I have played Battletech, the starter box that came out recently, on the maps it comes with and the sheets it comes with. Fun game.
What I want to do is set up a modular table and play like Mech Commander. Heck, we could even PLAY Mech Commander, using the missions and terrain in the game. Or something similiar.
I have not really looked into it, but I found this.
http://www.waynesbooks.com/Battletech.html
where they mention this old supplement, which might be what I am looking for. I like the mention of Fog of War. I actually typed "battletech fog of war" into Google.
So assuming that is what I am looking for, I would want to combine that with cool terrain and missions with maybe a mercenary/ build your own mechs element, although the basic mechs are cool too.
I am thinking of playing on a large table. I am thinking maybe the equivalent of 3x10 of those rectangular map sheets. Lots of room to manouve, jump around and have reinforcements, rather than a simple combat.
I have a cool idea, included in Fog of War, where you define skirmishes and scouts within the larger battle. So you play
IGOUGO for each mech within each skirmish and the scouts/ reinforcements keep moving. Assuming that is not how it already goes.
So like this:
Skirmish #1, Skirmish #2, Skirmish #3, My scout #1, My reinforcement #1, Your scout #1
So in Skirmish #1 it is my turn. In Skirmish #2 and Skirmish #3 it is your turn. Within the larger field of "Game turn".
So all at once we do this:
Skirmish #1 my turn, Skirmish #2 and #3, your turn. I move my scouts and reinforcements, you move your scouts. Say you actually move your scout into Skirmish #3.
Now it is the next game turn.
So Skirmish #1 your turn, Skirmish #2 and #3, my turn, which means I can shoot at what was once your scout. Meanwhile I also get to move my scouts and reinforcements again, say my reinforcement joins #3.
and so on ....