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![[Post New]](/s/i/i.gif) 2008/09/10 19:56:57
Subject: 1.5k starter Black Templar army
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Adolescent Youth with Potential
Glendale, AZ
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Emperor's Champion: 140
Accept Any Challenge
Marshal: 125
Power sword, storm bolter, terminator armor
5 Assault Terminators: 215
3x lighting claws 2x thunder hammer & storm shields
Furious Charge
7 CC Initiates: 133
Power Fist, Flamer
7 CC Initiates: 133
Power Fist, Flamer
7 Shooty Initiates: 133
5 bolters, lascannon, plasma gun
Land Raider Crusader: 268
Smoke launchers
Land Raider Crusader: 268
Smoke launchers
Rhino: 83
Power of the Machine Sprit, Smoke launchers
Total 1498 points
The Rhino and one LRC can transport a CC squad each, and the Emperor's Champion in the first LRC, while the other holds the termies and the marshal, and the shooty squad can harass at range; that's the plan anyway.
Thoughts? Any cc from experienced players would be appreciated.
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This message was edited 3 times. Last update was at 2008/09/11 15:30:14
Only the dead have seen the end of war.
How about a magic trick? I'm gonna make this pencil disappear!
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![[Post New]](/s/i/i.gif) 2008/09/10 19:59:09
Subject: 1.5k starter Black Templar army
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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i like it, but lacks speed, and does not have enough fire power to compete in a firefight, some games you will be forced to run head long into oncomming fire.
might be worth dropping something to get them a transport or 2.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/10 20:34:32
Subject: 1.5k starter Black Templar army
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Adolescent Youth with Potential
Glendale, AZ
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JD21290 wrote:i like it, but lacks speed, and does not have enough fire power to compete in a firefight, some games you will be forced to run head long into oncomming fire.
might be worth dropping something to get them a transport or 2.
I dropped 1 CC squad and 2 Initiates from the rest and added another LRC:
Emperor's Champion: 140
Accept Any Challenge
Marshal: 121
Power sword, bolt pistol, terminator armor,
Assault Terminators: 301
4x lighting claws 3x thunder hammer & storm shields
Furious Charge
7 CC Initiates: 133
Power Fist, Flamer
7 CC Initiates: 133
Power Fist, Flamer
7 Shooty Initiates: 137
5 bolters, lascannon, melta gun
Land Raider Crusader: 265
Smoke launchers
Land Raider Crusader: 265
Smoke launchers
Total 1501 points
1 LRC can transport both CC squads and the Emperor's Champion, while the other holds the termies and the marshal, and the shooty squad can harass at range.
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Only the dead have seen the end of war.
How about a magic trick? I'm gonna make this pencil disappear!
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![[Post New]](/s/i/i.gif) 2008/09/10 21:30:04
Subject: 1.5k starter Black Templar army
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Sneaky Striking Scorpion
Between the Sun and the Sky
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The Assault Termies will get into combat, sure, but with 7 and a Marshal, you're dumping more points into something that you could do with somewhere around 4-5 terminators. What you need is anti-tank, and neophytes. From the second list, drop the second LRC, drop 1 shooty marine, and buy them a Lazerback. Drop 2 Termies, and buy neophytes for your CC squads. That way, they'll actually get to combat in more than one piece.
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Catch me if you can.
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![[Post New]](/s/i/i.gif) 2008/09/10 21:31:50
Subject: 1.5k starter Black Templar army
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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ok, thats much better now, got some wheels for the boys, souldnt get shot as much now.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/11 00:31:32
Subject: 1.5k starter Black Templar army
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Black Templar Servitor Dragging Masonry
slc, utah
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Burning Star IV wrote:The Assault Termies will get into combat, sure, but with 7 and a Marshal, you're dumping more points into something that you could do with somewhere around 4-5 terminators. What you need is anti-tank, and neophytes. From the second list, drop the second LRC, drop 1 shooty marine, and buy them a Lazerback. Drop 2 Termies, and buy neophytes for your CC squads. That way, they'll actually get to combat in more than one piece.
very sound advice, I think that you need a good neophyte buffer to allocate wounds to (back row). You also may need to give gthe termy-armor character a storm bolter... I dont think that they can have a Bpistol. I know that they "come with" one, but if you look at the armory section only gear that has the "t" can be taken. plus, you are 1 point over which can be overlooked in friendly play but an ironclad no-go in competition play.
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![[Post New]](/s/i/i.gif) 2008/09/11 02:31:09
Subject: 1.5k starter Black Templar army
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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I always thought that having furious charge was a waste with thunder hammers, and power fists. The being able to wound a SM 8/9 of the time with those power claws is pretty good.
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/09/11 14:37:27
Subject: 1.5k starter Black Templar army
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Adolescent Youth with Potential
Glendale, AZ
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Burning Star IV wrote:The Assault Termies will get into combat, sure, but with 7 and a Marshal, you're dumping more points into something that you could do with somewhere around 4-5 terminators. What you need is anti-tank, and neophytes. From the second list, drop the second LRC, drop 1 shooty marine, and buy them a Lazerback. Drop 2 Termies, and buy neophytes for your CC squads. That way, they'll actually get to combat in more than one piece.
khlaukolash wrote:very sound advice, I think that you need a good neophyte buffer to allocate wounds to (back row). You also may need to give gthe termy-armor character a storm bolter... I dont think that they can have a Bpistol. I know that they "come with" one, but if you look at the armory section only gear that has the "t" can be taken. plus, you are 1 point over which can be overlooked in friendly play but an ironclad no-go in competition play.
How's this:
Emperor's Champion: 140
Accept Any Challenge
5 CC Initiates, 3 shotgun Neophytes: 131
Power Fist, Flamer
5 CC Initiates, 3 shotgun Neophytes: 135
Power Fist, Melta gun
Land Raider Crusader: 268
Smoke launchers
Marshal: 125
Power sword, storm bolter, terminator armor
5 Assault Terminators: 215
3x lighting claws 2x thunder hammer & storm shields
Furious Charge
Rhino: 83
Smoke launchers, Power of the Machine Spirit
7 CC Initiates, 3 Shotgun Neophytes: 163
Power Fist, Flamer
Razorback: 123
Smoke launchers, Power of the Machine Spirit
6 Shooty Initiates: 121
4 bolters, lascannon, plasma gun
Total 1500 points
The termies and the marshal ride the LRC headlong into the fight with the rhino close behind, the six shooty Initiates in the Lazorback will secure nearest objective while the EC and the rest of the troops run up the field. What do you think?
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This message was edited 2 times. Last update was at 2008/09/11 15:49:30
Only the dead have seen the end of war.
How about a magic trick? I'm gonna make this pencil disappear!
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![[Post New]](/s/i/i.gif) 2008/09/11 15:12:17
Subject: 1.5k starter Black Templar army
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Nurgle Predator Driver with an Infestation
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I also play a two Land Raider Crusader list. A few things I noticed, The melta gun in the shooty squad is miss matched to the las cannon, consider switching to a plasma gun, atracktivly priced in BT codex at only 6 points. Second, I would consider changing that assault termy squad , to a beefy crusader squad, heres why. The LRC is going to provide them with protection from shooting, then in cc with accept any challenge, your marines are very good in close combat, (3 attackes a peice on the charge with re-rolls). I would also consider switching at least one of your flamers to a melta gun, that will give your advancing infantry better anti-tank. good luck, Black Templars rule!
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![[Post New]](/s/i/i.gif) 2008/09/11 16:06:31
Subject: 1.5k starter Black Templar army
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Adolescent Youth with Potential
Glendale, AZ
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Brother Condon wrote:I also play a two Land Raider Crusader list. A few things I noticed, The melta gun in the shooty squad is miss matched to the las cannon, consider switching to a plasma gun, atracktivly priced in BT codex at only 6 points. Second, I would consider changing that assault termy squad , to a beefy crusader squad, heres why. The LRC is going to provide them with protection from shooting, then in cc with accept any challenge, your marines are very good in close combat, (3 attackes a peice on the charge with re-rolls). I would also consider switching at least one of your flamers to a melta gun, that will give your advancing infantry better anti-tank. good luck, Black Templars rule!
I like how thinking with the beefy crusader squad, but I'm banking on the termies 2+ armor save and 5+ invulnerable save to keep them alive in the long haul (along with the marshal attached to them). Their target will be the enemy's independent characters so they need staying power.
Good point about the Plasma gun vs. the Meltagun, I think it'll work better as long as it doesn't get hot.
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Only the dead have seen the end of war.
How about a magic trick? I'm gonna make this pencil disappear!
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![[Post New]](/s/i/i.gif) 2008/09/11 18:23:07
Subject: 1.5k starter Black Templar army
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Nurgle Predator Driver with an Infestation
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yea the get hot rule can bight you in the ass for sure.... power armor makes them much more useable to space marines than say imp guard. Another thought I had was to minimize the size of the shooty squad concidering they will try and stay out of the fray anyay. or if your worried about wounds from opponent shooting, use 5 marines and use neophytes for wound absorbtion, that will free up more points for your assault marines.
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![[Post New]](/s/i/i.gif) 2008/09/11 21:11:01
Subject: Re:1.5k starter Black Templar army
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Adolescent Youth with Potential
Glendale, AZ
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Revised list:
Emperor's Champion: 140
Accept Any Challenge
Marshal: 608
Power sword, storm bolter, terminator armor
5 Assault Terminators 3x lighting claws 2x thunder hammer & storm shields, Furious Charge
Land Raider Crusader, Smoke launchers
7 CC Initiates: 401
Power Fist, Flamer
Land Raider Crusader, Smoke launchers
7 CC Initiates: 216
Power Fist, Flamer
Rhino, Power of the Machine Sprit, Smoke launchers
7 Shooty Initiates: 133
5 bolters, lascannon, plasma gun
Total 1498 points
The Rhino and one LRC can transport a CC squad each, and the Emperor's Champion in the first LRC, while the other holds the termies and the marshal, and the shooty squad can harass at range or take the nearest objective; that's the plan anyway.
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Only the dead have seen the end of war.
How about a magic trick? I'm gonna make this pencil disappear!
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