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Made in fi
Regular Dakkanaut





hq

1 warboss, bike, pk, attack squig, cybork body, bosspole - 155
1 big mek, kff, grot oilers - 90

troops

6 nobz, bikes, pk, painboy, waaagh banner - 340

12 slugga&choppa
(1) nob, pk, bosspole
1 trukk - 147

12 slugga&choppa
(1) nob, pk, bosspole
1 trukk - 147

20 slugga&choppa
(1) nob, pk, bosspole - 160

20 slugga&choppa
(1) nob, pk, bosspole - 160

fast attack

3 warbuggy, tl-rl - 105

heavy support

1 battlewagon, ard case, killkannon, armour plates - 175 (big mek)

1 battlewagon, deffrolla, big shoota, armour plates, grot riggers, rpj - 135 (slugga&achoppa)
1 battlewagon, deffrolla, big shoota, armour plates, grot riggers, rpj - 135 (slugga&achoppa)

1749

This message was edited 2 times. Last update was at 2008/09/24 12:32:19


 
   
Made in fi
Regular Dakkanaut




is this army ok vs. beakies
   
Made in us
Grovelin' Grot





question: assuming the big mek is in the battlewagon, is he poppin out and rushing something with da boyz? cause if he is, give him a burna. nothin like 5 st5 attacks with a power weapon that strikes at in4 vs beakies.

Also might want to toss the buggies for two deffkoptas with tl-rl's and possibly bomms (for sheer entertainment value). With their scout move, they can easily go up a flank and hit the side or rear armor of tanks first turn. Or you can outflank him if he goes first, and hit the rear armor a bit later.

Buggies in this ed. seem to just disintigrate immediately, especially due to the fact that their armor is nonexistant vs a lascannon or pretty much anything else with high str. (ie free missle launchers in combat squads), and since on a penetrating hit they have to get 3+ to destroy them (2+ with lascannons!), and can target the whole unit at once, a group of devastators will wreck your whole squad in one turn.

Plus, the deffkoptas are faster, albiet 10 pts more expensive.

Lowinor wrote:Keep in mind, as far as the 8" range goes, you can pivot for free, so you can still get the full 8" by charging up, pivoting, and then firing the flamer.

The mental image I get from the technique is drift racing... in a Land Raider. 
   
Made in fi
Regular Dakkanaut




1 warboss, bike, pk, attack squig, cybork body, bosspole, ammo runt - 158
1 big mek, kff, burna - 105

troops

6 nobz, bikes, pk, painboy, waaagh banner - 340

12 slugga&choppa
(1) nob, pk, bosspole
1 trukk - 147

12 slugga&choppa
(1) nob, pk, bosspole
1 trukk - 147

18 slugga&choppa
(1) nob, pk, bosspole - 148

20 slugga&choppa
(1) nob, pk, bosspole - 160

fast attack

3 deffkopta, tl-rl - 135

heavy support

1 battlewagon, ard case, killkannon, grot riggers - 170

1 battlewagon, deffrolla, big shoota, grot riggers - 120 (slugga&achoppa&big mek)
1 battlewagon, deffrolla, big shoota, grot riggers - 120 (slugga&achoppa)

1750

This message was edited 2 times. Last update was at 2008/09/25 11:02:27


 
   
Made in us
Grovelin' Grot





Solid speedy list. Able to crush anything it should have to fight, good target saturation.

I like it

Lowinor wrote:Keep in mind, as far as the 8" range goes, you can pivot for free, so you can still get the full 8" by charging up, pivoting, and then firing the flamer.

The mental image I get from the technique is drift racing... in a Land Raider. 
   
Made in fi
Regular Dakkanaut




this is hard and wild idea ;D

hq
1 warboss, pk, attack squig, cybork body, bosspole - 115
1 warboss, bike, pk, attack squig, cybork body, bosspole - 155

troops

10 nobz, pk, painboy, cybork bodys, waaagh banner - 320
1 battlewagon, deffrolla, big shoota, grot riggers - 120

6 nobz, bikes, pk, painboy, waaagh banner, cybork bodys - 370

20 ardboyz
(1) nob, pk, bosspole - 240

fast attack

2 warbuggy, tl-rl - 70
2 warbuggy, tl-rl - 70

heavy support

1 battlewagon, ard case, killkannon, grot riggers - 170

1 battlewagon, deffrolla, big shoota, grot riggers - 120 (ardboyz)


1750
   
Made in us
Grovelin' Grot





lol elite orks kick ass

Absolutely love the list, and if i had enough battlewagons/time to make them, i would field something very close to this.

however, i would recommend dropping that second warboss, and sticking in the big mek with KFF/burna again. Those battlewagons arent going to get across the board as fast as you would like, and even with 14/12/10 they still do die. Plus since you need almost everything to live and reach their lines, those battlewagons would really benefit from being obscured.

Also try to mix up the weapon loadouts on the nobz. The way the wound allocation is, it will allow you to keep your nobz alive a whole lot longer. Id say kombi-skorchas/tl-shootas/bigchoppas/sluggas/choppas in different combinations should allow every nob to have a different weapon loadout, allowing you to allocate wounds to specific nobs (preferably those who dont already have a wound) and keep your nobz alive. Cause they will get shot up, especially after what they do to (hopefully) a really powerful unit of his.

Would also suggest trading one of the units of buggies for koptas with tl'rokkits, as they give you more tactical options and you can use outflank. plus they are faster and can hide behind terrain almost as well, or turbo boost to get the 3++ save if they're in a pinch.

The other buggies you might want to take skorchas on them (mainly for comedic effect, and that skorchas are dead killy) Unless you feel that you dont have enough anti-tank, then obviously keep them with rokkits.

Ahh, i love battlewagon compainies And nob bikes krushing stuff.

*modeling tip* you can always make the battlewagons out of Tonka trucks, using a hot glue gun and cardboard for armor plates/iconography/gubbinz, and a small hole puncher to make the rivets, sticking those on with krazy glue. (well at least, that's what i did, both for my mek stompa and for my battlefortress/oversized battlewagon)
Worked beautifully, cost a fraction of what the forgeworld model does, and looks like a proppa orky tank.

Lowinor wrote:Keep in mind, as far as the 8" range goes, you can pivot for free, so you can still get the full 8" by charging up, pivoting, and then firing the flamer.

The mental image I get from the technique is drift racing... in a Land Raider. 
   
Made in fi
Regular Dakkanaut




how about this?



hq

1 warboss, pk, attack squig, cybork body, bosspole, "ammo runt" - 118
1 big mek, kff, burna, grot oiler - 110

troops

10 NOBZ, pk, painboy, 4 shoota/skorcha, cybork bodys, waaagh banner - 340
1 battlewagon, deffrolla, big shoota, armour plates, grot riggers, rpj - 130
(warboss&big mek)

20 slugga&choppa
(1) nob, pk, bosspole - 160

20 slugga&choppa
(1) nob, pk, bosspole - 160


12 slugga&choppa
(1) nob, pk, bosspole
1 trukk, reinforced ram - 152


fast attack

3 deffkopta, tl-rl - 135

heavy support

1 battlewagon, killkannon, ard case, armour plates, grot riggers, rpj - 185

1 battlewagon, deffrolla, big shoota, armour plates, grot riggers, rpj - 130 (slugga&choppa)
1 battlewagon, deffrolla, big shoota, armour plates, grot riggers, rpj - 130 (slugga&choppa)

1750

This message was edited 11 times. Last update was at 2008/09/27 10:21:27


 
   
Made in au
Longtime Dakkanaut






Springhurst, VIC, Australia

This last list here is great, nice speed and hard hitting units with strong shooty trucks but not over the top.

DC:90+S++G++MB+I+Pw40k98-ID++A++/hWD284R++T(T)DM+

Squigy's Gallery, come have a look
 
   
Made in fi
Regular Dakkanaut




this is list i test:


hq
1 warboss, pk, shoota/skorcha, attack squig, cybork body, bosspole - 120
1 warboss, bike, pk, attack squig, cybork body, bosspole - 155

troops

10 nobz, pk, 9 shoota/skorcha, painboy, cybork bodys, waaagh banner - 365
1 battlewagon, deffrolla, big shoota, grot riggers, rpj - 125
(warboss)

6 nobz, bikes, pk, painboy, waaagh banner, cybork bodys - 370

20 slugga&choppa
(1) nob, pk, bosspole - 160

fast attack

2 warbuggy, skorcha - 80
2 warbuggy, skorcha - 80

heavy support

1 battlewagon, ard case, killkannon, grot riggers - 170

1 battlewagon, deffrolla, big shoota, grot riggers, rpj - 125 (slugga&choppa)


1750

This message was edited 2 times. Last update was at 2008/09/27 16:04:08


 
   
Made in us
Grovelin' Grot





for the nobs on foot you might want to take out a few of those skorchas and try to make diff weapon configurations within the unit. You could take out at least four of those skorchas and still have an increadibly burny unit that is much more survivable thanks to the new rules for wound allocation.

Also a KFF might be more beneficial to those wagons than having the nobs be a scoring unit with the warboss.

also you might want to add a bosspole to the nob biker unit, in case the warboss wants to leave them for any reason.

possible way to find more points: take out a squadron of buggies.

If you really want more burny death, take burna boyz with meks and stick em in the battlewagon with the killkannon. the meks become even more important to that killkannon if you dont have a big mek in the army.

Lowinor wrote:Keep in mind, as far as the 8" range goes, you can pivot for free, so you can still get the full 8" by charging up, pivoting, and then firing the flamer.

The mental image I get from the technique is drift racing... in a Land Raider. 
   
Made in fi
Regular Dakkanaut





hq

1 warboss, pk, attack squig, cybork body - 110
1 warboss, bike, pk, attack squig, cybork body - 150

troops

10 nobz, 3xpk, waaagh banner, bosspole
1 trukk - 330
(warboss)

5 nobz, bikes, 2xpk, waaagh banner, bosspole - 295

20 slugga&choppa
(1) nob, pk, bosspole - 160

20 slugga&choppa
(1) nob, pk, bosspole - 160

fast attack

2 warbuggy, tl-rl - 70
2 warbuggy, tl-rl - 70

heavy support

1 battlewagon, armour plates, killkannon, grot riggers - 165

1 battlewagon, deffrolla, big shoota, grot riggers - 120 (slugga&choppa)
1 battlewagon, deffrolla, big shoota, grot riggers - 120 (slugga&choppa)

1750
   
 
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