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Turn based, objectives, build your armies from points values, online tournaments, all the armies and their units included? Or do they think this would kill their minature sales if people could just buy the game for the computer and play is their as opposed to buying hundreds of dollars of minatures, painting them, and meeting people to play, preferably somewhere with actual terrain.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Orock wrote: This would kill their minature sales if people could just buy the game for the computer and play is their as opposed to buying hundreds of dollars of minatures, painting them, and meeting people to play, preferably somewhere with actual terrain.


While I would still buy and paint the minis, a lot of others would not.

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Bugger a PC version of 40K. I want a detailed top-down, isometric PC version of Necromunda...

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Necromunda isnt a bad idea, or Mordheim. However a full on WFB or 40K would cause a drop rather than a gain in sales.

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Yeah, any of the games that are more RPG-like would be good - like Necromunda.

I can't see them doing a full-on 40k-on-your-PC though...

   
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Knoxville, TN

I think a Necromunda PC version would be great. An XCOM style type of thing would be perfect. Unfortunately, only an independent type game designer would create a game like that, and I can't imagine that GW would sell the rights to produce it at a price they could afford.
   
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Ontario

you can already get a 40k top down game, it uses sprites instead of models but you can play it over the internet with other people. If you go on B&C you ocassionaly run across new sprites for it. (Like I recently found new sprites for my Dark Angels.)

As to a 3D version, don't think they ever would but I think it would actually increase sales. I mean when you look at Dawn of War it increased sales and got more people interested in the game who wouldn't have been in the first place. I know three guys who got into it because of that game series. (One plays Guard, the other Ultramarines and the last plays both Khorne specific Chaos and Orks.)

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Ratbarf wrote:As to a 3D version, don't think they ever would but I think it would actually increase sales. I mean when you look at Dawn of War it increased sales and got more people interested in the game who wouldn't have been in the first place. I know three guys who got into it because of that game series. (One plays Guard, the other Ultramarines and the last plays both Khorne specific Chaos and Orks.)


The thing is that dawn of war is nothing like a game of 40k. Its a twitch based, resource control, build-research-expand RTS. All of those critical elements of Dawn of War are completely absent in real 40k. That is why dawn of war only helps GW since it provide sales in an area that doesn't compete with their models and expands awareness of their products. Any game that provided the same experience (or at least one very similar) to an actual game of 40k would threaten miniature sales since someone could easily just play the computer game rather than spend hundreds or thousands of dollars on miniatures.

Now, if someone did it for some of the fringe games like necromunda or mordheim, I think it could work out in GW's favor.

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Wasn't CHAOS GATE what you're talking about?

Sure, it was Ultramarines vs. Chaos Marines (and cultists and Daemons)...

It came out quite a while ago, and I'm pretty sure it was based on 2nd edition so, of course I loved it!

Not sure how well it sold though.

This message was edited 1 time. Last update was at 2008/08/21 18:42:05


 
   
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I really don't want a computer version of 40k. What I'd like to see is a huge 40k mmorpg.

   
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With Dawn of war, I see little valid reason for a 40k simulator. (as RTS has much more general public appeal than a simulator)

And then there is warhammer online.

I would love to see online simulator for specialist games. There are fan-systems for blood bowl but I would like to see real professional games like you see for online chess and such based on the campaign simulator games. Gorkamorka would be awesome like that. Those games would be perfect because the upgrading of models gear every game and injuries is so hard to do on a miniature game but great as a video game.

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Ontario

'That is why dawn of war only helps GW since it provide sales in an area that doesn't compete with their models and expands awareness of their products. Any game that provided the same experience (or at least one very similar) to an actual game of 40k would threaten miniature sales since someone could easily just play the computer game rather than spend hundreds or thousands of dollars on miniatures."

You should look at the multiplyare part of Warhammer Mark of Chaos, it plays pretty much exactly like the tabeltop version except without turns.

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Honestly, I don't think a turn based video game of 40k's size and depth would do well in this day and age. In 1985 on the apple IIe maybe.. but not today.. people want flashy graphics and action packed cut scenes with lots of explosions.

 
   
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I'm a software engineer and I actually thought of designing and coding a "Virtual Remote Tabletop" application. Basically similar to Vassal but in 3-D. Would use existing 3-D model formats so players could basically generate their own models in existing editors and upload them to some database or have others download them straight for your machine. Not being real time, graphics quality could be very detailed and elaborate.

My hope was that some of the tabletop gaming companies might want to develop 3-D model sets and macros that could easily plug into the engine. In addition, aspiring table top game designers could use it to develop their own games. Imagine you came up with your own ruleset and models, uploaded your models and macros, had a friend across the globe download your stuff and play a game.

I think Vassal works pretty well for 40k, but it shows its limitations for 5th edition True Line of Sight since it is only 2-D.

This message was edited 1 time. Last update was at 2008/08/21 23:25:45


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I played a game on Vassal and found it incredibly tedious, I played a nice fella and won, but I still felt it lacked what I love about 40k, the social aspect and the 'cinematic feel'. It's good for testing lists but gets nowhere near an actual game. Obviously.

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kadun wrote:I'm a software engineer and I actually thought of designing and coding a "Virtual Remote Tabletop" application. Basically similar to Vassal but in 3-D. Would use existing 3-D model formats so players could basically generate their own models in existing editors and upload them to some database or have others download them straight for your machine. Not being real time, graphics quality could be very detailed and elaborate.

My hope was that some of the tabletop gaming companies might want to develop 3-D model sets and macros that could easily plug into the engine. In addition, aspiring table top game designers could use it to develop their own games. Imagine you came up with your own ruleset and models, uploaded your models and macros, had a friend across the globe download your stuff and play a game.


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I think BFG would be a good idea. Plenty of strategy, plus tons of scope for cinematic action and explosions

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ChaosDave wrote:I really don't want a computer version of 40k. What I'd like to see is a huge 40k mmorpg.


Can you wait about 5 years?

http://www.gamespot.com/news/6166560.html

its coming.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Orock wrote:
ChaosDave wrote:I really don't want a computer version of 40k. What I'd like to see is a huge 40k mmorpg.


Can you wait about 5 years?

http://www.gamespot.com/news/6166560.html

its coming.


I wish they had developed a 40k online instead of warhammer online. Guess I'll just have to wait another 5 years for the only game that will give wow a run for its money.

   
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Dominar






Amen brother. I've already stated my opinions about WAR elsewhere, but it always boils down to: we have fantasy MMOs, practically every MMO is fantasy, there is no shortage of outlet for killing goblins with spears on-line; alternatively the closest thing we've got to ultra cool space MMOs are Star Wars Galaxies and Starcraft: Ghost.

To the original poster, a model company that makes its money off of plastic figurines would be gutted by a digital revolution.
   
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Necros wrote:Honestly, I don't think a turn based video game of 40k's size and depth would do well in this day and age. In 1985 on the apple IIe maybe.. but not today.. people want flashy graphics and action packed cut scenes with lots of explosions.


Well that's what people think people want. I mean, when was the last time a good turn based stratagey game was made? Civ 4 is the last one I can think of, and it did great sales wise, without any really flashy graphics or action packed cut scenes. I think its just idea that people want real time, flashy, gore, explosion, and boob packed games that keeps good turn based games down when they could be published and do quite well.

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sourclams wrote:Amen brother. I've already stated my opinions about WAR elsewhere, but it always boils down to: we have fantasy MMOs, practically every MMO is fantasy, there is no shortage of outlet for killing goblins with spears on-line; alternatively the closest thing we've got to ultra cool space MMOs are Star Wars Galaxies and Starcraft: Ghost.

To the original poster, a model company that makes its money off of plastic figurines would be gutted by a digital revolution.


http://www.eve-online.com

They could do something akin to EVE but with BFG style and tactical aspects.

This message was edited 2 times. Last update was at 2008/08/23 03:58:25


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a PC could never give a true feel of the game, especial movie rules marines in a city take by tyranids

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Ontario

'I think BFG would be a good idea. Plenty of strategy, plus tons of scope for cinematic action and explosions'

That game is just screaming for a Homeworld II mod. change the UIs and get some models and it would totally be playable.

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Phoenix wrote:Well that's what people think people want. I mean, when was the last time a good turn based stratagey game was made? Civ 4 is the last one I can think of, and it did great sales wise, without any really flashy graphics or action packed cut scenes. I think its just idea that people want real time, flashy, gore, explosion, and boob packed games that keeps good turn based games down when they could be published and do quite well.


I assume you mean, "when was the last time a good turn based strategy games was made FOR THE PC" - because there are quite a few Turn Based Strategies (which are actually turn based tactical "strategy" games [much like actual 40k] that have come out on non-PC formats [PS2, PS3, Xbox, 360, etc]).

Not everyone wants real time, the turn based stuff still exists but in general it's not an extremely popular genre here in the west, but occasionally we get goodies that trickle in from Japanese devs.

I don't think GW should contract out for a Turn Based 40K to be developed simply because it would be too close to the actual 40K tabletop game. Miniature sales, paints, hobby supplies, etc are there business and I think a turn based 40K game would strike to close at that.

Dawn of War 2 is actually going to break from the traditional RTS mould, and i'm glad for that - sounds almost more like an RTS with heavy RPG elements and a de-emphasis on just creating new troops over and over ala every other RTS (generally speaking, of course.)

BLOOD BOWL is coming to the consoles in its full turn based goodness. I really hope this doesn't get scrapped. My understanding was that it was going to be a downloadable title on XBLA but I think it's getting a full release.

And of course the 40k MMO is coming.

I'd love if Games Workshop made a new space hulk game, or well made any number of games set in the 40k universe. Wheres my new 40k FPS?

This message was edited 1 time. Last update was at 2008/08/25 19:13:11


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GW could do it.

But they wouldn't make as much money as a player buying a new army. Even in a subscription model for, say, $20/mos. pales in comparison to a new army of $200+.

   
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There was a PC version of Epic quite a few years back. It was called Final Liberation, and it was sort of a fusion of the 2nd and 3rd edition Epic rules. It only included Space Marines, Imperial Guard, and Orks, though I think that a Chaos expansion was created by fans at some point.

I put in a lot of hours on it; it was a lot of fun. Clips from the cutscenes can be found on Youtube to this day.

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