Switch Theme:

Ard Boyz competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Bounding Assault Marine



Long Island, New York

Space Marines @2500 points

Master w/ term. armor, pair of lightning claws, teleport homer

Term 3x5 w/ assault cannon x2, chainfist, storm bolters & powerfists

Tac 6x10 w/ lascannon, bolters

Dev 3x10 w/ heavy bolter x4, bolters



100+ marines should have enough staying power &

I prefer and have played enough with shooty armies to be tactically competent
This list is more static then my mech lists, but I play to the extremes (either footslogger or all mech). I'm in the middle of painting 100+ marines so I want to try them out.
I played a similar list in the last Ard Boyz and it hit hard but played
Can it compete in the Ard Boyz environment under 5th ed. or would I be better served playing with 3+ Land Raiders?

War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in us
Confessor Of Sins






Scranton

Power armor spam is good I hear. It would have a tough time vs my list... but thats because I have alot of armor you couldn't hurt reliably.

Can you take cyclone missiles on the termis? I don't have a marine army but I think the cyclone missiles are a better option from playing against them.

 
   
Made in us
Regular Dakkanaut



Houston, TX

You have nowhere near the number of heavy weapons you need, nor the mobility to really contest objectives.

You may be able to win a kill point scenario on some lucky lascannon/assault cannon shots and the fact that you have 10 man squads.

I don't see you winning the objective scenarios, however, since your opponent can stay out of range for a few turns and then make a mad dash for the objectives. You can't reliably kill vehicles nor monstrous creatures with shooting, and they will contest the objectives that you try and hold.

No matter how powerful the wizard, a dagger between his shoulder blades will really cramp his style --Steven Brust.

 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

like it, but might want to sort out the dev's, could work better with atleast a lascannon or 2 in em, or even a plasma cannon, that way you keep the troop killing power and it can wreck a tank.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in gb
Thunderhawk Pilot Dropping From Orbit





"I LIKE IT"

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

you might want a few more template weapons but other then that it could be tough

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Tough Tyrant Guard




North Carolina

Personally I would look at trying to keep range with range. Drop the assault cannon and add on Cyclone missle launchers. That way your not having to move up towards the enemy. It also allows you to move and fire 48" heavy weapon with the termies.


If you want to rebuild the list look at a techmarines and or two of them in the dev squads with four krak. This will allow you to punish MCs as you will be hitting at least three to four krak a turn from each unit plus bolter fire. I myself run one squad and have np dropping one a turn with ease.

Counter attack is a much needed item in a foot army. Your going to need something that can one reach and two assist in the kill of the unit that made it to your lines.

Biomass

 
   
Made in us
Bounding Assault Marine



Long Island, New York

@Deathmachine
I was tinkering with the idea of going with 3 whirlwinds and 9 attack bikes instead of the 3 devs to get some indirect templates.

@Daydream
Not really following your logic on the kill point mission. I actually thought that would be the easiest for this set-up to compete for the simple fact of 10 man marine squads you mentioned. I conceded the static nature of the gunline, but don't you think 15 terminators footslogging/deepstriking can contest at least one objective?

Mobility and counter-attack (besides the termies) is lacking here, perhaps dropping some termie squads, giving the Master some command termies, using some infiltrating veteran squads with plasma/combi-plasma might do the trick. Let me fool around with army builder to work in the attack bikes and vets. I just didn't want to reduce the model count, I feel that 100+ marines are tough in and of itself. Thanks for the feedback.

This message was edited 1 time. Last update was at 2008/08/25 23:37:57


War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

i think my nid army would have serious problems against your list, im used to throwing 100's of gaunts at someone and watching them die, but with the ammount of marines you have, could be a serious threat.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Tough Tyrant Guard




North Carolina

HQ
Your call here.

Elite,

2x Techmarine reroll and auspex

Troops

6x tactical squads with ten men, lascannon, plasma gun.

Fast Attack

Assault squad, Power fist, 2x flamers

Assault Squad, Power weapon, melta bombs, 2xflamers

Heavy support

2x Dev Squad, 4x Missile launchers


You could do tank hunter option for your tactical squads. This would help all around as your bolters will now be str 5 vs Armour. I would also look at the infiltrate skill so that you can thin out your rank some with out putting to many bodies on your side.

As far as the termies go, its the high STR that is going to get you not the AP. I have found that if you run the same armour it gives the enemy a hell of a lot more problems. You take away and limit roles of said enemy units.

Best of luck.




Biomass

 
   
Made in us
Twisting Tzeentch Horror




Golden, CO

Since you're playing marine heavy, and specifically gunline, how about changing up the Elites from termies to more Devs using Honor your Wargear? Give them missile launchers and tank hunters, that would definitely help add long-range firepower.
   
Made in us
Smokin' Skorcha Driver






Utah

I think your success would depend on deployment. Anyone with any assaulty elements is going to go to town on you once they hit. I know most assault armies are going to be in your face on turn 2. If they go first popping a rhino rush isn't going to make a difference as they deploy, move and assault unless you are on the back 6" of your table edge. Whiche gives you one more turn of shooting, but almost guarantees any broken squad is lost since it will run off the board.

No fists in your squads means that you really are just relying on your armor saves to win the fight. Against chaos, nids, marine assault armies like BA, etc. this just won't happen.

I think your list is quite fluffy (I remember someone brought a whole comapny of exaclty 100 marines to the last ard boys in my local store. But they kept the company structure and had 6 tac, 2 dev, 2 assault. I think they did ok, but not great) but it is really lacking in mobility and being a static gunline opens you to all of the outflanking that is going on in 5th edition. I think the main problem is that you will find it more difficult to concentrate fire with that many bodies on the board. They jsut get in the way of each other and you usually only end up being able to fire one or two units at a target.


I'm not really trying to convince you to change your mind, just want to point out the challenges I think you will face with an army like that. Either way, good luck and that many maries is always interesting to see. I know I will be hitting the table with about 70 chaos marines, 3 MC, 5 rhinos and 4 oblits.

Meph

   
Made in us
Bounding Assault Marine



Long Island, New York

This list depends on two rounds of quality shooting. If I cannot get at least that, I agree it's over. Since I'm not using the new codex format (yet), I knocked down all of the squads to 8-strong. I included 2 vet suquads with plasma, combi-plasma and infiltrate, 6 attack bikes with heavy bolters and changed one of the devs to missile launchers.

Anyone have advice on the infiltrating vets? I was going to go with meltas, but I thought that rapid-firing plasma would be enough on most rear/side armor and can double as a MEQ heavy weapon squad killer.

War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in us
Long-Range Ultramarine Land Speeder Pilot



Whitebear lake Minnesota.

i would try to give 2 of those attack bikes multimeltas other then that looks good to me for the most part

2500-3000pts
1500pts
750pts

2500pts Bretonnians 
   
Made in us
Bounding Assault Marine



Long Island, New York

I played against MEQ and the infiltrating Vets w/ plasma played effectively. However, as they were unsupported, they were unable to contest objectives in the face of enemy assaults. I thought of deep striking the termies to support them, but the reserves roll is too unpredictable. I think I came up with a solution that would work well in all 3 deployment types, but my lack of experience with this non-mech style and 5th edition missions leaves me with a nagging doubt.

Basically, I would have 100+ marines, of which about half would infiltrate. This would give me the advantage of deploying them last for strategic placements and/or use them to outflank if the need presented itself. The 50+ marines could support the fire base as a counter-attack force or deploy as a mobile contigent either infiltrating/outflanking and challenging objectives. What do you think?


Master w/ pair of lightning claws, iron halo, term. honors, frag, auspex, infiltrate
Command 1x10 w/ plasmagun x2, bp & ccw, frag, infiltrate
Vet. Sarge w/ bp & pf
Company Champion w/ combat shield & pw

Master of Sanctity w/ plasma pistol & crozius, rosarius, frag, infiltrate
Command 1x10 w/ plasmagun x2, bp & ccw, frag, infiltrate
Vet. Sarge w/ bp & pf
Company Champion w/ combat shield & pw

Vet 3x10 w/ plasmagun, bolters, infiltrate
Vet. Sarge w/ combi-plasmagun

Tac 6x10 w/ lascannon, plasmagun, bolters FIREBASE

I could take away one of the tac and vet squads to get 3 whirlwinds and 3 attack bikes w/ heavy botlers to deal with hordes, but it seems that the MEQ is prevalent locally. Not that the indirect templates wouldn't be useful, but with 50 bolters infiltrating, are they necessary?
Can the HQ squads be effective enough to counter-attack for the firebase and/or contest objectives behind the vets firepower?

This message was edited 1 time. Last update was at 2008/09/02 02:21:27


War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in us
Sneaky Kommando






yeah that should do ok IMHO, marine horde armies usually do good.

"For the emperor!" "E' aint listenin!" *squish* (my fav blood and thunder quote)

BUT NOBS are NO GOOD at CC "ork town grot"
-perhaps the single dumbest comment I have ever heard-

Boss Zagstruck and Her-ORKick intervention, anything you can do we can do better  
   
Made in us
Longtime Dakkanaut





whidbey

you need the hood.
the eldrad/double lash lists will haunt you.
4 plasma cannon devs you want these. they make things go away.

'
   
Made in us
Bounding Assault Marine



Long Island, New York

Modifying the list for horde.

Master w/ pair of lightning claws, iron halo, term. honors, frag, auspex, infiltrate
Command 1x10 w/ plasmagun x2, bp & ccw, infiltrate
Vet. Sarge w/ bp & pf
Company Champion w/ combat shield & pw
Standard Bearer w/ company standard

Epistolary w/ storm shield & force weapon, term. honors, FOTA, frag, infiltrate
Command 1x10 w/ plasmagun x2, bp & ccw, infiltrate
Vet. Sarge w/ bp & pf
Company Champion w/ combat shield & pw

Vet 2x10 w/ plasmagun, bolters, infiltrate
Vet. Sarge w/ combi-plasmagun

Tac 5x10 w/ lascannon, plasmagun, bolters FIREBASE

Attack Bikes x7 w/ heavy bolters


Are the attack bikes the way to go? Sacrificing 20 marines for mobile firepower.
350 points can buy the following:
Predator Destructor x3 w/ heavy bolter sponsons
Whirlwind x3 and Scout 1x5 w/ missile launcher, sniper rifle x4
Terminators 1x8 w/ assault cannon, heavy flamer
Techmarine x2 w/ heavy bolter gun servitors x4
Dev 2x8 w/ heavy bolter x4
Vindicator x3 (drop the standard bearer)

Which would you choose to complement the lsit?

This message was edited 1 time. Last update was at 2008/09/03 01:54:12


War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in us
Bounding Assault Marine



Long Island, New York

30+ views and no reply, bump

War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
Made in us
Tough Tyrant Guard




North Carolina

Whirl plus scouts.



Biomass

 
   
 
Forum Index » 40K Army Lists
Go to: