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Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Hey all,

Want to play the Orks correctly in tournaments so everyone can have a good time. I have some questions that popped up in practice games:

Enemy Crisis Suit firing at a Trukk past a mob of Orks. TLOS from an enemy's head shows that more than half of the Trukk is obscured by the Mob of Orks. I noted this to the other player and said that the Trukk was obscured and would get a 4+ cover save. The other player said that the Trukk couldn't be obscured by infantry. Is that true or false?

In another Trukk situation, the only part of the hidden Trukk that the enemy could see is a corner of the reinforced ram on the front. Is that one of those situations where it would get a 3+ cover save?

Cities of Death building ruins as terrain: during movement phase, do models have to [difficult terrain check] move through gaps and doorways or can they go through solid walls in the ruins?

When an Ork mob with a Nob with bosspole takes leadership checks, what is the order of rolls? I have been doing leadership check, if fail then bosspole reroll, if fail then mob rule check. Is that right?

Tankbustas with Bomb Squigs - rules say that instead of shooting, individual Orks can release Bomb Squigs which [on a 2+] will run towards the nearest enemy vehicle. Question is - do the Tankbustas have to fire at the same vehicle the Bomb Squigs went after? Which happens first? It brings up all sorts of squiggly questions.

Skimmers firing over their own infantry: some people don't use flying stands. If they don't and the weapon mounts are drawing LOS through their own infantry, do their targets get cover saves?

Assaulting jet bikes: opponent told me you had to reach their flying base in order to assault them. The base is mighty small and the bike is much larger than the base? Is that true or false?


Thanks!

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
Praetorian




Blackbone wrote:Hey all,

Want to play the Orks correctly in tournaments so everyone can have a good time. I have some questions that popped up in practice games:

Enemy Crisis Suit firing at a Trukk past a mob of Orks. TLOS from an enemy's head shows that more than half of the Trukk is obscured by the Mob of Orks. I noted this to the other player and said that the Trukk was obscured and would get a 4+ cover save. The other player said that the Trukk couldn't be obscured by infantry. Is that true or false?


pg 62 Vehicles and cover - Obscured Targets. The facing needs to be 50% covered by intervening terrain or models from the pov of the shooter. Just because its infantry it doesn't matter, a model is a model, but I'm pretty sure it would be hard to obscure 50% of a vehicle with just infantry, it might depend on the infantry. Either dice it off, or bring someone impartial over, or use a laster pointer and trace out from the pov of the shooter more than 50% of the model.


In another Trukk situation, the only part of the hidden Trukk that the enemy could see is a corner of the reinforced ram on the front. Is that one of those situations where it would get a 3+ cover save?


I think its a situation that reasonably, you don't allow a shot at the truck. pg 60 Shooting at Vehicles "When a unit fires at a vehicle it must be able to see its hull or turret (ignoring the vehicle's gun barrele, antennas, decorative banner poles, etc)". The corner of the reinforced ram on Trukk is not a hull or turret, and it cannot be shot at.


Cities of Death building ruins as terrain: during movement phase, do models have to [difficult terrain check] move through gaps and doorways or can they go through solid walls in the ruins?


I do not know Cities of Death rules, I cannot comment on this


When an Ork mob with a Nob with bosspole takes leadership checks, what is the order of rolls? I have been doing leadership check, if fail then bosspole reroll, if fail then mob rule check. Is that right?


You check mob rule first, then if you have to roll, roll, then if you fail use the bosspole to reroll.


Tankbustas with Bomb Squigs - rules say that instead of shooting, individual Orks can release Bomb Squigs which [on a 2+] will run towards the nearest enemy vehicle. Question is - do the Tankbustas have to fire at the same vehicle the Bomb Squigs went after? Which happens first? It brings up all sorts of squiggly questions.


The codex overrides the rules in this case, since its specific in what the bomb squigs do, they rush the nearest enemy vehicle (or on a roll of 1, rush your own vehicle). This is also covered in the FAQ for Orks on the GW website: "The target of released Squigs do not affect the mob’s target for shooting and assaulting."


Skimmers firing over their own infantry: some people don't use flying stands. If they don't and the weapon mounts are drawing LOS through their own infantry, do their targets get cover saves?


I would first say, that your opponent needs to get flying stands, if not, then i would argue, since the model draws LOS through their own infantry that they give a cover save, conversely they would get cover saves. If they claim their target does not get a cover save, but they do, they are not playing fair since they do not have the appropriate base for their model. The issue is TLOS, they need to have their flying bases so you can judge this properly. Friendly games, its really not going to matter base or not base if folks are being reasonable. If folks are not being reasonable...they should have the proper bases.


Assaulting jet bikes: opponent told me you had to reach their flying base in order to assault them. The base is mighty small and the bike is much larger than the base? Is that true or false?


Yes, you need to be able to assault their base, which also means that they should be measuring everything from their base, since they are not vehicles (moving, shooting, and assaluting).


Thanks!

- Blackbone


Hope that helped

-M
   
Made in au
[MOD]
Making Stuff






Under the couch

Maxus wrote:

Cities of Death building ruins as terrain: during movement phase, do models have to [difficult terrain check] move through gaps and doorways or can they go through solid walls in the ruins?


I do not know Cities of Death rules, I cannot comment on this


I don't think the question was about CoD rules, just about using the ruins.

The rulebook leaves it up to players to decide whether or not to use actual doors and walls, or assume that models can knock their way through walls wherever they like.

 
   
Made in us
Longtime Dakkanaut







Blackbone wrote:Cities of Death building ruins as terrain: during movement phase, do models have to [difficult terrain check] move through gaps and doorways or can they go through solid walls in the ruins?


If you mean that you are using the Cities of Death building, or similar, see page 14 (Moving Through Difficult Terrain, the last paragrah) and page 83 (Walls, doors, and lateral thinking) of the BRB. The short version is: It's fine to allow models to move through walls and stuff if they use the difficult terrain rules, but some people want to use really complicated rules for ruins. Be sure to discuss this with your opponent before deploying.
   
Made in us
Longtime Dakkanaut




Maxus did a great job of answering, I just want to highlight a couple of points.

The vehicle only needs the target facing to be obscured 50%, not the entire vehicle.

The rules say the skimmers need stands. If you allow them without stands, fine. But they really need to be consistent and always use their placement on the ground to judge TLOS. This is for shooting them, and for them shooting you.
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Thanks for the answers! Those will help tremendously.

I worded the terrain question poorly by mentioning Cities of Death. I just meant ruins in general. Moving in and out of them, shooting in and shooting out from them. Something consistent so there are no misunderstandings at tournaments.

The jetbike rules are interesting. I guess regardless of the jetbike shape, they measure their weapon fire and their assault range from the base it came with.

Thanks again,

Blackbone


Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Blackbone wrote:
When an Ork mob with a Nob with bosspole takes leadership checks, what is the order of rolls? I have been doing leadership check, if fail then bosspole reroll, if fail then mob rule check. Is that right?



BTW, there is no "mob rule check" anymore.



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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

with regard to assaulting jetbikes. If your opponent is using the larger flying stands that come with the new bikes you could measure off the base, if he's using the really old ones that barely keep the model from falling over if you look at them funny. I'd say get in contact with the model itself, IIRC the original base is smaller than the model you'd never make contact.
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

yakface wrote:BTW, there is no "mob rule check" anymore.


Thanks, Yakface. I was playing that wrong and now corrected.


- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
 
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