A large amount of enemies with 2+ saves could be trouble as well, of course with that many guns you might be ok.

You will also have to hope that you have enough places to keep your important units in cover. Likewise, barrage weapons could give you some trouble. Things like Castellan incendiary rounds from whirlwinds (an unlikely occurence but possible) could inflict a lot of damage.

However, the army is very interesting and looks like a lot of fun.
   
Made in au
Been Around the Block




Hi Lemurking

Ignoring the suicidal approach to KP, its not a bad force. Its other obvious weaknesses are heavy weapons in small units and complete lack of HTH (not even rough riders?) but it certainly packs in firepower.

Dropping Melta a good idea, although since you are 100% reliant on it vs heavy vehicles it might be worth considering including at least one small vehicle of your own with Improved Comms.

There is still a place for a couple lascannons (against A13 targets for instance) and plasma guns remain a good choice against a lot of targets.
Unless you've got a better reason than just wanting to be different its worth considering a few of each.
   
Made in us
Fresh-Faced New User




Arthur Ashe Stadium

Personally i would take more heavy bolters instead of autocannons, and replace some of the HWS with regular squads.

Two times in a row Medibank International Champion
 
   
 
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