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make sure you take advantage of every unit your allowed, playing with a single god looks good, but has alot ofweaknesses.
nurgle: great for holding objectives since they simply refuse to die!
khorne: a nice ammount of power wep attacks, look good, and cause havoc once they get into combat.
tzeentch: obviously for shooting, flamers are great to have since once they get in range they will set fire to anything in thier way, and a special note on screamers.
fast, and are able to blow up tanks with ease, 100% reccomended in a game.
slaanesh: i prefer to use khorne units for sheer combat, but against un armoured opponents slannesh wins, plenty of attacks in CC, where as khorne is better for takin on heavily armoured opponents.
just take a nice mix from each and of course, a soulgrinder for its sheer tank killing power.
DP's are great no atter how you take them, given wings (expensve) makes them mobile tank hunters, and they can quickly support any units that need it.
Greater daemons are in general good fun, very tough, but against massed opponents they will lose, so do need some backup.
heralds are worth taking, skulltaker for his pure killing power, with a unit of bloodletters he is very nasty.
epidemus makes plaguebearors nearly impossible to kill, and adds a real punch to the unit.
havent tried or seen tzeentch or slaanesh herald used much.
all in all, make sure you have a nice mix, and let the units do what the excel at.
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