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![[Post New]](/s/i/i.gif) 2008/09/05 21:58:19
Subject: Possible 08 'Ard Boyz List: Dark Eldar
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Crazy Marauder Horseman
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Hey Guys,
I'm completely new to Dakka Dakka and was wondering if i could get some (or a lot) of feedback on my Dark Eldar 'Ard Boyz list. So Far it looks like:
HQ: Archon- Agonizer, pistol, PG, CCDD, Hell mask and shadow field
-(5)Retinue- PG, 3 incubi, Master-CCDD and mask of the dammed , Drazhar
-Raider w/ dark lance and shadow field
(464)
Dracite- Agonizer, pistol, PG, CCDD
-(6)Retinue- PG, 5 wych w/ 1 shredder and wych weapons and succy-Agonizer, pistol, CCDD, Goblet of spite
-Raider w/ dark lance and shadow field
(315)
Elites: (7)Wyches- PG, 6 wych w/ 1 shredder and wych weapons and succy-Agonizer, pistol, CCDD
-Raider w/ dark lance and shadow field
(231)
(7)Wyches- PG, 6 wych w/ 1 shredder and wych weapons and succy-Agonizer, pistol, CCDD
-Raider w/ dark lance and shadow field
(231)
(6)Warp Beasts- 5 beasts w/ 1 beastmaster w/ pistol and agonizer
(75)
Troops: (10)warrior squad- 2 DL
(100)
(10)warrior squad- 2 DL
(100)
(10)warrior squad-9 warriors 2 blaster/2 SC sybarite-Agonizer, pistol, CCDD
(161)
(10)warrior squad-9 warriors 2 blaster/2 SC sybarite-Agonizer, pistol, CCDD
(161)
(5)Raider squad-4 warriors 1 DL
-Raider w/ dark lance and shadow field
(120)
(5)Raider squad-4 warriors 1 DL
-Raider w/ dark lance and shadow field
(120)
Heavy Support: 3x Ravagers 3x shadow fields 9x disintegrators
(420)
Total: 2498
My game plan is to deploy the raider squads outside their transports so the bigger warrior units can enter them on turn 1 with the new (and useful) dedicated transport rule. Everything goes forward except the DL units (2 warrior units and 2 raider 'squads') and shoots down vehicles and MEQ units. Then go for objectives and kill points with turn 1 or 2 assaults and shooty death or last turn denial. Sound Good? Any and all criticism and suggestions are encouraged.
Thanx-Gobbo
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There is no victory like complete and total Domination!
40K Fantasy
Tyranids WoC
Warmachine/Hordes
Menoth & Retribution |
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![[Post New]](/s/i/i.gif) 2008/09/05 22:02:20
Subject: Possible 08 'Ard Boyz List: Dark Eldar
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Longtime Dakkanaut
Brotherhood of Blood
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Not a bad list but it's not optimised IMO. Look thru old threads and you will find plenty of tactics/lists for DE.
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![[Post New]](/s/i/i.gif) 2008/09/05 22:28:11
Subject: Possible 08 'Ard Boyz List: Dark Eldar
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Sneaky Striking Scorpion
Between the Sun and the Sky
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6 Raiders seems a bit light in this list. You've got little else with much punch, and the things that you do have in the Raiders could have more punch. Try...
Lelith Hesperax, 9 Wych Retinue, Succubus, Agoniser, 2 Blasters, Wych Weapons, Raider, Disentegrator
305
4x 10 Wyches, Succubus, Agonisers, 2 Blasters, Wych Weapons, Raider, Disentegrator
4x 228 (912)
2x 10 Wyches, Succubus, Agonisers, 2 Blasters, Wych Weapons, Haywire Grenades, Raider, Disentegrator
2x 268 (536)
3x 10 Warriors, Succubus, Agoniser, 2 Dark Lances
3x 126 (378)
3x Ravagers, 3xDisentegrators
3x 120 (360)
Raider rush, pretty standard, with 3 sniper units. There's some Haywire Grenades and blasters in there, so you should have NO trouble at all with armor.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/09/06 01:35:43
Subject: Re:Possible 08 'Ard Boyz List: Dark Eldar
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Crazy Marauder Horseman
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Unfortunately i don't own enough wyches or Lelith Hesperax to make a wych cult army effective but i am checking the other DE tacticas out there. Playing a test game with them tomorrow so we'll see how it goes.
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There is no victory like complete and total Domination!
40K Fantasy
Tyranids WoC
Warmachine/Hordes
Menoth & Retribution |
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![[Post New]](/s/i/i.gif) 2008/09/07 02:39:00
Subject: Possible 08 'Ard Boyz List: Dark Eldar
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Raging Ravener
Canada!
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Burning Star IV wrote:6 Raiders seems a bit light in this list. You've got little else with much punch, and the things that you do have in the Raiders could have more punch. Try...
Lelith Hesperax, 9 Wych Retinue, Succubus, Agoniser, 2 Blasters, Wych Weapons, Raider, Disentegrator
305
4x 10 Wyches, Succubus, Agonisers, 2 Blasters, Wych Weapons, Raider, Disentegrator
4x 228 (912)
2x 10 Wyches, Succubus, Agonisers, 2 Blasters, Wych Weapons, Haywire Grenades, Raider, Disentegrator
2x 268 (536)
3x 10 Warriors, Succubus, Agoniser, 2 Dark Lances
3x 126 (378)
3x Ravagers, 3xDisentegrators
3x 120 (360)
Raider rush, pretty standard, with 3 sniper units. There's some Haywire Grenades and blasters in there, so you should have NO trouble at all with armor.
Oh GOD. 70 Wyches?! I'm gonna have to try this out (using proxies) and see if it'll work for me. I like the concept, just not the amount of 6+ saves against shooting.
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Kirbinator wrote:you should take Seamus's advice
Om nom nom |
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![[Post New]](/s/i/i.gif) 2008/09/07 21:45:28
Subject: Re:Possible 08 'Ard Boyz List: Dark Eldar
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Crazy Marauder Horseman
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Well I tested out the list yesterday and found a few things:
The games lasted 5 turns with my DE against a drop IG force. 2500 points
My Dark lances did wonderfully vs. his 4 tanks that started on the board (2 leman russ, demolisher, hell hound) with the hell hound and 1 leman russ becoming wrecked on the first turn with the demolisher and other leman russ losing their main weapons. The rest of the game the tanks accomplished noting and failed to ram any of the skimmers. This list has no problems with Armour. OH also he dropped a single sentinel behind my lines that tore up the warp beasts but was dropped by a DL shot from a squad.
The Ravengers are great against EVERYTHING! Moving 12" and firing the plasma blast and 6 st4 ap3 shots into one infantry squad a turn can be devastating. I removed a squad a turn but the drop troops just kept coming and eventually brought one of them down.
The wyches did great and killed everything they hit but were shot down by multiple units falling from the sky (only 3 units scattered the whole game with NO deaths!). I might need more combat units as i ran out as his second wave of droppers came in and killed what i had left.
The Archon and retinue met their end with 6 melta and 12 plasma shots dropping the transport and all aboard. Their raider shot the demolisher cannon off.
The Warpbeasts got bogged down in terrain and were shot to death by droppers.
It almost felt like i had too many units on the ground as i had 2x 10 man squads with 4 DL and 2x 5 man with 2 DL that only shot at vehicles and killed single guard. Maybe switch their equipment around to have shreeders and splinter cannons for anti-horde?
Any ideas or comments.
Note: I have only one more raider and only a few more wyches that i could add to the list.
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There is no victory like complete and total Domination!
40K Fantasy
Tyranids WoC
Warmachine/Hordes
Menoth & Retribution |
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