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Made in ca
Twisted Trueborn with Blaster



Ottawa

As Amishprn86 says, the codex may not be super well designed but at least the army is fairly competitive. I tend to run pure kabals. Limited unit choice, but there are few jobs that Warriors, Raiders, Venoms, Ravagers, Razorwings and Voidravens cannot do between them.

I just posted a proposed rule for a more reliable shadowfield that still has a unique flavor.

Cadians, Sisters of Battle (Argent Shroud), Drukhari (Obsidian Rose)

Read my Drukhari short stories: Chronicles of Commorragh 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

It's not really the power level of our army that might kill Dark Eldar for me. I've been playing them for years and in that whole time the only additions we really had were void ravens (which were in our 5th edition codex and took forever to come out) and wracks with a new weapon option that sucks in 8th. If anything we've lost bloodbrides and trueborn. Imperial guard the army I used to play still have conscripts and veterans. I get trueborn were costly but if they just fixed the points cost we'd be fine.

I suppose the biggest issue for me is the lack of care shown with us getting new models. We never get new units anymore and haven't for years. Even our bikes are showing their age. I love the bikes but lack of a special weapon per bike shows our bikes are behind the curve....again. Harlie bikes also have -1 to be hit from shooting. Even freaking GSC have -1 to be hit on their bikes.

I dunno I feel like in the hands of some creators that gave a crap about dark eldar, the aesthetic and had actual ideas of what to work with we'd have more units and more weapons as well as variety.

Not to mention half our models are useless and instead of fixing grotesques they fix incubi models and give em no new gear. 2 pts decrease for units that can't take obsessions. Jeez even harlequins out-do incubi. In a way harlie infantry are what incubi should be except for all the jumping and speed nonsense but with better weapon proficiency, weapon options, 4++ inv. save and a gun that can be good in a transport. They don't have to have all these roles at once but the variety of the roles they can have puts things into perspective vs incubi. Even if harlies have a small codex it will get new units like all other small armies with admech and gsc being examples.

I dunno i'm sorry for complaining it's just i'm feeling the slow burn. Anything I wanted to do with this army isn't always effective (scourge esp. in 8th). At least in 7th a unit of scourge could pop a tank but now it just dies too fast to even perform its job.

I may just need to take a break and play admech or gsc. At least both armies have been getting new units. I just want a new unit to be excited for rather than getting all my faction's special characters axed for no reason and multiple units getting axed. I don't think that's much to ask for.

This message was edited 2 times. Last update was at 2020/03/31 21:57:59


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Made in us
Shas'la with Pulse Carbine




Sacratomato

I do understand and agree about the issues that Drukhari have, but I have owned just about every army in the GW line and every single one of them has issues across the board. You won't find perfection in an army.

My Archon has done very well in melee. Taking down a Blood Angels Smash Captain, Ork Warboss and a variety of others. He is definitely not perfect that is for sure, but if he is failing to do basics in melee there are typically two issues at hand, 1 - Your dice hate you and 2 - You are using him like he is a smash captain.

I just tried to play GSC, (without having the proper stuff) and it sucked. Out of every army I own and play, Drukhari are the most fun and successful.....(in casual play that is).

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Decrepit Dakkanaut




 Da-Rock wrote:
I do understand and agree about the issues that Drukhari have, but I have owned just about every army in the GW line and every single one of them has issues across the board. You won't find perfection in an army.

My Archon has done very well in melee. Taking down a Blood Angels Smash Captain, Ork Warboss and a variety of others. He is definitely not perfect that is for sure, but if he is failing to do basics in melee there are typically two issues at hand, 1 - Your dice hate you and 2 - You are using him like he is a smash captain.

I just tried to play GSC, (without having the proper stuff) and it sucked. Out of every army I own and play, Drukhari are the most fun and successful.....(in casual play that is).

LOL on average an Archon is going to bounce off those HQs you mentioned.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

Slayer-Fan123 wrote:
 Da-Rock wrote:
I do understand and agree about the issues that Drukhari have, but I have owned just about every army in the GW line and every single one of them has issues across the board. You won't find perfection in an army.

My Archon has done very well in melee. Taking down a Blood Angels Smash Captain, Ork Warboss and a variety of others. He is definitely not perfect that is for sure, but if he is failing to do basics in melee there are typically two issues at hand, 1 - Your dice hate you and 2 - You are using him like he is a smash captain.

I just tried to play GSC, (without having the proper stuff) and it sucked. Out of every army I own and play, Drukhari are the most fun and successful.....(in casual play that is).

LOL on average an Archon is going to bounce off those HQs you mentioned.


LOL....and?

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in gb
Screaming Shining Spear





So I'm starting my Drukhari to supplement my craftworlders, I've got three Talos done which I'll be running as Prophets and now I want to start on some Kabalites.
Flayed skull look pretty good rules wise, ignoring cover should help a bit with marines since they can't get down to a 2+ and make my guns plink off.
I just wanted to clarify their obsession bonus, all models that fly or are in transports that fly ignore cover and re roll ones with rapid fire weapons right? So a unit of kabalites in a venom would always ignore cover and would re roll ones with splinter rifles but not with a shredder, correct?

 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

You've got it right.

VAIROSEAN LIVES! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

On the topic of allies, is there much use for running Farseers or Warlocks in a primarily Dark Eldar list, now that Doom, Jinx etc. have been nerfed?

I ask because I really like the look of Farseers and Warlocks but don't care for the aesthetic of most other Craftworld stuff.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Screaming Shining Spear





 harlokin wrote:
You've got it right.


Great, thanks, the wording isn't the clearest in the codex.


Automatically Appended Next Post:
 vipoid wrote:
On the topic of allies, is there much use for running Farseers or Warlocks in a primarily Dark Eldar list, now that Doom, Jinx etc. have been nerfed?

I ask because I really like the look of Farseers and Warlocks but don't care for the aesthetic of most other Craftworld stuff.


Maybe a supreme command with a farseer and two warlocks on bikes?
Farseer could take executioner and mind war, both warlocks go for embolden and horrify. Combined with drukhari leadership debuffs could make mind war pretty nasty, executioner is always good and you get four denies. Not exactly cheap at 256 pts but there you go.

This message was edited 1 time. Last update was at 2020/04/10 02:40:25


 
   
Made in us
Fixture of Dakka






 vipoid wrote:
On the topic of allies, is there much use for running Farseers or Warlocks in a primarily Dark Eldar list, now that Doom, Jinx etc. have been nerfed?

I ask because I really like the look of Farseers and Warlocks but don't care for the aesthetic of most other Craftworld stuff.


Not to support DE, if you had another CWE unit that you wanted to be supported then sure. I know a few DE players that takes a Spearhead of Fire prisms and a Farseer.

As others has said, you could take a supreme command of 1 farseer 2 warlocks as a trio to mess up some units with powers and charges.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

I've been calculating various builds I want to do and I don't know if I can take much more than one in the same list.

One build is liquifier wracks in raiders with dark technomancers though likelihood of liquifier wracks and acothyst dying is like 1 per 2 models armed this way.

I can have dark technomancers for double heat lance and double liquifier talos. I can do 6 talos and then give them the other ability that increases strength by 1 so they hit at STR 8 with the 2 wound weapons. Also haemonculus support would make them toughness 7. These models would be slow tho and DT might kill them with liquifiers due to low wounds.

Shredder warriors ds en masse sounds fun but they'll take up a lot of space on the table and I'm not sure I need that much anti infantry firepower. Could be fun but any infantry in an army aside from custodes would probably just get deleted.

Then I have the 3 squads of 12 reavers (36 total) with possibly heat lances instead and maybe the tank and monster killing obsession.

Anyway so far the cost of each unit composition with just themselves and transports costs between 600-750 pts per build. Honestly that might be too expensive.

This message was edited 2 times. Last update was at 2020/04/11 02:26:04


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Amishprn86 wrote:
 vipoid wrote:
On the topic of allies, is there much use for running Farseers or Warlocks in a primarily Dark Eldar list, now that Doom, Jinx etc. have been nerfed?

I ask because I really like the look of Farseers and Warlocks but don't care for the aesthetic of most other Craftworld stuff.


Not to support DE, if you had another CWE unit that you wanted to be supported then sure. I know a few DE players that takes a Spearhead of Fire prisms and a Farseer.

As others has said, you could take a supreme command of 1 farseer 2 warlocks as a trio to mess up some units with powers and charges.

A supreme cmd squad is advisable if you face psykers.
As spearhead detachment I'd also consider support batteries, such as 6 to 9 vibro cannons - cheap and effective.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

I only have one eldar player at my local GW and I dunno how good he is. He had a couple heavy weapons platforms but I don't know what vibro cannons are like. Some of the spect warriors and heavy weapons eldar got interested me but I don't know that i'd do eldar myself Maybe i'd do harlequins but it's always tough to take the plunge. I have some of the haywire bikes.

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Made in no
Liche Priest Hierophant





Bergen

Hi. If I blow the cobwebs of my DE how does the limit on tree of the same model work with dark eldar HQ? I would need at least two brigades of warriors, that woulf be 4 leaders? But I am.only allowe 4. Does that mean Drazhar?

   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Niiai wrote:
Hi. If I blow the cobwebs of my DE how does the limit on tree of the same model work with dark eldar HQ? I would need at least two brigades of warriors, that woulf be 4 leaders? But I am.only allowe 4. Does that mean Drazhar?


Either Drazhar or one of the Ynnari HQs.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Drazhar isn't bad value for his points.

VAIROSEAN LIVES! 
   
Made in no
Liche Priest Hierophant





Bergen

But the Ynnari HQ turns them into Ynnari, right? Or?

Also, that sounds odd. But OK.

Is this a problem for building Dark Eldar since we have such problems with mixing the three dark eldar subfactions?

   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Niiai wrote:
But the Ynnari HQ turns them into Ynnari, right? Or?

Also, that sounds odd. But OK.

Is this a problem for building Dark Eldar since we have such problems with mixing the three dark eldar subfactions?


Nope. You can use the Ynnari characters in a Drukhari detachment without problem, nothing changes.

VAIROSEAN LIVES! 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Niiai wrote:
But the Ynnari HQ turns them into Ynnari, right? Or?


No, having the rest of your list be Ynnari is entirely optional (and never worth it for anything other than fluff reasons).


 Niiai wrote:

Is this a problem for building Dark Eldar since we have such problems with mixing the three dark eldar subfactions?


Yes. And it's a problem not helped by the fact that a sack of whipped cream could lead a DE army better than any of our actual HQ choices.

Unfortunately, the codex was written by a haddock. "Hmm, Dark Eldar have very few units and options in their entire book. I know! I'll split them into three subfactions, remove all synergy between them, and prevent players from mixing subfactions in the same detachment. Wait, what problem was I solving again? Well, nevermind. Anyway, I don't want to accidentally overload the brains of DE players with too much creativity so I'll just go ahead and remove even more units and options from their codex. Phew, that was a hard hour's work.

However, GW haven't given a damn about DE for at least a decade so at present the options are:
1) Sigh and make do.
2) Wait for 9th and ignore that the trend of every DE book since 5th has been to contain fewer options and units than the previous one.
3) Play an army GW actually cares about.

Personally (at least prior to the current pandemic), I've been going with a mixture of 1 and 3. I ally in Eldar or Harlequins so that I can at least have one HQ that doesn't make me cough up blood, whilst viewing all my DE HQ choices as being a points-handicap for my army.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in no
Liche Priest Hierophant





Bergen

Oh really? Because the Ynnari avatar looks dope!

How can I do that? They share some keyword? I do not loose any opsession or cult creeds? And I get psykick powers?

   
Made in us
Fixture of Dakka






 Niiai wrote:
But the Ynnari HQ turns them into Ynnari, right? Or?

Also, that sounds odd. But OK.

Is this a problem for building Dark Eldar since we have such problems with mixing the three dark eldar subfactions?


As others said, you can add in Ynnari characters without breaking them but you can not add Ynnari characters to any detachment with Coven.

Yes you can mix and match Kabal, Wych, Coven in 1 detachment, but you'll lose your traits (which is normally bad). We have enough HQ's at least to not need to do that.

Rant time can skip if want...
DE Subfactions, Mercs no obsessions at all, and their special detachments, are the 3 worst rules for us for sure. We should never have been split up (no other edition treated us like that), Wyches become high Archons, Archons uses wyches gear, Archons/Kabals higher Coven, etc.. our fluff is full of mixing and matching, one of the bigger Archons was a Reaver (he made the Tantalus). GW failed DE to make a proper DE book, yes it is a good book, yes it is fun. But its not what DE should have been, and its missing Vect...


Automatically Appended Next Post:
 Niiai wrote:
Oh really? Because the Ynnari avatar looks dope!

How can I do that? They share some keyword? I do not loose any opsession or cult creeds? And I get psykick powers?



All Ynnari characters can be added to any detachment, they are treated as part of that army for the purpose of being battleforge (even tho they don't share proper keywords), but they do not share any sub faction keywords (unless you choose for them to be Ynnari detachment). The powers has to follow the normal rules, and for the most part they will only be casting on themselves, and effecting themselves.

This message was edited 2 times. Last update was at 2020/05/21 15:03:43


   
Made in ca
Arch Magos w/ 4 Meg of RAM






I always bring the Avatar in my lists, its a monster, you just have to think a bit about what order to fight with so you can protect it by teleporting it away from danger after she strikes / smites
   
Made in no
Liche Priest Hierophant





Bergen

Where are the rules, it is in the index? I have the index.

I had a long pause from 40K and played nids since I came back. What are the rules for including Yncarn? Can it stil soulburst?

   
Made in gb
Combat Jumping Rasyat




East of England

No mate. Check out Goonhammer's reviews to find out more, too much to summarise here. Suffice to say Ynnari are near the bottom of the pile now.
   
Made in no
Liche Priest Hierophant





Bergen

No. I don't want to run the dark eldar as Ynarri. I just want the Yncarn model for my DE.

   
Made in gb
Screaming Shining Spear





Wahapedia is your friend. ;-)

 
   
Made in us
Fixture of Dakka






 Niiai wrote:
No. I don't want to run the dark eldar as Ynarri. I just want the Yncarn model for my DE.


Psychic Awakening: phoenix Rising sense no one is answering the question.

   
Made in no
Liche Priest Hierophant





Bergen

Thank you.

   
Made in us
Calculating Commissar




pontiac, michigan; usa

I almost wonder if I should even post in this thread. Last time I posted the thread was dead for over a month. I'm wondering if you guys are avoiding me or the dark eldar thread is really dead overall.

I'm thinking about having a 3rd unit of 12 reavers with maybe blasters and grav talons. Oddly reavers when given toughness 5 seem to be somewhat durable. I'm just not sure how I will make this do-able. At one point I was considering taking the 3 units of reavers with just grav talons and seeing if I could use slashing impact with them but now I just don't know what's more cost effective in points.

I've also heard something about dark eldar getting a price increase in June which is making me both want to get lots of dark eldar while they're cheap and also leave the faction since we already had a price increase. I'm betting this is every army getting a price increase tho. This game really wants to drop me as a customer with all these price increases.

This message was edited 2 times. Last update was at 2020/05/22 16:43:48


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 flamingkillamajig wrote:
I almost wonder if I should even post in this thread. Last time I posted the thread was dead for over a month. I'm wondering if you guys are avoiding me or the dark eldar thread is really dead overall.

I'm thinking about having a 3rd unit of 12 reavers with maybe blasters and grav talons. Oddly reavers when given toughness 5 seem to be somewhat durable. I'm just not sure how I will make this do-able. At one point I was considering taking the 3 units of reavers with just grav talons and seeing if I could use slashing impact with them but now I just don't know what's more cost effective in points.

I've also heard something about dark eldar getting a price increase in June which is making me both want to get lots of dark eldar while they're cheap and also leave the faction since we already had a price increase. I'm betting this is every army getting a price increase tho. This game really wants to drop me as a customer with all these price increases.


DE has an established meta of various lists that works and that tactics are all 95% known, so its not that its dead, its just there is nothing to talk about for the DE community.

There are terms i'm going to use to make sure you know them i will explain them quickly:
Mid table, this is your average joe player that is bring a somewhat good list, or a good list but they are just average, or its a bad list but they are a good player trying to work it. Mid table is if you had 5 games played you'll win 2 or 3 of those 5 games.
Top table: This is where your above average players are, normally their lists will be meta, but sometimes will be different to counter meta. Either way they tend to have very good lists and play very well, they normally win 4 or 5 of their 5 games.
Low table (somethings called many other things, friendly, casual, etc..): This where players just want to have fun with lists, are new to the game and don't know how to play other armies, or just like taking cool looking units (Rule of Cool), they normally go 1 or 2 wins.

For DE i'd say the players that has been following DE and been playing it for at least a year knows what units/list are mid, low, and top table. Their isn't any "surprises" at all. Also for all people/armies/communities, it is very common to ignore "fun" lists b.c why rain son someones parade? they are having fun, no reason to tell them to play a better list, so they tend to not have much to say at all (This is not a bad thing, but it also doesn't give the new/friendly player much discussion time) or they have no knowledge of that play style b.c from the best of their knowledge, its a low table list.

For most players, Reavers are in the low to mid table range unit, so you will not get a lot of feedback for above reasons. But i will give you some feedback (A lot if i can, so you are apart of the community discussion).


Feedback on lots of Reavers
There are two things i want to talk about fist when having Reavers;
1) Reavers can play a few roles, it is very important to note what role you need in your army, what role you want them to play as ans what role you are good at playing with them. What one person can do with a units isn't always what is best for someone else. There are literally 100's of variables that changes in tactics given minor changes in lists, tactics, playstyles, etc.. If you are taking 700pts of reavers (36 with some upgrades) they better preform that role very well as its almost 1/2 your army. So you need to make sure you are able to do that role. If you want them anti-tank and you take 9 blasters and are charging to get MW's also, play a few games to see if it works for you, if not pick a different role for them.
1a) Find out what role the unit plays the best. Well IMO reavers are best as anti-infantry and Tie up units, think of them just as faster wyches with kabal guns. Yes they can deal with tanks, But keep them primarily as anti infantry, is you want to be heavy infantry killers, HL's work, if you want more horde killing, zero added range weapons to keep them cheap is best. You can also mix their roles slightly, anti-infantry and tying up units.
2) Reavers are somewhat squishy, yes they are 2 wounds, but with Primaris killing weapons everywhere, sadly what can kill a Primaris can also kill a Reaver. So you need to look at a few ways to mitigate they loses and if you are going to lose a lot of them you need something else to pick up the slack. This works in a few different ways
2a) One is what role they play? If they are Anti-infantry, well have some smaller anti-infantry as back up (this is easy with Wyches), if they are Anti-tank, has a little anti-tank as back up. If you go Anti-infantry but back up as Anti-tank, they will be more costly and a bigger target.
2b) Point two. Make sure you have equal threats on the table. If the reavers are your only large scary units, well then they will be targets number 1, 2, and 3. You'll really want something else, and you'll want to mess with his priorities. Some armies like Venom spam has zero priorities, its just kill 2 venoms and 5 kabals each if you can. But if you had say a Knight and then 100 Guardsmen, well the knight will be the first target b.c it is going to do the heavy lifting, or all the Guardsmen will die first b.c the other units might be an objective holding horde army. You see how there is 1 clear priority? If you had say 1 large knight, 2 baby knights, 50 guardsmen, and 3 hiding scout Sentinel's with dual flamers, well now you have hard choices to make.


So for me to give you advice if 24 or 36 Reavers is a good idea. I would need to know, what else are you taking?


PS: about 10-15% of GW items goes up every year. Something in every army goes up. But normally only by 0.25c up to $2-3 for larger items like a 120+ item, the items like Venom, Kabals, etc.. normally never get more than a $1 raise, sometimes its only 25-50c

This message was edited 1 time. Last update was at 2020/05/22 17:18:07


   
 
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