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Made in us
Fresh-Faced New User





HQ: Captain (1#, 180 Pts)
1 Captain @ 180 Pts
Melta Bombs; Thunder Hammer (x1); Combi-Flamer
1 Artificer Armor @ [20] Pts
1 Iron Halo @ [25] Pts
1 Master-Crafted Weapon @ [15] Pts
1 Terminator Honors @ [15] Pts

Troops: Tactical Squad (10#, 246 Pts)
9 Tactical Squad @ 246 Pts
Frag Grenades; Bolter (x7); Flamer (x1); Multi-Melta (x1)
1 Sergeant @ [86] Pts
Melta Bombs; Frag Grenade (squad); Thunder Hammer (x1); Combi-Flamer; Terminator Honors
1 Master-Crafted Weapon @ [15] Pts

Troops: Tactical Squad (10#, 246 Pts)
9 Tactical Squad @ 246 Pts
Frag Grenades; Bolter (x7); Flamer (x1); Multi-Melta (x1)
1 Sergeant @ [86] Pts
Melta Bombs; Frag Grenade (squad); Thunder Hammer (x1); Combi-Flamer; Terminator Honors
1 Master-Crafted Weapon @ [15] Pts

Troops: Tactical Squad (10#, 246 Pts)
9 Tactical Squad @ 246 Pts
Frag Grenades; Bolter (x7); Flamer (x1); Multi-Melta (x1)
1 Sergeant @ [86] Pts
Melta Bombs; Frag Grenade (squad); Thunder Hammer (x1); Combi-Flamer; Terminator Honors
1 Master-Crafted Weapon @ [15] Pts

Heavy Support: Devastator Squad (5#, 220 Pts)
4 Devastator Squad @ 220 Pts
Heavy Bolter (x2); Multi-Melta (x2)
1 Sergeant @ [90] Pts
Melta Bombs; Thunder Hammer (x1); Combi-Meltagun; Terminator Honors
1 Master-Crafted Weapon @ [15] Pts

Fast Attack: Assault Squad (10#, 317 Pts)
9 Assault Squad @ 317 Pts
Jump Packs; Frag Grenades; Melta Bombs; Bolt Pistol (x7); Close Combat Weapon (x7); Flamer (x2)
1 Sergeant @ [89] Pts
Jump Packs; Frag Grenades (squad); Melta Bombs (squad); Thunder Hammer (x1); Combi-Flamer; Terminator Honors
1 Master-Crafted Weapon @ [15] Pts

Elite: Dreadnought (1#, 125 Pts)
1 Dreadnought @ 125 Pts
Dreadnought CCW; Heavy Flamer; Multi-Melta

Elite: Terminator Squad (5#, 270 Pts)
4 Terminator Squad @ 270 Pts
Power Fist (x4); Storm Bolter (x2); Heavy Flamer (x2); Furious Charge
1 Sergeant @ [78] Pts
Thunder Hammer (x1); Combi-Flamer; Furious Charge

Total Roster Cost: 1850

Just a pure fluff list pretty much all squads use flamers and multi-meltas, Master crafted thunderhammers galore. Does it stand a chance at all on the field of battle? Maye I should just use this list for cityfights? Look for opinions or tweaks but I want some real fluffiness here. LR Redeemer look very fluffy, maybe get one and load it up with a thunderhammer weilding termie assult squad?
   
Made in us
Newbie Black Templar Neophyte




California

yeah i don't think this list will work very well on the field, but then again I don't even know what you mean by a fluff list.....




 
   
Made in us
Dakka Veteran




Um wait for the new codex?
   
Made in us
Lead-Footed Trukkboy Driver





Auburn, CA

Gavinator wrote:
Just a pure fluff list pretty much all squads use flamers and multi-meltas, Master crafted thunderhammers galore. Does it stand a chance at all on the field of battle? Maye I should just use this list for cityfights? Look for opinions or tweaks but I want some real fluffiness here. LR Redeemer look very fluffy, maybe get one and load it up with a thunderhammer weilding termie assult squad?


Sounds fluffy what with the Hammers, Flamers, and Multi-Meltas.

Do the Salamanders use any vehicles at all or do they just use them in limited numbers (due to the conditions on Nocturne?). If anything I figured they probably weren't using Bikes or Speeders, but I could see the Salamanders fielding some tanks, as afterall tracked vehicles should be able to handle the rough terrain.

I'd love to see what what those who know more about the fluff think.

I'm going to start a Salamanders force once I get Assault on Black Reach.

Do you think Salamanders would make extensive use of drop pods? With their up close and personal combat tactics i'd imagine they'd want to get in to the battle quick.

This message was edited 2 times. Last update was at 2008/09/02 08:16:02


Waagh! Lagduf
Sons of Vulkan
Cadian Mountain Division
 
   
Made in us
Tunneling Trygon





The House that Peterbilt

@Gavinator I would wait for the new dex if any of this is unbuilt/painted and I say this as a longtime Salamander player. For one, rumors state thunderhammers are limited to Captains/masters, terminators and command squads. For two, your current setup will work much more efficiently once combat squads become available and you can take the Salamander special character.

For fluff, I think it is over the top personally but certainly drives the point home. You can take a smattering of something other then melta, flamers and thunderhammers, especially if it helps with effectiveness.

For effectiveness, I have found that mobility is still very much a neccesity even with run (dawn of war deployment, issues with getting to objectves in numbers, etc). rhinos when they go to 35 points will be nice to have for contesting objectives, tankshocking/ramming and blocking. Razorbacks as mobile cheap shooting platfroms will also be nice to have. You also may want to consider drop pods in the new rules.

@Lagduf:
Do the Salamanders use any vehicles at all or do they just use them in limited numbers (due to the conditions on Nocturne?). If anything I figured they probably weren't using Bikes or Speeders, but I could see the Salamanders fielding some tanks, as afterall tracked vehicles should be able to handle the rough terrain.

The articles on Salamanders do state that the gravity of their homeworld makes training with Speeders and jumpacks difficult. This was a fluff peice to explain the limited fast attack they had back in 3ed. Also, the Salamanders lack a fast attack oriented reserve company, so they have very limited access to bikes, speeders and assault marines. However their battle companies do have access to them, thus it is ok to have some IMHO.

As far as tanks, yes they make extensive use of them, like any other codex chapter. Consider, how often do they actually fight on Nocture? Does it really matter the conditions their when they are usually elsewhere? (Which is why the gravity reasoning for their limited FA was dubious to me). Overall there's a number of fluff pieces that speak to Salamander tank use (they have the oldest rhino IIRC and were noted as one of the first adopters of the whirlwind). In general I don't think it is any more or less then say Ultras or DA, etc.

Do you think Salamanders would make extensive use of drop pods? With their up close and personal combat tactics i'd imagine they'd want to get in to the battle quick.

There's nothing in the background that I know of that says they use them more or less then other chapters. Some argued in 4ed that the slow and steady philosophy the chapter seemed to follow would make the use of drop pods limited. I personally don't agree with this at all. I think if the situation waranted it, they would use them like any other codex chapter. It is anyones guess though.

There is a Black Library book in the works, written by Nick Kyme. He's already written a short story that should be available soon as well. He may shed some light on the Salamanders (or like many BL writers, he may trash established background).

snoogums: "Just because something is not relavant doesn't mean it goes away completely."

Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

how can you call that fluffy?
wheres the chaplin xavior? :(

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Bounding Assault Marine



Long Island, New York

You need to wait for the codex as you will most definitely want the special character for the beloved sallies. And yes, you want a redeemer for fluff AND effectiveness. I'm getting one for my termies with hammers.

War is not your recreation. It is the reason for your existence. Prepare for it well.
~CODEX ASTARTES

Give me a hundred Space Marines. Or failing that, give me a thousand other troops.
~Rogal Dorn  
   
 
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