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![[Post New]](/s/i/i.gif) 2008/10/04 16:54:45
Subject: Blast Weapons
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Guardsman with Flashlight
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Just got my 5th ed. rule book. One thing that struck me was the rules for blast weapons. I like the new mechanic for how they work, but it seems at short range there is the possibility for very unusual results. It is possible for the blast template to land behind the firing unit.
I would suggest that if the target unit is 12 inches or less from the firer, then 2 X BS be used when modifying the distance of scatter.
CE
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![[Post New]](/s/i/i.gif) 2008/10/04 21:34:57
Subject: Blast Weapons
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Executing Exarch
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That certainly would be more realistic and a good house rule.
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**** Phoenix ****
Threads should be like skirts: long enough to cover what's important but short enough to keep it interesting. |
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![[Post New]](/s/i/i.gif) 2008/10/04 22:44:22
Subject: Blast Weapons
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Decrepit Dakkanaut
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I never quite understood why the GW Design Studio insisted on going with the Blast marker system they chose for 5th edition.
I would have preferred that they go with my suggestion (shocking, isn't it?), that all shooting with Blast weaponry roll to hit as normal, and upon failure to hit scattered by result in a random direction, doubled for indirect fire.
E.g.: With a BS3 you place the Blast marker, roll to hit, and if it turns up a 3, then you roll the scatter dice and move the template 3" in that direction.
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![[Post New]](/s/i/i.gif) 2008/10/04 23:15:24
Subject: Blast Weapons
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Battlewagon Driver with Charged Engine
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@ nurglitch that means it would scatter less for rolling a 1. thats not how the system works 1 is supposed to be the worst result
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H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
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![[Post New]](/s/i/i.gif) 2008/10/04 23:26:55
Subject: Blast Weapons
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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it adds a sense of stupidity
wats wrong with your fex thinking its ok to fire at a unit infront of him, miss and smoke the gaunts behind him?
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/10/05 04:51:30
Subject: Blast Weapons
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Decrepit Dakkanaut
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youbedead:
If that's a problem then it's a simple matter to take the difference. You roll a 1 when you need a 4+, it scatters 3". You roll a 3 when you need a 4+, it scatters 1".
Unless you're fetishizing the 1|6 rule, it's easier just to leave the extraneous arithmetic out of it.
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![[Post New]](/s/i/i.gif) 2008/10/05 05:48:28
Subject: Re:Blast Weapons
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Serious Squig Herder
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My SAG doesn't mind it he can just suck up his Ammo Runtz
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blarg |
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![[Post New]](/s/i/i.gif) 2008/10/09 09:04:39
Subject: Blast Weapons
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Not really. Ammo runts are for rolls to hit, not to scatter.
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![[Post New]](/s/i/i.gif) 2008/10/09 21:01:06
Subject: Blast Weapons
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Battlefield Professional
Empire Of Denver, Urth
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How come the blast markers never scatter up?
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“It is impossible to speak in such a way that you cannot be misunderstood” -- Karl Popper |
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![[Post New]](/s/i/i.gif) 2008/10/11 07:30:02
Subject: Blast Weapons
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Decrepit Dakkanaut
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The new Blast mechanic is based on the revised BFG Nova Cannon mechanic: place and scatter. It's a simple mechanic that works well enough. I'm not sure I see the benefit of making it a 2-step process.
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