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![[Post New]](/s/i/i.gif) 2008/10/19 20:39:30
Subject: 1850 Tzeentch CSM
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[DCM]
Tzeentch's Fan Girl
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So, drawing on the advice I received in an earlier thread:
Daemon Prince - 185
Wings, MoT, Doombolt, Warptime
Sorceror - 180
MoT, Bolt of Change, Warptime
Thousand Sons - 277
9 TSons Marines, Aspiring Sorceror w/ Doombolt
Thousand Sons - 277
9 TSons Marines, Aspiring Sorceror w/ Doombolt
Thousand Sons - 277
9 TSons Marines, Aspiring Sorceror w/ Doombolt
Terminators - 475
10 Terminators, MoT, 1 Chainfist, 2 Single Lightning Claws, 5 Pairs of Lightning Claws, 2 Powerfists, 1 Combi-melta, 1 Heavy Flamer, 1 Reaper Autocannon
Defiler - 175
TL Lascannon, Havoc Launcher
Thoughts?
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2008/10/19 22:02:14
Subject: 1850 Tzeentch CSM
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Focused Fire Warrior
Rutherglen, Victoria, Australia
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Im not sure were an army like this would fit in to battles, but a fun battle, but in 5th edition its all about troop choices
Objective, they can only be held by troop choices, so id rethink about the 10 terminators and make them into 5 terminators and add a few front line troops, like 8 berzerkers and if you have enough a rhino.
I earnt the hard way on the weekend, so now my army is going to more troops than anything else.
BDA
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"I salute you! For though our path has been long and bloody, you have served our lord with unflinching courage and the honour of true warriors. We have seen many fall today and must remember, even as we die, that our blood to is welcome..."
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![[Post New]](/s/i/i.gif) 2008/10/19 22:19:10
Subject: Re:1850 Tzeentch CSM
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Morphing Obliterator
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your list cant kill tanks. one BoC and one TL-Lascannon wont do at all.
the rest of your sorcerers should have bolt of change.
your terminators are all over the place. there is no point having a single lightning claw over a powerfist. you should have one type of special weapon not one of each. do you really need 5 pairs of lighting claws? 10 termiators will kill pretty much everything they touch in combat. 3 would do and you could use the extra shooting. to be honest i would probably drop a few bodies to make room for the other stuff you desperately need in the list.
defilers arent good. for less points you could get 2 obliterators that are harder to kill, have more firepower and have much more versitile.
your demon prince feels wated with doombolt. wind of chaos fits that you want to be doing with him much better (flying up and beating the snot out of stuff).
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2008/10/20 00:33:29
Subject: 1850 Tzeentch CSM
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Decrepit Dakkanaut
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I'd suggest not changing your Aspiring Sorcerer's Doombolts for Bolts of Change - a Sorcerer has the BS5 to use such potent (i.e. expensive!) magics. Moreover anything you need to use a Bolt of Change on will waste the automatons' Inferno bolts.
Breaking your Terminators into two groups is a good idea, as it'll let you spread the hurt around, although it'll be a tad more expensive.
For your Daemon Prince, Warptime and Wind of Chaos is a better combination (again more expensive), or Bolt of Change and Gift of Chaos for character hunting. Or even Warptime and Gift of Chaos if you're inclined to hurl the Daemon Prince into close combat.
If you're going to take a Sorcerer then you should give him the equipment that the Daemon Prince can't have, like a Steed of Tzeentch, or a Familiar for that extra psychic power, or a Personal Icon (handy for calling down the Terminators in the right spot).
Here's my suggest re-write, your mileage may vary:
Headquarters
Chaos Sorcerer of Tzeentch
Mark of Tzeentch, Terminator Armour, Combi-Melta, Familiar, Personal Icon, Warptime, Gift of Chaos, Wind of Chaos
Elites
Terminator Squad
1 Terminator Champion,
Lightening Claws
4 Terminators
Four Combi-Meltas, 1 Heavy Flamer, 1 Icon of Tzeentch
Terminator Squad
1 Terminator Champion
Lightening Claws
4 Terminators
Four Combi-Meltas, 1 Heavy Flamer, 1 Icon of Tzeentch
Troops
Thousand Suns Squad
Aspiring Sorcerer
Doombolt, Melta Bombs, Personal Icon
9 Thousand Suns Chaos Space Marines
Thousand Suns Squad
Aspiring Sorcerer
Doombolt, Melta Bombs, Personal Icon
9 Thousand Suns Chaos Space Marines
Lesser Daemons of Tzeentch
6 Lesser Daemons of Tzeentch
Lesser Daemons of Tzeentch
6 Lesser Daemons of Tzeentch
Lesser Daemons of Tzeentch
6 Lesser Daemons of Tzeentch
Lesser Daemons of Tzeentch
6 Lesser Daemons of Tzeentch
Heavy Support
9 Chaos Havocs
Two Lascannons, Two Flamethrowers, Icon of Tzeentch
Edit: Oops, went over 1850pts with the first suggested list.
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This message was edited 1 time. Last update was at 2008/10/20 00:38:36
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![[Post New]](/s/i/i.gif) 2008/10/20 02:09:58
Subject: 1850 Tzeentch CSM
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Deadly Dire Avenger
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i would cut down on the termies because thats a lot of points for 1 unit of hurt. Id trade out the defiler for a vindicator tank and with the points shaved from the termies i would look into taking rhinos. i see the slow and purposful giving your troops a hard time getting objectives. use 2 rhinos as a spear head to get the vindi up in somones grill.
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