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I had no problems taking out tanks with this list. I took out two razorbacks the first round, a pred and a land raider the second, a pred and a vindicator the third. Mostly thru stripping them of their weapons and wheels with a couple rounds of fire from the Destroyers or combat with the Scarabs. This was great because even if I didn't kill them right away, they were left stunned and shaked and generally incapacitated for at least the next turn.
However, I may remove one Monolith for a unit of Heavy Destroyers to solve a different problem I came across. Guys with 2+ armor saves.
The second round I went up against Deathwing. It took me firing my entire army for two turns to take out one five man unit and a Librarian. After that, he still had three more five man units, the commander, and a 10 man Grey Knight terminator unit. I spent most everything after turn 2 simply running from him. Thankfully those scarabs made their weight in gold by taking out his Land Raider and Pred Annihilator or I would not have made the tie that I did.
Third round I had issues with first a Chaplain with Artificer armor, then a Commander with it, then a Techmarine, then an Attack Bike. Any units they were with would dissolve around them, but it would take me much effort to finish off that one guy and get him off the objective. Some quick moving AP2 sniper fire would have done wonders for me I think.
It also doesn't hurt that everything like my new Destroyers far more than my new Monolith...
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