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![[Post New]](/s/i/i.gif) 2008/09/21 15:32:10
Subject: Sternguard squads
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Longtime Dakkanaut
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I'm reading my new SM codex just staring at all the prettys  and see this......
You can give each Sternguard marine a flamer and upgrade 2 marines to heavy flamers. How much heat is too much?
This could be a Stelek "baptism in fire" must have squad in every army
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This message was edited 1 time. Last update was at 2008/09/21 15:32:51
2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2008/09/21 15:39:30
Subject: Sternguard squads
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Longtime Dakkanaut
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With the rest having combi meltas, and Vulkan, three units of those in pods would be pretty good.
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![[Post New]](/s/i/i.gif) 2008/09/22 03:06:00
Subject: Sternguard squads
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Painlord Titan Princeps of Slaanesh
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I just wonder why use flamers.... they have a special ammunition type that ignores cover....
Granted the HEAVY flamers are nice, but depending on how much you have to pay for them, I might just call their bolter fire "good enough" and use that to allow me to stay further back.
It's already sick enough with their Hellfire ammunition and a Librarian casting Null Zone, while shooting Nightbringer.....ugggghh.
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2008/09/22 03:10:41
Subject: Sternguard squads
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Devastating Dark Reaper
Chicago
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I used the SGVs to sit back and shoot stuff while they came at me. Then as they got closer, I switched to the AP3 rounds. I have yet to stick them in a pod.
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40k armies:
Fantasy: TK, Dwarfs, VC |
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![[Post New]](/s/i/i.gif) 2008/09/22 10:48:12
Subject: Re:Sternguard squads
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Morphing Obliterator
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just to clarify something. sternguard may all be given combi-flamers, only 2 per squad can be given special/heavy weapons. they may still use their special ammunition if they have a combi-flamer so there isnt really any downside to giving them combi-weapons.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/09/22 13:19:24
Subject: Re:Sternguard squads
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Ladies Love the Vibro-Cannon Operator
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I just wonder why use flamers.... they have a special ammunition type that ignores cover....
Flamers are too good to be true since in the 5th ed, multiple flamers are stacked before rolls are being made.
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This message was edited 1 time. Last update was at 2008/09/22 13:19:54
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/09/22 14:51:15
Subject: Sternguard squads
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Dakka Veteran
NJ
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Spellbound wrote:I just wonder why use flamers.... they have a special ammunition type that ignores cover
I thought the same thing until I thought about the potential wounds of a bolter vs. potential wounds from a flame template. Flamer wins, especially vs. horde units like orks.
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