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Made in ch
Irked Necron Immortal




Switzerland

 vict0988 wrote:

Flayed Ones being worth bringing comes down entirely to points, the question is how many other models are you leaving at home for each Flayed One you bring. Just say you don't want to play them, don't act like the unit wouldn't be spammed at 9 PPM and insanely OP at 5 pts per model. Why are your opinions on sculpts relevant in a tactics thread? There are alternatives to the official sculpts like proxies and conversions.
Typical thinking of economists (which I like).

I also think players are biased to what they bought, but the Overlords are really not good.

My HQ pics might be Anrakyr, Skorpekh Lord, Lokhust Lord.


Automatically Appended Next Post:
Flayed Ones are 10 points now?

https://www.youtube.com/watch?v=uDsCaBMYfIs

This message was edited 1 time. Last update was at 2022/01/22 13:12:44


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg


Flayed Ones 13-10 -3

Skorpekh Destroyers 35-30 -5

Ophydian Destroyers 35-30 -5

Canoptek Doomstalker 140-130 -10

Doomsday Ark 170-160 -10

Lokhust Destroyers 50-45 -5

Lokhust Heavy Destroyers 60-55 -5

Doom Scythe 200-180 -20

Night Scythe 145-130 -15

Monolith 360-330 -30

Obelisk 370-330 -40

The Silent King 450-420 -30

Tesseract Vault 500-450 -50

Necron point drops are not really convincing and mostly concerns non-competitive units.
Wraiths with pt drop would be welcome.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ch
Irked Necron Immortal




Switzerland

60 Flayed Ones seems good
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Manchild 1984 wrote:
60 Flayed Ones seems good

This will be regularly 12 boxes times 50$, so 600$.
Too much without discount.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

Well, I wasn't too enthused with the points drops orginally, seeing how I feel like the critical units that needed to get dropped got missed (I.E. Troops and HQ) but with everyone else getting dumpstered by this CA it looks like it improved our outlook.

I think with FOs at 10 points now, that 2x6 for RND is probably going to be an auto-take now. There also appears to be more actions in a lot of the Primaries for missions now as well.

2 Squads of Skorpekhs with plasmacytes seems like a pretty easy include now as well. Between the core buffs and the pts drops, they are among the best units in our army now for sure

I also suspect 2x3 LHD will be a staple now as well. That's pretty excellent Anti-tank. Lokhust Lord also seems like he should probably start being considered as well.

As for the rest of the list.. that's where it gets tricky. I love TSK, but with Tau and HG still running around I think he's still too much of a liability, but he is enticing for sure. If custodes are a top army, funny enough Warrior blobs tend to do real well into them.

Overall, I think this update does bring Necrons up. By virtue of both the points drops and several other armies getting just dumpstered by the subfaction and points changes. I still think we have some issues with some of our natural enemies out there I.E. Tsons and it doesn't bring is up to A tier or anything. I at least feel like we are playable now.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ch
Irked Necron Immortal




Switzerland

I think with destroyers having reroll 1's to hit, TSK is less needed.

One could just play 3 units of Skorpekhs, 2-3 units of Flayed Ones , maybe Ophidians

Lokhust Lord gives same buffs as Skorpekh Lord and could have res orb... not sure if we still need it (Res Orb brings back less points lol).


 wuestenfux wrote:
 Manchild 1984 wrote:
60 Flayed Ones seems good

This will be regularly 12 boxes times 50$, so 600$.
Too much without discount.
true,
and easy to build (jk)


   
Made in dk
Loyal Necron Lychguard






 Manchild 1984 wrote:
I think with destroyers having reroll 1's to hit, TSK is less needed.

One could just play 3 units of Skorpekhs, 2-3 units of Flayed Ones , maybe Ophidians

Lokhust Lord gives same buffs as Skorpekh Lord and could have res orb... not sure if we still need it (Res Orb brings back less points lol).

SK is good for Ophydians and FOs, RR wound rolls in melee is theoretically amazing on S4. Novokh SK GSC wannabe list.

Intersting point about ResOrbs.

   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

Well this sucks. Been hyped for awhile and now I’m sad.

So...skorpekh went down...? Destroyers are still overpriced. GW is handing out -1 dmg like candy. Get out of here with that d3 damage.

We are really getting somewhere on heavy destroyers.

Flayed ones went down but I can still walk 10 immortals on for 1 cp, which don’t take up your elite slot, fills a troop slot and does rod better anyway. I didn’t consider them at 13 points and I still won’t at 10 points. Plus being in the elite slot, I don’t think they will have a large impact at all. To much opportunity cost.

I’m not buying flayed ones spam. They still don’t have a delivery mechanism, still arnt core and they’re still strength 4 with ap1. Skorpekh are better in every single way, faster, cheaper, more survivable, can actually kill stuff. Access to way better strats and all the core goodies. If you could give flayed ones +1 to hit and +1 strength, they’d do the thing. If they got there.

If you think you’re going to be able to deepstrike 20 in and make your 8inch charge I think you’ll be disappointed quite often. That’s a huge footprint and if you don’t make that charge, goodbye. A melee unit with movement 5 and zero survivability and basically no ap, hard pass. 5 (or 6) man squad action monkeys, sure, maybe. 20 man blobs thinking they’re going to accomplish anything, probs not. You’re really really good at killing chaff. Woo.

Is anyone who think points matter more than rules pumped about doomsday arcs and doomsday stalkers now? Yea you could make them ridiculously cheap and they would be excellent but that’s never going to happen. If you drop it another 20 points I’d be ready to be hurt by some randomization.

Our vehicles are still garbage, our hq’s are very overcosted and will always be necessary to get what little synergy we can get.

Other factions getting similar points drops and op factions not getting touched, I don’t think we moved the needle at all.

Very disappointing.

My list dropped 40 points!! Woo


Automatically Appended Next Post:
For those of you who ARE into flayed ones.

Green stuff over old warrior models with some claw hands is probably the way to go.

This message was edited 1 time. Last update was at 2022/01/22 21:20:57


All of the things. Most of the time. 
   
Made in dk
Loyal Necron Lychguard






Cauthon wrote:
Well this sucks. Been hyped for awhile and now I’m sad.

So...skorpekh went down...? Destroyers are still overpriced. GW is handing out -1 dmg like candy. Get out of here with that d3 damage.

We are really getting somewhere on heavy destroyers.

Flayed ones went down but I can still walk 10 immortals on for 1 cp, which don’t take up your elite slot, fills a troop slot and does rod better anyway. I didn’t consider them at 13 points and I still won’t at 10 points. Plus being in the elite slot, I don’t think they will have a large impact at all. To much opportunity cost.

I’m not buying flayed ones spam. They still don’t have a delivery mechanism, still arnt core and they’re still strength 4 with ap1. Skorpekh are better in every single way, faster, cheaper, more survivable, can actually kill stuff. Access to way better strats and all the core goodies. If you could give flayed ones +1 to hit and +1 strength, they’d do the thing. If they got there.

If you think you’re going to be able to deepstrike 20 in and make your 8inch charge I think you’ll be disappointed quite often. That’s a huge footprint and if you don’t make that charge, goodbye. A melee unit with movement 5 and zero survivability and basically no ap, hard pass. 5 (or 6) man squad action monkeys, sure, maybe. 20 man blobs thinking they’re going to accomplish anything, probs not. You’re really really good at killing chaff. Woo.

Is anyone who think points matter more than rules pumped about doomsday arcs and doomsday stalkers now? Yea you could make them ridiculously cheap and they would be excellent but that’s never going to happen. If you drop it another 20 points I’d be ready to be hurt by some randomization.

Our vehicles are still garbage, our hq’s are very overcosted and will always be necessary to get what little synergy we can get.

Other factions getting similar points drops and op factions not getting touched, I don’t think we moved the needle at all.

Very disappointing.

My list dropped 40 points!! Woo


Automatically Appended Next Post:
For those of you who ARE into flayed ones.

Green stuff over old warrior models with some claw hands is probably the way to go.

170 pts 1CP vs 60 pts. FOs are CORE. FOs have tonnes of attacks, Novokh boosts AP to 2 and makes DS charge more likely.

Heavy Lokhusts went down 8%, DDA went down 6%, they were equal before, DDAs are alright but Heavy Lokhusts are starting to really slap.

Troops not going down sucks since missions look to favour Troops, lot to be happy about but Psychomancer, Reanimator and Deathmarks needed a buff more than Heavy Lokhusts, Skorpekhs and SK. Typical.
   
Made in gb
Ship's Officer



London

Flayed ones are interesting now. Shame the models are such a pain to buy and build.

There's also a steep opportunity cost for small units because elite slots are at a premium. I'm looking at a list based on two patrols and those four elite slots disappear very fast. I could potentially run a battalion instead but then I'd have to bring more troops, which doesn't really appeal.

Warriors in particular look weak now that other units have seen the core buff and points decreases. The premise of warriors is that they're tough, but actually units like Skorpekhs now give you more wounds/point, with T5 and 3+ saves. And that's before you even consider scarabs. It's not clear what role warriors really fulfil now, sadly. Immortals are kind of fine as action monkeys and objective sitters.

Destroyers seem like the way to go. Skorpekhs look pretty serious. They might be good enough to justify a Lokhust lord, maybe with voltaic staff and res orb. He'd be a bit more worthwhile in a list with some Lokhusts too.

I've been very slowly putting together a necron list since Indomitus came out. It's been a bit amusing to see these bits of plastic randomly get better and worse so many times before ever seeing a table. Luckily I'm not taking it too seriously because every time I finish a unit it seems to lose out relative to the rest of the book. At least I've got 12 Skorpekhs and a WIP Lokhust lord (based on a LHD, which might now be better than the Lord.
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

I didn’t think flayed ones were core. That does change things. My bad.

I said 10 immortals because that’s two squads of 5 for the purposes of rod, so 170 v 120. The immortals are t5 with a 3+ and a ranged profile, that’s natively ap2. A flayed one list probably already has min squads of immortals. Unless you’re spamming t4 4+ bodies which..

I’d pay 1 cp to fill up troop slots and avoiding wasting my elite slots. Flayed ones are cheaper but the immortals are more useful after they complete their action.

Novokh helps out skorpekh just as much if not more than flayed ones. I already gave you the 8 inch charge. You still have a giant footprint so that’s still going to kill your deepstrike opportunities.

I still don’t think flayed ones are going to get where they want to be, if they do get there how many cp will you have to spend to make them work?

Being core does make a big difference. Being able to spend cp to give +1 strength +1 attack (if novokh) and 2 cp to fight twice, that’s a lot of cp to make the flayed ones able to do their job. Fight twice is a little iffy because there is a good chance you’re going to get smacked before your second opportunity. 20 bodies is a lot to get in swinging range. You’d only want to fight twice it if you were already buffed up. That’s a lot of resources. Strength 5 ap 2 makes a big difference but that’s a lot of work and there is plenty of things you’re just going to bounce off of. Also, you can only do this on one unit at a time. 4 cp to be good..is not good.

Now that we can’t have two dynasties in a list are you going novokh to make your flayers good (playable) or do you have to many other things in your army that want to be relentless expansionists? Are you building an entire army around flayed ones? The pregame move is probably more impactful on flayers than novokh anyway, you have to get there.

I agree that things that needed buffs didn’t get them.

All of the things. Most of the time. 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

I'd rather take the FO for RND at 6 per model. It's a lot harder to screen out a deepstrike than 5 Immortals telegraphed walking on from SR. It's also cheaper and doesn't cost any CP.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

That’s fair.

I always already have immortals in my list. In either a battalion or an outrider. Ppl like double patrols. My outrider elite slots are usually key parts of my army.

It’s not as cut and dry as cheaper points and native deepstrike.

That brings them into the conversation which is why we are talking about it but I don’t think they are going necessary.

Immortals are a mainstay unit that’s in most lists. They do the job perfectly well and their shooting is not insignificant in my melee lists.

If your opponent has to zone out large portions of their table edge to stop a few rod points that could be beneficial. By turn 3 people tend to have other things to worry about / less army.


Automatically Appended Next Post:
If you bring in two units of flayed ones turn 3. All they have to do is shoot your 6 man squads just a tiny little bit to make it pretty hard to hit the rnd roll.

It’s true for immortals but to a much less degree.

T4 with a 4+ will get rocked by pistols.


Automatically Appended Next Post:
If you’re doing a warrior heavy list. I agree completely. Flayed ones all the way.

This message was edited 2 times. Last update was at 2022/01/22 23:57:36


All of the things. Most of the time. 
   
Made in us
Grisly Ghost Ark Driver






Can you even perform actions the turn you arrive from strategic reserve? (Or is that just for large models) I am pumped about flayed ones obviously for ROD. Fighting again to me equates to extra movement to get on objectives or tie up other units. Our HQ choices should have seen a decrease as well. Troop choices are the only thing they have remotely closed and even if they would have dropped them down by 1 point no one would have cried out heresy. I am excited about the changes we can now afford to use models that give us a better chance of winning.

This message was edited 1 time. Last update was at 2022/01/23 00:18:04


   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

You can do an action after you come in from reserves.

The problem is all your strategic reserves have to come on by turn 3. So if you got the easy two on your table side turns 1 and 2 then you need to get the last two in turns 3 and 4.

So two units comes in, one does the action and the other has to survive a turn to do their own action.

That’s not the best way to do it but just how it shakes out sometimes.

Ideally you want to get the harder zones first and then you’re reserves are just gravy. Can come in on your table side if you yeeted your army up the board.

All of the things. Most of the time. 
   
Made in ch
Irked Necron Immortal




Switzerland

Cauthon wrote:
Our vehicles are still garbage, our hq’s are very overcosted and will always be necessary to get what little synergy we can get.
Just get used to pay the 3 CP for detachements or take SK.

Then Take Anrakyr as the only HQ
   
Made in dk
Loyal Necron Lychguard






Yeah, I was thinking of building a list around Flayed Ones, I've done it at 13 PPM, it'll be much better at 10 PPM. 1000 points in DS with Flayed Ones and Ophydians, SK and Anrakyr for the dreams of Knight obliteration and some Immortals for actions.

At the top end you've got 200 Attacks hitting on 3+ (effectively 2+ vs non-vehicles) S6 re-roll to wound AP-2 (-3 on 6s to wound) Damage 1 on 200 points of Flayed Ones with all the bell and whistles. 180 pts of Skorpekhs have 28 Attacks hitting on 2+ re-rolling 1s S 8 re-roll to wound AP -4 (-5 on 6s) D2 and 12 Attacks hitting on 2+ re-rolling 1s S 10 re-roll to wound AP -5 (-6 on 6s) D3. Total damage potential is 200 vs 92. One destroys a unit, the other destroys an army. In terms of durability the Flayed Ones have access to -1 to hit and don't care about multi-damage weapons.

I already know Flayed One spam is going to be good, maybe even competitive, Skorpekhs are going to be competitive without a doubt but you hate the models so it's not like it's going to matter to you whether Flayed Ones turn out to be amazing. Like I mentioned, Skorpekhs was one of the units of ours that least needed a buff, it was already popular.

Novokh Troops buffed by Anrakyr can slap surprisingly hard, yes it's not ObSec Pre-game move but double ObSec is already a lot less of a buff than getting ObSec in the first place if you ask me.

The Reanimator has had its first top 4 in a GT, in a Nihilakh list no less. It's actually a pretty similar list to what I ran in my triple Reanimator list.

Spoiler:
2nd Place

Austin Wingfield - YHP Fall Brawl



++ Patrol Detachment 0CP (Necrons) [48 PL, 960pts, 12CP] ++

+ Configuration +

Dynasty Choice: Dynasty: Nihilakh

+ HQ +

Catacomb Command Barge [9 PL, 185pts]: Relic: Voltaic Staff, Resurrection Orb, Staff of Light, Tesla Cannon, Warlord, Warlord Trait (Codex 1): Enduring Will

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Nightbringer [19 PL, 370pts]: Power of the C'tan: Gaze of Death, Power of the C'tan: Sky of Falling Stars, Scythe of the Nightbringer

Cryptothralls [2 PL, 40pts]
. 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm: 4x Feeder Mandibles

Canoptek Scarab Swarms [2 PL, 45pts]
. 3x Canoptek Scarab Swarm: 3x Feeder Mandibles

++ Patrol Detachment -2CP (Necrons) [52 PL, 1,040pts, -3CP] ++

Dynasty Choice: Dynasty: Nihilakh

+ No Force Org Slot +

Bound Creation [2 PL, 40pts]
. Cryptothralls
. . 2x Cryptothrall: 2x Scouring Eye, 2x Scythed Limbs

+ HQ +

Chronomancer [4 PL, 90pts, -1CP]: Chronotendrils, Dynastic Heirlooms, Entropic Lance, Relic: Veil of Darkness

+ Troops +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper): 20x Gauss Reaper

+ Elites +

C'tan Shard of the Void Dragon [18 PL, 350pts]: Canoptek Tail Blades, Power of the C'tan: Transdimensional Thunderbolt, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon

Canoptek Reanimator [4 PL, 80pts]: 2x Atomiser Beam, Reanimator's Claws

+ Fast Attack +

Canoptek Scarab Swarms [4 PL, 75pts]
. 5x Canoptek Scarab Swarm: 5x Feeder Mandibles

+ Dedicated Transport +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [100 PL, 9CP, 2,000pts] ++


Spoiler:
++ Battalion Detachment 0CP (Necrons) [101 PL, 1,995pts] ++

+ Configuration +

Detachment Command Cost

Dynasty Choice: Circumstance of Awakening: Isolationists, Dynastic Tradition: Superior Artisans, Dynasty: Szarekhan

+ No Force Org Slot [4 PL, 80pts] +

Dynastic Advisor [4 PL, 80pts]
. Technomancer [4 PL, 80pts]: Canoptek Cloak [5pts], Relic: Voltaic Staff, Staff of Light

+ HQ [15 PL, 280pts] +

Chronomancer [4 PL, 80pts]: Aeonstave, Chronotendrils

Lord [5 PL, 100pts]: Relic: Veil of Darkness, Resurrection Orb [30pts], Staff of Light

Overlord [6 PL, 100pts]: Relic (Szarekhan): The Sovereign Coronal, Warlord, Warlord Trait (Szarekhan): The Triarch's Will
. Tachyon Arrow and Hyperphase Glaive [5pts]: Hyperphase Glaive, Tachyon Arrow [5pts]

+ Troops [36 PL, 780pts] +

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Flayer) [260pts]: 20x Gauss Flayer

Necron Warriors [12 PL, 260pts]
. 20x Necron Warrior (Gauss Reaper) [260pts]: 20x Gauss Reaper

+ Elites [30 PL, 590pts] +

C'tan Shard of the Void Dragon [18 PL, 350pts]: Canoptek Tail Blades, Power of the C'tan: Time's Arrow, Power of the C'tan: Voltaic Storm, Spear of the Void Dragon

Canoptek Reanimator [4 PL, 80pts]: 2x Atomiser Beam, Reanimator's Claws

Canoptek Reanimator [4 PL, 80pts]: 2x Atomiser Beam, Reanimator's Claws

Canoptek Reanimator [4 PL, 80pts]: 2x Atomiser Beam, Reanimator's Claws

+ Fast Attack [8 PL, 120pts] +

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles

+ Dedicated Transport [8 PL, 145pts] +

Ghost Ark [8 PL, 145pts]: 2x Gauss Flayer Array

++ Total: [101 PL, 1,995pts] ++

Created with BattleScribe (https://battlescribe.net)


Someone got top 4 with the CCB/Wraith/Failsafe combo. I can't imagine it'll continue seeing competitive play now that Skorpekhs and Ophydians are so cheap.
   
Made in ch
Irked Necron Immortal




Switzerland

I think Flayed Ones want to be in Novokh and Lychguard want to have obsec and Heavy Lokhusts like Nephrek(if they reroll wounds). Hard to find a one fits all Dynasty.
   
Made in dk
Loyal Necron Lychguard






 Manchild 1984 wrote:
I think Flayed Ones want to be in Novokh and Lychguard want to have obsec and Heavy Lokhusts like Nephrek(if they reroll wounds). Hard to find a one fits all Dynasty.

Heavy Lokhusts are okay with pre-game move, DS misses out on T1 shooting, not worth on Heavy Lokhusts I don't think, maybe on regular Lokhusts. Only Flayed One hordes want Novokh, just don't include a horde of Flayed Ones and ObSec becomes the obvious choice. I'm going to give Nihilakh a second chance, I'm just having a lot of trouble believing.
   
Made in gb
Ship's Officer



London

I think LHDs caught a pretty heavy nerf with the new actions that check unit size. If using one now I’d consider adding it to a unit of lokhusts rather than running it solo. Then you can just pop the strat on them to reroll wounds.

I’ve been looking at running two patrols. Maybe a better option is patrol plus vanguard. You’d have effectively limitless elite slots and only need one unit of immortals as troops.

This message was edited 1 time. Last update was at 2022/01/23 09:46:52


 
   
Made in ch
Irked Necron Immortal




Switzerland

Mandragola wrote:
I think LHDs caught a pretty heavy nerf with the new actions that check unit size. If using one now I’d consider adding it to a unit of lokhusts rather than running it solo. Then you can just pop the strat on them to reroll wounds.

I’ve been looking at running two patrols. Maybe a better option is patrol plus vanguard. You’d have effectively limitless elite slots and only need one unit of immortals as troops.

worst case you could play 15 Immortals with vanguard + battalion
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

100 flayed ones are going to have tons of auto losses and no auto wins.

Lots of 2+ armor out there.


You can’t just count up your number of attacks and compare it to someone else’s number of attacks and act like that’s any kind of output comparison. Wounding is a thing, armor saves are a thing, multi damage is a thing.

What do you do going into t5 with a 2+ Save and 3 wounds, how many cp to get respectable output? What do the skorpekh do? What about t6 with a 3+?

The skorpekh have -1 to be wounded.

You will never, ever, ever get 100 flayed ones to swing. It’s not particularly reasonable to get a 20 man unit to get ALL OF their swings.

How are you going to deepstrike a unit the size of a dinner plate? It’s going to be where your opponent wants, not where you want.


Automatically Appended Next Post:
I think it sucks that gw made skorpekh auto includes.

18 skorpekh and a cpl plasmacytes is 570 points.

You could back that up with flayed ones but were talking 40 tops because you’ve got the rest of your list to build and it’s a tough metta out there.

This message was edited 5 times. Last update was at 2022/01/23 21:19:38


All of the things. Most of the time. 
   
Made in ch
Irked Necron Immortal




Switzerland

Cauthon wrote:
100 flayed ones are going to have tons of auto losses and no auto wins.

Lots of 2+ armor out there.


You can’t just count up your number of attacks and compare it to someone else’s number of attacks and act like that’s any kind of output comparison. Wounding is a thing, armor saves are a thing, multi damage is a thing.

What do you do going into t5 with a 2+ Save and 3 wounds, how many cp to get respectable output? What do the skorpekh do? What about t6 with a 3+?

The skorpekh have -1 to be wounded.

You will never, ever, ever get 100 flayed ones to swing. It’s not particularly reasonable to get a 20 man unit to get ALL OF their swings.

How are you going to deepstrike a unit the size of a dinner plate? It’s going to be where your opponent wants, not where you want.


Automatically Appended Next Post:
I think it sucks that gw made skorpekh auto includes.

18 skorpekh and a cpl plasmacytes is 570 points.

You could back that up with flayed ones but were talking 40 tops because you’ve got the rest of your list to build and it’s a tough metta out there.

So, 60 Flayed ones is the max according to rule of 3.

With Novokh you have AP -2, and the unit with 2+ armor often times have a 4++ anyway. So that is perfect.
Damage 1 seems where Necrons have an advantage, so we should use it.

I was going 60 Flayed Ones and 15 Skorpekhs for 1050 points.



   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I was going 60 Flayed Ones and 15 Skorpekhs for 1050 points.

60 Flayed Ones are still a lot of bucks.
And Skorphekhs have no inv save.
Both choices seem semi-competitive, otherwise there is nothing wrong with it.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Honestly the only Flayed ones you need are 2x5 of them for 50 points to do ROD.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Fresh-Faced New User




You would want 2x6 of them because they aren't troops and failing an RND check will feels bad.
   
Made in ch
Irked Necron Immortal




Switzerland

ye, 12 Flayed Ones in Mephrit or obsec lists might be good.
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

The new missions are bananas.

Cryptothralls are out for rod but action monkeys are still going to be at a premium.

Obsec is even more of a necessity.

Some missions are meat grinders in the middle.

Impossible to make a list that plays into all the missions. Some require speed some penalize it.

All of the things. Most of the time. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Cauthon wrote:
The new missions are bananas.

Cryptothralls are out for rod but action monkeys are still going to be at a premium. in

Obsec is even more of a necessity.

Some missions are meat grinders in the middle.

Impossible to make a list that plays into all the missions. Some require speed some penalize it.



Seems like the new missions are REALLY gonna shoehorn Necrons into Relentless Expansionist dynasty, and lots of small squads of flayed ones as obsec action monkeys in that dynasty.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Longtime Dakkanaut





I think the basic way is something like: Patrol + Vanguard,

Overlord w/veil or voltaic staff
second character with whichever relic overlord doesn't have
20 warriors w/reapers
2x thralls
2x min flayed ones

+ whatever you actually want to play the game with.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
 
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