Human Auxiliary to the Empire
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After talking with Huge eldar he convinced me to go with what I know works and is proven for me. Even though its 2500 and the game dynamics change a little the tourny will still be decided by how you play the objectives. I think the traditional hybrid tau list works best in this instance. Im trying something new and putting the broadsides on the front lines. Giving them multitrackers instead of ASS and plasma too. My reasoning is I can always get 3 6/2 Tl shots at 24 even if they have to move. Pairing them up with the solo HQ and giving them 4 inv saves. I figure most people will still shoot my tanks with the equipment they will need to hurt that squad. Its pretty much unaffected by DoW because 99% of the time your broadsides cant see that turn anyways. Anyways wanted to throw it out there and see what everyone thinks probably what I will run in rd2. Questions and comments appreciated.
Ard Boyz 2008 Rd 2
Fi'Rios Expansion Cadre
HQ-
276 Shas'el- Plasma Rifle, Missle Pod, Hw Multi Tracker, Positional Relay,
Body Gaurd- PR, MP, MT
Body Gaurd- PR, MP, MT, Hw Dronce Controler, Shield drones x2
122 Shas'el- PR, Fusion Blaster, MT, Bonding Knife, DC, SDx2
Troops-
191 Kroot x17 Hounds x12
230 Firewarriors x10
Devil Fish- SMS, MT, FD, TA, DP
80 Firewarriors x8
80 Firewarriors x8
Elites-
141 XV-8 x3- TL MP, Flamer
129 XV-8 x3- TL Flamer, MP
190 XV-8 x3- Team Leader, cyclical ion blaster, PR, MT x1,
PR, FB, MT
PR, Burst Cannon, MT
Heavy-
180 Hammer Head- Railgun, BC, MT, TL, DP, FD
180 Hammer Head- Railgun, BC, MT, TL, DP, FD
295 Broadside x3- Team Leader, Plasma Rifle, MT, HWTL, HWDC, SDx2
Xv-88- PR, MT x2
Fast-
202 Pathfinders x6
Devil Fish- SMS, MT, FD, TA, DP
202 Pathfinders x6
Devil Fish- SMS, MT, FD, TA, DP
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2498
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