Switch Theme:

Witch Hunters 2000 Pts Walker Heavy  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Fresh-Faced New User




Hi guys, I was bored today and thought I would make a funny list that I think would be very entertaining on the battlefield. The whole idea was to build a Witch Hunters army using as many walkers as possible. I think that this army would do quite well in the shooting phase as it has a ton of firepower and also some quite serious combat potential. Please let me know what you think, and feel free to tear it to pieces if you don't like it or think that it is very good. Cheers.

Inquisitor Lord Karamazov – 205

Priest - 42
Shotgun.

5 Inquisitorial Storm Troopers - 70 (Priest goes here)
2 Grenade Launchers.

5 Inquisitorial Storm Troopers – 70
2 Plasma Guns.

Inducted Guard Platoon 1
Command Squad – 60
Including a Junior Officer with 4 Guardsmen, Vox-caster, Missile Launcher.

10 Guardsmen - 80
Including a Missile Launcher, Vox-caster.

10 Guardsmen – 80
Including a Missile Launcher, Vox-caster.

Inducted Guard Platoon 2
Command Squad – 60
Including a Junior Officer with 4 Guardsmen, Vox-caster, Missile Launcher.

10 Guardsmen - 80
Including a Missile Launcher, Vox-caster.

10 Guardsmen – 80
Including a Missile Launcher, Vox-caster.

3 Sentinels – 150
3 Autocannons.

3 Sentinels – 150
3 Autocannons.

3 Sentinels – 150
3 Autocannons.

3 Penitent Engines – 240

3 Penitent Engines – 240

3 Penitent Engines – 240

Total Points: 1997
Total Walkers: 18
   
Made in us
Regular Dakkanaut





I actually really like that

A True Humanitarian Understands it is Sometimes Necessary to Cull the Herd.
R.J.M.P. 
   
Made in au
Dangerous Leadbelcher






sydney/australia

it could work unless someone takes a mech army and just flys around you to deliver melta into your sides so you would have trouble fighting mech lists but apart from that its good

"evil prospers when good men do nothing"
Nelson Mandela

skaven
knights
Ogres 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

just out of interest, what does Karamazov count as?
i mean in terms of a walker or character.
if a walker then you have 19, not 18

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in nz
Fresh-Faced New User




Karamazov counts as a monstrous creature. I included him because I think that this would be the only list where he wouldn't get shot to hell. As the 9 penitent engines are more threatening. That and I think that most opponents would have trouble trying to take out 9 penitent engines when they also have 9 sentinels shooting them to bits.
   
Made in us
Regular Dakkanaut




Hah, I like this list, even if its probably not going to do well.
   
 
Forum Index » 40K Army Lists
Go to: