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Made in us
Longtime Dakkanaut






I still haven't played a single game of 5th edition. So please bear with me.

Captain, 2 lightning claws
6X5 scouts, sniper rifles, missile launcher
5 assault terminators (one with thunder hammer)
3 land raiders, x armor, multi-melta
whirlwind


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Dakka Veteran







I don't know about the scout missile launchers Mauleed. The new Heavy Bolter rounds are that good.

Why would Assault Terminators have anything except Thunder Hammers anymore?

 
   
Made in us
Dakka Veteran




Assault terminators need thunder hammers/storm shields.

And if you're going to run 15 of them you might as well try to sneak Vulkan list in the list to master craft all of their their thunder hammers.

I'm not sold on the 6x5 scouts. They're not very killy and give up 6 kill points.

What LR variants are you using?
   
Made in us
Thunderhawk Pilot Dropping From Orbit






wait wait wait wait... huh..?

I don't think that this army is going to be effective, because you will probably have 3 lines

1) Terminators and LR

2) Scouts

3) Whirlwind.

The biggest problem, is that you do not have enough troops to cover up these gaps, and, unless you are playing on a very small board, your opponent will have relative ease picking apart your overextended forces.

Your terminators will race out ahead in their LRs, which they should. Your scouts will plunk down on objectives and in cover at 36-48" away from choice targets, which they should, and the whirlwind will hang back and nuke whatever it can, which it should. But, as I said before, It will give you a very small and focused front line, which can be avoided. Then your scouts will be next. Vs MEQs, you'll cause about 1 casualty per squad, making about 2 squads go to ground, and then they will me taken in CC. Vs horde, you'll fare better, but I don't think that you'll be able to cause enough casualties to slow much down.

I like snipers just because they're cool, but I think that the LRs and the termies should GO, as the termies aren't represented enough in this army to be effective

I play (homegrown chapter)
Win 8
Draw1
Loss1

Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All

97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are 
   
Made in us
Dakka Veteran




Picking apart 3 Land Raiders is never easy.

Also I just realized that the list is probably closer to 2000.
   
Made in us
Longtime Dakkanaut






The list is 1750.

But now that I realize scouts are BS3 and sniper rifles don't hit on a 2+ anymore, back to the drawing board.

"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Banelord Titan Princeps of Khorne






Play it as black templars.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Longtime Dakkanaut





It should be pointed out that rolling a full unit of assault terminators charging with thunder hammers with Vulkan on the list will be annoying, as you'll have to roll each guy seperately to get the master-crafted right.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in us
Stoic Grail Knight






your captain can have 2 thunder hammers.

Could just take tact squads with fist and Melta in Razorback's.

Just an Idea

Wouldn't personally take a whirlwind.

Hydra Dominatus

World Wide War Winner  
   
Made in us
Fresh-Faced New User




I'm of the opinion you're going to run 3 squads of assault terminators in land raiders thunder hammer storm shield is the way to go. Storm shields now give you a 3+ invulnerable save against everything, not just close combat. Vulkan is a nice HQ for the list because now all of those thunder hammers are master crafted.

As for troops I think a couple of drop podding units of tactical marines may be the way to go. You can combat squad them out on the drop if you want to.
   
Made in us
Banelord Titan Princeps of Khorne






If you're going to run 3 squads of assault terminators in land raiders, you should play black templars.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
 
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