Blackbone wrote:Hey all,
Want to play the Orks correctly in tournaments so everyone can have a good time. I have some questions that popped up in practice games:
Enemy Crisis Suit firing at a Trukk past a mob of Orks. TLOS from an enemy's head shows that more than half of the Trukk is obscured by the Mob of Orks. I noted this to the other player and said that the Trukk was obscured and would get a 4+ cover save. The other player said that the Trukk couldn't be obscured by infantry. Is that true or false?
pg 62 Vehicles and cover - Obscured Targets. The facing needs to be 50% covered by intervening terrain or models from the pov of the shooter. Just because its infantry it doesn't matter, a model is a model, but I'm pretty sure it would be hard to obscure 50% of a vehicle with just infantry, it might depend on the infantry. Either dice it off, or bring someone impartial over, or use a laster pointer and trace out from the pov of the shooter more than 50% of the model.
In another Trukk situation, the only part of the hidden Trukk that the enemy could see is a corner of the reinforced ram on the front. Is that one of those situations where it would get a 3+ cover save?
I think its a situation that reasonably, you don't allow a shot at the truck.
pg 60 Shooting at Vehicles "When a unit fires at a vehicle it must be able to see its hull or turret (ignoring the vehicle's gun barrele, antennas, decorative banner poles, etc)". The corner of the reinforced ram on Trukk is not a hull or turret, and it cannot be shot at.
Cities of Death building ruins as terrain: during movement phase, do models have to [difficult terrain check] move through gaps and doorways or can they go through solid walls in the ruins?
I do not know Cities of Death rules, I cannot comment on this
When an Ork mob with a Nob with bosspole takes leadership checks, what is the order of rolls? I have been doing leadership check, if fail then bosspole reroll, if fail then mob rule check. Is that right?
You check mob rule first, then if you have to roll, roll, then if you fail use the bosspole to reroll.
Tankbustas with Bomb Squigs - rules say that instead of shooting, individual Orks can release Bomb Squigs which [on a 2+] will run towards the nearest enemy vehicle. Question is - do the Tankbustas have to fire at the same vehicle the Bomb Squigs went after? Which happens first? It brings up all sorts of squiggly questions.
The codex overrides the rules in this case, since its specific in what the bomb squigs do, they rush the nearest enemy vehicle (or on a roll of 1, rush your own vehicle). This is also covered in the
FAQ for Orks on the
GW website: "The target of released Squigs do not affect the mob’s target for shooting and assaulting."
Skimmers firing over their own infantry: some people don't use flying stands. If they don't and the weapon mounts are drawing LOS through their own infantry, do their targets get cover saves?
I would first say, that your opponent needs to get flying stands, if not, then i would argue, since the model draws
LOS through their own infantry that they give a cover save, conversely they would get cover saves. If they claim their target does not get a cover save, but they do, they are not playing fair since they do not have the appropriate base for their model. The issue is
TLOS, they need to have their flying bases so you can judge this properly. Friendly games, its really not going to matter base or not base if folks are being reasonable. If folks are not being reasonable...they should have the proper bases.
Assaulting jet bikes: opponent told me you had to reach their flying base in order to assault them. The base is mighty small and the bike is much larger than the base? Is that true or false?
Yes, you need to be able to assault their base, which also means that they should be measuring everything from their base, since they are not vehicles (moving, shooting, and assaluting).
Thanks!
- Blackbone
Hope that helped
-M